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In addition, the effect of ignoring the enemy and ourselves is not entirely a bad thing. Forced displacement can be used well to rescue own personnel and change the terrain to a certain extent. It is also very good to use to harm people in some non-PK environments, and it is extremely functional.
Because this was the first time I saw [Atmospheric Impact], when Yun Xiaohan glanced at the skill description, it was too late to change the skill and interrupted, so he could only watch "Ivine Gein" release the skill.
ps: The following does not include word count.
Note 1: The BUFF-increasing attributes of the Lone Warrior do not include equipment attributes. The attribute increases provided by the equipment are only for the original attributes, that is, the effect of [Heart of Commander] can be superimposed, so the increase in the upper limit of blood volume will not be particularly exaggerated (the specific number is
I calculated it), the main reason why the protagonist is durable is due to the huge double defense bonus.
In contrast, although the improvement of the strength attribute does not include equipment attributes, the strength attribute affects the attack power, and the attack power is affected by the battle BUFF. When causing damage, it will also be affected by the effect of the Decolon suit. For non-players,
The damage caused by humanoid creatures is increased by 15%, and the damage caused to players is increased by 10%. The damage increase is much exaggerated.
Note 2: Just like in some arcades, the health bars of powerful enemies are often broken down into several bars. After defeating one bar, you switch to the next bar. The number of remaining health bars will be marked. There is no direct relationship between the total number of health bars and the upper limit of blood volume.
, maybe an enemy with 500,000 health only has five health bars, and an enemy with 250,000 health has 10 health bars. This is mainly related to the strength of the enemy.
For example, "Evein Gein" has a total of 10 health bars, and one health bar is equivalent to 10% of the health value. After self-training, players can still judge the enemy's health loss in a more detailed manner if they carefully read and memorize it.
To some extent, but if too little blood is lost, it will be difficult to tell with the naked eye.