Compared with the smooth sailing of the Empire player group, Yun Xiaohan's side is going to be a protracted battle. He took "Beint" and "Evine Gein" to play "Qin King Roar" among the giant Kodo beasts.
column".
He tried to fight back several times, but because of the presence of "Beint", he did not dare to go back to melee combat, so he could only use range skills and long-range skills to deal damage.
[Bloodthirsty Boomerang] and [Lonely Charge], which are usually very useful, are completely useless in this situation. The former dares to throw but dare not catch, while the latter does not have enough enemies as targets, so there are no really useful attack skills.
Just three - [Secret Word of Life Breath], [Thunder Spear], and [Thunder Prison].
[Breath of Life Whisper] has a very large range, and blood is still deducted based on a percentage. Although the effect is greatly reduced when facing heroic NPCs, it is still much more reliable than hard attack. It can also provide a small amount of recovery, but because it absorbs less, the recovery effect
Don't even think about overflow.
The skill damage of [Thunder Spear] is already high, and it has its own penetration effect. It has an additional bonus when used together with [Thunder Prison]. The damage is quite considerable, but the cooldown time is too long, and it takes 20 seconds to throw it once.
.
When Yun Xiaohan threw [Thunder Spear], "Beint" tried to intercept it, but failed because [Thunder Spear] was too fast, but it was only a little bit missed, which scared Yun Xiaohan.
One jump.
The most useful one is [Thunder Prison]. Although the single damage is not high, the advantage is that it can be stacked. The more times it is stacked, the more damage it will cause. Compared with [Thunder Spear], it is much inferior, but compared with other
The skills will be much better.
What's more important is the control effect of [Thunder Prison]. Even though the paralysis stacking efficiency dropped significantly, it still successfully paralyzed "Beint" and "Evine Gein" after stacking it for more than ten times.
Taking this opportunity, Yun Xiaohan quickly summoned the air element again and asked it to move outside the attack range of the giant kodo beast. The previous air element had long since lost control of Yun Xiaohan and could not increase blood.
It was blown up by the enemy.
Although Yun Xiaohan's Qi element has been evolved with the [Qi Element Evolution Core], the damage it does to hero-level NPCs is still pitifully low, the deceleration BUFF cannot be played at all, and the recovery effect is better than nothing compared to healing players. This is what he is after.
Among the passive BUFFs provided, the attack speed and hit BUFFs are not very useful. What is useful is the 15% movement speed bonus.
After 30 seconds passed, the effect of [Friendship Lock] ended, and Yun Xiaohan's blood volume dropped sharply. Fortunately, arrangements had been made before. In addition to one healing player who was responsible for releasing control and clearing negative status, the other nine healers
Players work in groups of three and take turns adding blood to him. The two groups that do not add blood can sit on the ground to recover mana, thereby more appropriately solving the problem of mana consumption.
There is a big difference between removing control after taking control and immune control. After all, the former is to wipe the butt afterwards, while the latter is a direct confrontation between two skills. The difficulty is not the same. The former does not require any high-quality control removal skills, so it is "
The long-term imprisonment skill of "Evain Gein" is extremely powerful. It requires continuous guidance and cannot be released. However, the success is Xiao He's failure. The cooldown time of the powerful skill is also long, and it is easy to interrupt the guidance and casting.
The mana consumption is also not a big problem. Skills to relieve control and clear negative statuses cost relatively less mana. In addition, Yun Xiaohan has high control resistance and pays great attention to avoiding key skills, so he rarely uses control.
, not every negative status needs to be removed immediately. Wait, it is possible to accumulate a few more negative statuses and remove them at the same time, so one healing player is enough.
Yun Xiaohan is not the only one whose blood volume has dropped rapidly. Previously, "Beint" and "Evine Gein" only fought against Yun Xiaohan due to their hatred lock, and only occasionally affected giant Kodo beasts.
Therefore, the blood loss is very small. Now that the [Chain of Friendship] effect has disappeared, the five giant kodos will do a lot of damage to each other.
However, Yun Xiaohan is not in a hurry to deal with it at this time. The giant Kodo can still hold on for a while and wait until the blood volume bottoms out.
On the other side, the Empire player group also successfully arrived at the north gate of Wengcheng.
At this time, the Neiying family had already controlled the North Gate, but they were worried about being discovered by the Northern Army and did not rush to open the door. At this time, the Empire player group finally arrived, and it was time for them to take action.
As the Empire players approached, the north gate slowly opened, opening its arms to the Empire players.
The troops from the Northern Kingdom have been attacking Empire players, and the movement of people opening the door and entering the city is quite large, so it is impossible for them not to notice it.
Since the top commander of the Northern Kingdom was knocked down, and two hero-level NPCs were entangled with Yun Xiaohan, the Northern Kingdom fell into a leaderless situation, and its response was inevitably a little slow. As a result, the movement of the Empire players into the city was not hindered in any way.
By the time the North Kingdom reacted and tried to go down to the tower to intercept, all the Empire players had already passed the gate.
It would be difficult to stop the whole group after they passed the gate. The North could only make up for it and prevent the Empire from continuing to advance into the city.
Speaking of which, the Northern side still has a great advantage at this time. They are a combination of NPCs and players, while the Empire side only has players, so there is a big difference in the number of people.
Because they had just entered the city, the Empire players had not yet had time to go deep into the city, so the enemies on the towers could still attack them from a distance from a high position.
Of course, due to angle and range restrictions, the only enemies that can really take action are the enemies located in a small area inside the city gate building, so the threat is not particularly great.
Far away from the city gate tower, since the personnel of both sides have been strangled together, the northern side does not dare to carry out long-range attacks, and it is easy to accidentally injure its own people.
While they were entangled in the north, Luo Rigao Xuan and others also did not forget Yun Xiaohan's previous promise. They arranged for people to start resurrecting the Empire players who died on the way forward.
Since there were only 12 people dead on the road, there was no need to go back and save them. I found three Necromancer players and asked them to stand at the city gate. This is a safe area. Enemies on the city tower cannot shoot.
The enemies in the city cannot attack here for a while, and then let them use [Summon Teammate Corpse] to summon the corpse, and then resurrect the priest player.
[Summoning the Corpse of Teammates] is one of the core skills of Necromancer players, and the explosion rate is also high, so basically any Necromancer player can do it. The cooldown time of this skill is not long, only 20 seconds. Three undead.
Each player summons 4 times, which means that a total of 12 corpses can be summoned in 1 minute.
As for resurrection, the cooldown time of the resurrection skill is much longer, but there are many more players who know the resurrection skill than necromancers, and they can also use resurrection props, so it is completely timely.