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1358 How can you become stronger without being abnormal?

The first bonus item is the total annihilation of all enemy combatants, which is the so-called "no survivors of the enemy".

Some people may think that this bonus item is not the same as the total annihilation of the northern player's troops, but in fact there is no duplication. Although the total destruction of a player's troops and the total destruction of all the enemy's combatants are the same thing in this battle,

But they are completely two concepts.

Generally speaking, this is impossible to do, because NPCs are not fools. They will not die if they see no victory. Therefore, no matter how badly the loser loses, there will always be some troops running away, let alone killing all the enemies.

Killed or captured, this has never happened in previous battles.

The reason why "no enemy survivors" occurred in the [Strasbourg Recapture (Defense) Battle] is ultimately because the scale of the war was too small, with only 500 players from the Empire participating in the battle.

Players can be resurrected and don't care about their own lives at all, so they can act like this without thinking. If the NPC troops had suffered so many casualties, they would have collapsed long ago.

The bonus item "no enemy soldiers survived" gave Northland an additional 50 points.

The second bonus item is time bonus.

This is easy to understand. The shorter the battle takes, the more bonus points the victor gets. This battle didn’t even take 10 minutes, so it couldn’t be shorter, so another 40 points were added to the North.

This is because the scale of the battle is small. If you change the battle to achieve "no enemy survivors" or such a time-consuming battle, you will get even more exaggerated extra points.

In the eyes of most Empire players, what these Empire players who got a score of 190 did was to hurt their loved ones and anger their enemies was a complete crime. I have never seen such stupid guys.

But if you calm down and think about it, you will realize that this is completely a judgment made with the benefit of hindsight.

This group of empire players is indeed not smart enough, but they have absolutely no successful experience to draw from. The empire teams before them were ambushed at the South City Gate and resisted for a period of time before collapsing.

None of them, Yun Xiaohan, could protect the back road alone and shield his teammates from damage.

Therefore, they really didn't have many choices. Although it was a bit reckless to rush into the city, it was a no-brainer and there was nothing to criticize.

No one dares to say that anything is wrong before trying it. It is inherently unfair to use known results to judge previous attempts.

What's more, even if this group of people doesn't do this, there will be other empire player teams who will make the same attempt. As long as there are no negative cases, this kind of thing will happen sooner or later and is unavoidable.

It's understandable, but it's depressing to help your opponent score points, especially when the difference is only 22 points.

On the whole, the comprehensive scoring rules for this battle are still more favorable to the northern side, and it is easier to achieve high scores, but this is normal. The empire in the first server has won many battles, and its territory has also expanded a lot. The system will definitely need

Balance it.

In fact, the [Strasbourg Recapture (Defense) War] is not triggered in most servers. It can be seen that Strasbourg should have been owned by the North in the normal plot trend of the game.

Out of respect for the players' efforts and the desire for diversity in the development of multi-game plots, the game will not and cannot directly interfere with the balance of power between camps. However, players are the fourth natural disaster. It will definitely not work if they are completely ignored. The game will be

The game crashes, so the game will be slightly corrected through difficulty design.

Looking back at the [Battle of Recapture (Defense) of Strasbourg], it fully reflects the attempt to correct the game.

There are roughly two triggering conditions for this battle.

The first is like this in the first server. The Empire was the biggest winner in the Battle of Mannheim Delta, and the Northern Kingdom lost the worst. The Khanate took a greater advantage. The key is to capture the port of Riga, which in turn owed the Empire a

A great favor, and then asked the empire for help in order to save the port of Riga, which triggered the triggering of this battle. The triggering conditions are very harsh and extremely difficult to achieve.

Obviously, this is because the empire has won too much, so it needs to be made more difficult.

The second type is much simpler. Several servers were successfully triggered. Among these servers, the North Kingdom was the biggest winner in the Battle of Mannheim Delta. The Khanate also occupied a certain territory, but the profits were not as much as the first type, and there was no

After capturing the Port of Riga, the empire gained very little and did not gain much territory. If the Khanate had not suddenly launched an attack from behind the Northern Kingdom, diverting the Northern Kingdom's attention, it might even have been encircled and annihilated by the Northern Kingdom, resulting in the loss of a large number of manpower.

Because it occupied a large amount of land in the Mannheim Delta, the Northern Kingdom had to send troops to garrison, leaving Strasbourg empty of troops. Then the Empire wanted to take advantage of the situation and avenge the defeat of the Mannheim Delta Battle, which triggered the trigger of [Str.

Battle of Recapture (Defense) of Rasborg].

This is because the Northern Kingdom has won too much, and the difficulty has been increased for the Northern Kingdom, but the difficulty level is not as high as that of the Empire in the first server.

In fact, there is a third triggering condition, which is that the Empire won the [Strasbourg Attack and Defense Battle] and did not lose Strasbourg at all. Then in the Mannheim Delta Battle, the North Kingdom was not the biggest winner, so

The [Strasbourg recapture (defense) battle] can be triggered, but this recapture is the recapture of the North Kingdom and the defense of the empire, in reverse.

However, because the Empire won the [Battle of Strasbourg] and it was too difficult to get the highest overall rating, no server could achieve it, so the existence of this triggering condition means there is no such thing.

But if this triggering condition is successfully triggered, then the empire will obviously win more, making it more difficult, but it still won't be more difficult than the empire in the first server, after all, the empire will win less.

Of course, this modification depends on the plot logic. It will not be obvious that the empire completely crushed the enemy in terms of military strength, but the enemy's military strength was actually more in the battle. Its difficulty more reflects the changes in the diplomacy of various countries and the battle.

Scene design and selection of participants.

But this is logical. The empire is too strong, and other countries must stick together to keep warm. If their troops are not as strong as yours, and they cannot fight head-on, then they must use strategies and tactics. If you insist on fighting hard, you are not a fool.

What's more, no matter how difficult it is, it won't be so difficult that there is no chance. After all, players can still completely change the plot trend through their own efforts.

In Yun Xiaohan's words: "It's just difficult. I play single-player ARPG games and adjust the Hell difficulty, and play the Total War series to adjust the Dual Legend difficulty. What's the point if it's not the highest difficulty.

Zhou Shuren once said: 'Abuse is fun, self-abuse is self-abuse'.

As a man, you have to be cruel to yourself. This is actually no different from using the fifth girl.

Besides, if it’s not difficult and everyone can do it, then how can I show how cunning I am?”

After all, the mentality of the strong and the weak is different. The stronger the heart, the stronger the talent. This is actually not an idealistic statement.

Hold yourself to the highest standards, play the game in the most difficult way, and defeat the most difficult enemies. Only in this way can you get the perverted pleasure in the eyes of ordinary people.

How can the pleasure of defeating a weakling be compared to the pleasure of defeating a worthy enemy?

If a person doesn't hone himself, how can he expect to suddenly become a strong person?

"All hardships are the best nutrients on the way to becoming stronger." This is also universal in the game world. The difficulty of the battle can be increased, but the higher the difficulty, the greater the benefits. It is not certain who will suffer in the end.

What other players think is as difficult as climbing to the sky, in Yun Xiaohan's eyes may be an extra reward given to him, an extra enjoyment.


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