During the actual combat, Yun Xiaohan discovered a very key point.
After his [Space Bullet] hits an enemy, it is true that it can only prevent the target from spatial displacement for 3 seconds, but this refers to the conventional air ban effect caused when the opponent does not use spatial displacement.
Taking advantage of the unstable state of space after space displacement, the space energy backlash caused by destroying the space channel is much more serious than this. Not only space displacement cannot be used, but all space skills cannot be used, and will be disabled until the space energy stabilizes.
Lasts a long time.
Yun Xiaohan fought two monsters with the ability to move in space today. Both of them had their space channels destroyed. One was banned from the air for 1 minute, and the other was even more exaggerated, being banned from the air for a full minute and 30 seconds.
The specific air-free time should be related to the target's spatial attainments or talents. The better the attainments or talents, the shorter the air-free time.
After discovering this, he realized that he might be able to try to fight the [Battle to Recapture Strasbourg] again, as long as he interrupted "Eviine" after it used up its flash and forced it to return to its original position."
If "Evain" is suspended for longer than 8.5 seconds, he will be unable to escape. The earlier you finish the battle, the earlier you can get the battle rewards.
The 8 seconds here is the sum of three times, which are the reserved time of 1 second and the 5.4-second cooling time of [Space Magic Bullet] ([Sub-giant Ancestral Magic Affinity] reduces spell-like skills by 10%.
Cooling time), and the boot time of 1.5 seconds, it is actually 7.9 seconds, but Yun Xiaohan can only count the seconds as 8 seconds.
Facing the sudden flash of "Yiwein", Yun Xiaohan needed time to react and aim. The 1 second reserved time was already very tight.
Space magic bullets are summoned instantly, and the skill cooldown starts timing from the moment the space magic bullets are summoned, while forbidden air starts timing from the moment the target is pulled back to the original place by space energy.
Once the interruption is completed, subsequent space spells will only deal damage, and even if it is interrupted midway, it will have little impact.
But even so, the 1.5 seconds of guidance time to release all the space bombs still cannot be saved and must be taken into account.
This is because the space interruption effect of [Space Magic Bullet] is also based on probability. If he uses [Space Magic Bullet] to fight against Warcraft, he will naturally hit it however he wants. Even if he only releases one Space Magic Bullet, there is a very high probability of interrupting him.
, but it won’t work if you hit “Evain”.
If the 7 space magic bullets are regarded as 7 sledgehammers, then the space attainments and talents are the load-bearing pillars of the space channel.
"Evain" is not a stupid World of Warcraft in the World of Warcraft space. As a mage and a hero template, even if his space attainments and talents are not high, they cannot be too low. Then the airborne time caused by space backlash will be
It is much shorter and the stability of the space channel will be much higher.
The load-bearing pillars formed by Warcraft are not only thin, but also not strong, and will fall down when hit. The load-bearing pillars formed by "Evein" are thick, hard, and extremely strong. The probability of knocking down the load-bearing pillars with a single space bomb is low.
, but each hit will cause certain damage to the load-bearing column, and then the knockdown probability of the next hit will become higher. Finally, the knockdown will be completed through multiple consecutive hits, so the reserve amount must be sufficient.
And for this reason, after careful consideration, Yun Xiaohan gave up the idea of trying the [Battle to Recapture Strasbourg] again today.
In terms of time, it's okay to say that there is a high probability that "Evein" will be in the air for more than 8.5 seconds, but he is not sure about the probability of interruption. Even if the probability of being unable to interrupt is very low, what if?
If all 7 space bombs are thrown out in any round and fail to interrupt, then there is no way to prevent it from escaping.
In the case where the [Space Bullet] can be further strengthened through skill fusion, Yun Xiaohan is unwilling to gamble, and he doesn't want to gamble. There are only two chances to try. It is safe to use one less time.
Point is better.
I can't eat hot tofu in a hurry, so I won't take this little time.
Let’s talk about the routine of fighting World of Warcraft.
After throwing two thunder spears in succession (the Warcraft has no spatial displacement and [Space Bullet] is not used), before the Warcraft takes a step closer, Yun Xiaohan himself has no other means of attack for the time being.
He can't hit it, but the Qi element who has blocked the distance in advance can take action.
Yun Xiaohan's Qi element has completed an evolution. In addition to the non-controllable skill of death and self-destruction, he also has four other controllable skills.
Since the specific skill data of the air element cannot be seen, it can only be calculated repeatedly through daily actual combat.
The basic skill data is not accurate, and the specific changes brought about by an evolution are even harder to figure out. Yun Xiaohan has only been able to basically analyze and understand it after a long period of data collection.
One of the four skills is [Gentle Wind], an additional skill obtained after an evolution, which can restore 12.5% of the target's blood volume within 10 seconds, which is equivalent to the recovery amount of the player version of the level 2 [Gentle Wind], but the cooldown is longer.
Shorter, longer range.
The player version of Level 2 [Gentle Wind] has a cooldown time of 37.5 seconds and a range of 30 yards. The air element version of [Gentle Wind] has a cooldown time of 20 seconds and a range of 40 yards.
After all, this is the healing effect of summoned creatures. Some blood increases are good, but you can't expect too much. It should be noted that the air element version of [Gentle Wind] can only be used on itself and the summoner, which is very restrictive.
.
The other three are all damage skills, and they are all related to wind arrows. They are small wind arrows, medium wind arrows, and a wind arrow array.
Wind Arrow Array is a range damage skill. The attack range is a circle with a radius of 15 yards. The range before evolution is 40 yards and the cooldown time is 8 seconds. After evolving once, the damage is increased, the range remains unchanged, the attack range remains unchanged, and the cooldown time is reduced to 6 seconds.
This skill is mainly used for group attacks, not for fighting a single monster.
The small wind arrow has no cooldown, has a short chant, and has a range of 40 yards. After evolving once, it does not change much, but the damage is increased. It is a conventional attack method of the air element.
The damage of medium-sized wind arrows is about 3.5 times that of small-sized wind arrows. It has a magic penetration effect and ignores some magic defense. It has a range of 45 yards before evolution, a cooling time of 8 seconds, and a certain probability of reducing the target's movement speed by 35%.
After evolution, the damage has increased almost year-on-year. He is not sure whether the magic penetration effect has been improved. It is difficult to estimate, but he estimates that it has not changed. The range has been increased to 50 yards, the cooldown time has been reduced to 5 seconds, and the 35% deceleration remains unchanged.
However, the probability of triggering deceleration has increased.
Because the warning distance of most Warcraft does not exceed 50 yards, Yun Xiaohan usually moves the air element to a position 51 to 55 yards away from the attack target.
This distance is relatively safe, but it is also beyond the range of all skills of the air element.
After Yun Xiaohan's hand skill hits the target, even if it causes paralysis, the air element will not come forward to attack.
In the early stage of the battle, the main function of the air element is to slow down and pull. There is no need to rush to deal damage. You can wait for the target monster to actively enter the range, and then attack with medium-sized wind arrows.
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