The cooldown time of [Lightning Ball] is very short, only 0.9 seconds, but you still need to wait. However, at this time, [Space Bullet] has generally been cooled down, and you can release another wave of [Space Bullet] as a link.
From the time the third thunder spear is thrown to the end of the duration of [Thunder Prison], Yun Xiaohan can probably use two or three more [Lightning Ball] and one lightning strike, and then either the monster has already rushed in front of him,
Or continue to pursue the air element.
There is nothing to say when you rush in front of you, just do it. Yun Xiaohan mainly focuses on close combat, and he is not afraid of monsters getting close.
It will be more beneficial for him to continue to chase the air element. Yun Xiaohan can use skills with forced provocation and out-of-control provocation effects to force the monster to turn around and chase him. After the provocation effect ends, he can continue to chase the air element, making the monster exhausted between him and the air element.
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However, this kind of good thing that allows the monster to be beaten in vain but unable to fight back will not last long. After the forced provocation skill is handed over, it will no longer be able to continue pulling. In order to prevent the air element from being chased to death, Yun Xiaohan still needs to take the initiative to fight with him.
Warcraft fight.
Using this style of play gave Yun Xiaohan an advantage in the confrontation with Warcraft. Previously, this style had weaknesses. It was easy to get close when facing Warcraft with spatial displacement. However, after learning [Space Bullet],
This weakness no longer exists, and has even become his strength.
In addition, [Space Bullet] can provide considerable damage, and the skill cooldown time is only 5.4 seconds, so the effect is even greater.
Because of this, Yun Xiaohan's efficiency in World of Warcraft space has improved significantly.
This efficiency improvement is not only reflected in the battle. After the battle, because the damage to the body is less, it does not take much time to recover. In addition, it becomes easier to find monsters.
In the past, he couldn't defeat most of the pain-level boss monsters because there were too few pain-level boss monsters suitable for him to fight. Sometimes he couldn't find them, so he had to use challenge-level boss monsters and pain-level monsters as substitutes. Now he can fight them.
There are more pain-level boss monsters, so you no longer have to be as picky as before. In most cases, you can find a suitable pain-level boss monster to fight.
He originally could defeat 4 pain-level monsters, 5 challenge-level boss monsters, and 3 pain-level boss monsters in one hour of monster space.
It's still been an hour, but I have defeated 7 pain-level boss monsters and 2 challenge-level boss monsters.
Although the total number of monsters killed has decreased, the quality and experience of the drops obtained have improved.
After completing World of Warcraft for an hour today, he gained 2.4% of level-level experience. Not only did it not decrease compared to level 60, but it actually increased slightly.
The total number of drops has been reduced from 10 to 6. However, 7 of the 10 drops before were purple equipment, but now only one of the 6 is a purple equipment, and the other five are four yellow equipment and one skill.
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Three of the four pieces of yellow equipment are heavy armor, and one of them is a relatively rare helmet. Garibaldi can be considered a replacement for a cannon, and all five pieces of defensive equipment on his body except the shield have been replaced by level 60 yellow equipment.
The remaining piece of yellow equipment is a ring.
The attributes were average and not suitable for Yun Xiaohan, so he left it to Morris.
The skill book is not a good thing, but it is at least level seven. It can be sold in the auction house slowly for 12 gold.
Next, I went to fight the wild BOSS. After 8 hours of grinding, I got 1.8% experience and 15 drops.
This number of drops is quite good. After all, Yun Xiaohan picks relatively strong BOSSs, and there are many players who want to grab the BOSS. That is to say, Yun Xiaohan is strong, he can withstand and fight, and he is not afraid of being tricked and killed.
The contribution of BOSS is very high. The most important thing is that BOSSs with his participation often die very quickly. The faster the BOSS played by the player dies, the higher the explosion rate, so that he can get such a number of drops.
There are three [Junior Training Partner Cards]. These things could not be played before, but four of them have been played in the past two days.
This thing should have been added by the official in the latest minor update after receiving relevant feedback from players. There are many players who have opinions on pet training and mount training. The time in the 18th period is precious, and the competition among players is fierce.
, it’s too late to level up, who wants to spend 18 hours training pets, it’s reasonable for the official to improve this.
The minor update of "Decision" will not affect players' normal gameplay, and the official will not issue detailed announcements on the update content.
There are many players who want to train their pets and mounts. The demand for [Elementary Training Companion Card] is still very high, so it is impossible for the official to set a very low drop rate for it. If the drop rate is low, only a few players can use it.
That would be meaningless, and players would be more dissatisfied.
Yun Xiaohan guessed that all wild BOSS have a probability of dropping [Junior Training Companion Card], and it might even be a consolation prize.
If a player is unlucky enough to fight several wild BOSSes in a row and does not get any drops, the [Elementary Training Companion Card] may fall into the player's pocket as a guaranteed reward.
This is also a kind of motivation. Otherwise, those players who are weak and unlucky will never get any drops from the wild BOSS. After a long time, they will not want to fight again, and then playing the BOSS will not be fun.
Two [Exotic Sydney Pear] and [Recipe: Rock Sugar Sydney Soup].
[Strange Sydney] Needless to say, [Recipe: Rock Sugar Snow Pear Soup] is interesting. It is a food production drawing. It uses [Strange Sydney] as the main material and white sugar as the auxiliary material to make [Rock Sugar].
Sydney Soup].
Because it uses [Strange Sydney] as the main ingredient, the effect of [Rock Sugar Sydney Soup] is similar to [Strange Sydney], both of which increase experience gain by 50%.
The difference is that [Strange Snow Pear] is only valid for pets, while [Rock Sugar Snow Pear Soup] is the same as [Elementary Training Partner Card] and is valid for all character partners.
Another [Strange Sydney] can last for 24 hours, and one [Rock Sugar Snow Pear Soup] can only last 2 hours, but one [Strange Sydney] can be used to make 10 servings of [Rock Sugar Snow Pear Soup].
24 hours is replaced by 20 hours, the total time is reduced, and sugar is used as an auxiliary material. On the surface, it is definitely a small loss, but considering the fragmented time, it can be used more rationally, and it can also be used for all characters.
If the partnership works, the deal is still a good deal.
It should be noted that [Rock Sugar Snow Pear Soup] is for character partners to eat, so each character partner must consume a separate portion of [Rock Sugar Snow Pear Soup]. If Yun Xiaohan wants to train pets, mounts, and adjutants at the same time, he must consume it all at once.
Three servings of [Rock Sugar and Snow Pear Soup].
This setting is still very detailed. The more you practice, the more it will be consumed, and players will not be allowed to take advantage of loopholes.