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1410 The pawn shops miscalculation and hard-to-get tactics

After coming out of Demi's hotel, Yun Xiaohan suddenly realized that he had overlooked an issue before, that is, he might only be able to look at the 54 D-level redemption vouchers he exchanged for [Rock Sugar and Snow Pear Soup].

[Bingtang and Snow Pear Soup] with 75% experience gain is worth a D-level exchange certificate. It is definitely not worth it in the eyes of territory players. You can buy something for 3.75 gold. Why should they use D-level exchange certificates and contribution points to exchange it?

?

To be honest, the reason why [Rock Sugar Snow Pear Soup] can be exchanged for a D-level redemption voucher is entirely due to a problem with the pawn shop’s evaluation mechanism, because currently only Demi can make this, and the pawn shop referred to [Rock Sugar Snow Pear Soup]

Due to its rarity, and considering its extremely high demand, the value of [Rock Sugar and Snow Pear Soup] is greatly overestimated.

When more and more NPCs can make [Rock Sugar and Snow Pear Soup] in the future, its valuation will inevitably continue to decrease.

But players are not NPCs. They don’t need to wait that long. They will never admit the pawn shop’s valuation of [Rock Sugar and Snow Pear Soup] now. The D-level redemption certificate can be exchanged for a pretty good skill.

For example, the fifth-level rare professional skill [Bottom Assault] has a D-level evaluation. The market price of [Bottom Assault] is about 30 to 40 gold, mainly because it has certain requirements for body shape, which limits its value.

It’s also a D-level redemption certificate. Isn’t it good for players to change skills?

Change to [Rock Sugar and Snow Pear Soup] with 75% experience gain?

Players are not stupid.

Once no one redeems it, Yun Xiaohan faces two choices.

The first option is to use the D redemption voucher to withdraw it again. In this case, all 54 D-level redemption vouchers will have to be returned, and a territory contribution will be charged as a handling fee.

The second option is to wait for the pawn time limit of [Rock Sugar Snow Pear Soup] to end (the length of the time limit is determined by the evaluation, the higher the evaluation, the longer the pawn time limit). All the 54 copies of [Rock Sugar Snow Pear Soup] that were hung up will become dead pawns, and then wait again.

After two weeks, it will be recycled by the system.

It seems that the second option is definitely the most advantageous. Although there are 54 pawn slots that have been occupied for a long time, Yun Xiaohan, as the lord, has twice as many pawn slots as the players in the territory.

The number of pawn slots for territorial players in each pawn shop = (pawn shop level * 5). Yun Xiaohan is twice as many as territorial players. He has 5*5*2=50 pawn slots in a level five pawn shop.

There are two pawn shops in the Viscounty of Corsica. The pawn shop in Ajaccio is level 4, and the pawn shop in Bastia is level 5. In total, there are 90 pawn slots, which is enough for Yun Xiaohan.

Just 54 pawn slots have been occupied for a long time, plus 54 copies of [Rock Sugar and Snow Pear Soup] with 75% experience gain, and you can earn back 54 D-level exchange certificates and a large amount of territory contribution, which is a huge profit.

But there are huge hidden dangers in doing so. The game mechanism of "Decision" is quite complete, and it is impossible for players to engage in prostitution like this for nothing.

The pawn shop has a hidden score of "credibility" for players. Once the dead pawn is recovered by the system, this credibility will decrease, and then it will slowly increase with the success of the pawn transaction. (The growth rate of credibility is determined by the transaction value.

Determined by the number of transactions)

In other words, if a player occasionally dies and is recycled, it's fine, and he can slowly recover.

But once the dead pawns are recycled one after another, the credibility will drop sharply. If you go to a pawn shop to pawn something, the price will be lowered by the pawn shop. For example, if you can exchange for a D certificate, you will be given an E certificate in the end.

The lower the credibility, the harder the price will be. If it reaches a certain level, the pawn shop will even close to the players, and then they can only waste time waiting for the pawn shop to reopen.

Therefore, Yun Xiaohan could only get one [Rock Sugar and Snow Pear Soup] for free, and the other 53 still had to be withdrawn.

As for the lost territory contribution, he doesn't care. The territory is privately owned by him and he will automatically receive a huge amount of territory contribution every week. Not to mention that he has hung so many things in the pawn shop as territory benefits. The territory contribution is simply too much to spend.

over.

This is actually a case of players voting with their actions to force the pawn shop to correct its miscalculations.

Thinking of this, Yun Xiaohan took action quickly, returned to the pawn shop, and took out 53 [Rock Sugar Snow Pear Soup].

He will put these [Rock Sugar and Snow Pear Soup] with 75% experience gain into the auction house, and they will not sell them at a high price, only 5 gold each.

Now only Demi can make [Rock Sugar and Snow Pear Soup], and her daily output is limited. This Rock Sugar and Snow Pear Soup will not be unsaleable. When other NPCs can make it in the future, it will not be too late to lower the price. Monopoly

The best way to make money in business is to make money.

If you want to make high profits, you must first unify your thoughts, so Yun Xiaohan issued another territory announcement, requiring all territory players to unify the price of [Rock Sugar Snow Pear Soup].

The recommended selling price of [Rock Sugar and Snow Pear Soup] with 75% experience gain is 5 gold per serving, and the recommended selling price of [Rock Sugar and Snow Pear Soup] with 100% experience gain is 7.5 gold per serving. It can be higher, but not lower, and if

If possible, try not to sell [Rock Sugar and Snow Pear Soup] with 100% experience gain to external parties, and keep it for internal digestion.

It’s not that Yun Xiaohan didn’t want to directly ban the sale of 100% experience income to external parties, he really couldn’t ban it.

It’s really banned. Territory players are afraid of being discovered and don’t dare to sell it themselves. They can sell it to friends or resell it privately. Then it’s difficult to check. The workload of hard checking is too much. For a short-term project that I don’t know how long it will last.

It's not worth going to war to make huge profits.

This profit was originally given by Yun Xiaohan to the players in the territory. Compared with this small profit, the players in the territory are more precious human resources.

To make a big fuss over a small amount of money and then force people to withdraw from the membership is not worth the gain.

The quality of the players in the Viscounty of Corsica is so high, it would be a pity to lose any of them.

Some people may think that such people should be kicked out of the territory. Anyone who asks them not to listen to the boss is thinking too simply. This is not what superiors do.

No one is perfect, there are many people who just like to take advantage of small things, and will make mistakes for a little money like three melons and two dates, but those in power should be broad-minded and visionary, and understand what mistakes are small and what are big mistakes.

, what mistakes are fundamental mistakes.

It's nothing to be greedy for petty advantages. They will still contribute to their team and will never leave the team even in the most difficult moments of the team.

If he has minor problems, just don't put him in a key position that will amplify his problems. Don't pay too much attention to minor problems. The most important thing is to make sure there are no losses.

Therefore, Yun Xiaohan only needs to give a suggestion. If it is not prohibited, they will not go through an extra procedure and find someone to sell it on their behalf.

In this way, once you find someone selling [Rock Sugar Snow Pear Soup] with 100% experience gain on the market, you can easily find out who did it. The game ID will be displayed when making announcements, setting up stalls, and putting up auctions, making it easy to check.

Even if he misses it, if he can do it the first time, he can do it the second time or the third time. He can't help it.

After you find out, you don't need to do anything to him. Just add his name to the list of people who like to take advantage of petty gains. What is playing hard to get? This is playing hard to get.

If this is replaced by "I'll bite you even if I die", you can also use language to implicitly hit the other party.

For example, first express that I know about it, and then express that you can continue to do it without going into details. On the one hand, it gives you face, and on the other hand, I know that you are not easy to wait. If you do it well, it will make the other party more patient.

Be grateful.

It should be noted that this kind of verbal manipulation requires a high level of verbal skills and psychological control, a considerable amount of experience, and a certain understanding of the other party, otherwise it may be self-defeating.

It's hard to help it. Two different processing methods will lead to completely different processing results and subsequent impacts.

Which one is higher or lower? Which one is better or worse?

PS: Please vote.


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