Although it was still in the 18th period, Yun Xiaohan was still chopping firewood, and he put the two skills he had just learned to a practical test.
The first thing to test is [Energy Flying Shield].
The original [Flashdance Giant Shield] was about 1.8 meters high and 1.2 meters wide. After being upgraded to [Flashdance Giant Shield (L)], it became a bit bigger, about 2.1 meters high and 1.4 meters wide.
The shield-shaped energy shell condensed by the original [Energy Flying Shield] is a little larger than [Flashdance Giant Shield (upgraded)], and because of the greatly enhanced skill field learning, it has been upgraded by two specifications.
The impact of this kind of shield specification on the size of the shield is inherently greater as it goes up. For example, the difference in size between a small shield and a medium shield is not very big, but the difference between a medium shield and a large shield is very obvious.
, the giant shield can even be as large as several medium-sized shields. This giant shield has been upgraded to more than two specifications, and the range of its size changes can be imagined.
Yun Xiaohan made a visual inspection and found that the shield-shaped energy shell condensed by the greatly enhanced version of [Energy Flying Shield] was about 6 meters high and the width was an exaggerated 4 meters.
Turn it sideways and you will see a wall 4 meters high and 6 meters long. It is really scary.
[Energy Flying Shield] The process of condensing the shield-shaped energy shell is completed almost instantly, but the condensed shield-shaped energy shell cannot stay on the shield forever. Players only have 1 second at most to place and throw the shield-shaped energy shell.
The direction must be adjusted, and then the shield-shaped energy shell must be thrown.
Before breaking away from the shield, the shield-shaped energy shell cannot block flying skills.
Because there is only a short adjustment time of 1 second, the skill owner can change the default placement posture of the energy shell in advance. After it is condensed, it will change its posture on its own. The skill owner only needs to adjust the throwing direction and throw it.
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Normally, there are only two placement posture changes: vertical and horizontal. If you set it in advance, you only need these two common placement postures to cope with most situations.
However, if you want to temporarily adjust the placement posture of the shield energy shell according to local conditions in actual combat, you must use the game cabin and make more detailed adjustments through the somatosensory mode.
The field control effect of [Energy Flying Shield] cannot be tested for the time being because there are not enough enemies, but if such a big wall is thrown, there will definitely be many people it can hit, and with Yun Xiaohan's
The terrifying strength attribute and strength test are weighted. Throwing it to the point of knocking it out and sending a large piece flying is the inevitable result.
After testing the [Energy Flying Shield], Yun Xiaohan summoned the [Atavistic Six-limbed Gray Scale Dragon], mounted it, controlled the mount and used [Double Claws Tear] to kill a monster.
Because the monster is fought with the mount skill, the monster's hatred is on [Atavistic Six-limbed Gray Scale Dragon], so he will chase it.
Yalong] Use [Extreme Assistance].
The first test result came out, [Ultimate Support] could be used against [Ancestor's Six-limbed Gray Scale Wurm], and then he tried to use it against the air element, and it also worked.
Since it can be used on mounts and summons, it can also be used on other character companions.
The second test was to test the location where [Extreme Assistance] appears. As a result, the skill mechanism of [Extreme Assistance] is quite intelligent. It will determine the location where the assistance will appear based on the position of the protected object and the enemy.
Generally, the position that appears after the rescue will be close to the protected object to separate the protected object from the enemy. If there are multiple enemies, separate the enemy with the highest damage or hatred to the protected object.
The third test is to test the cooldown timer of [Extreme Assistance] to see whether it starts calculating the cooldown from the moment the skill is used, or whether it waits for 3 seconds to see whether the skill user and the protected object are damaged, and after confirming whether the assistance is successful,
The cool down timer just started.
The result is the latter. You have to wait 3 seconds before starting the cooldown timer. If the rescue is unsuccessful, you have to wait 8 seconds for the cooldown. If the rescue is successful, it will be reduced by 5 seconds. You only need to wait another 3 seconds before you can use [Ultimate Rescue] again.
The fourth test is to test the shield, because the duration of the shield is independent and will always exist unless it is broken. Yun Xiaohan needs to test that if it is used repeatedly on the same target, the durability of the shield will continue to stack and increase.
, the shield durability will still be refreshed every time it is used.
The result is the latter, the shield is durable once refreshed and will not stack.
The fifth test is to test if [Extreme Assistance] is used and [Space Barrier] is turned on at the same time, to see if the durability of the space shield is knocked out, whether it counts as oneself being harmed.
If the durability of the space shield is destroyed, it does not count as damage, then the rescue will not be successful, and the 5-second cooldown cannot be reduced.
The result is that even if the space cover is destroyed, it will be considered as damage to Yun Xiaohan, and the cooldown can be reduced by 5 seconds.
Then it's easy. The space cover is larger than Yun Xiaohan, so it's very convenient to block guns.
Speaking of [Space Barrier], it is easy for Yun Xiaohan to extend the shield outside the space cover in actual combat, but it is difficult to extend the weapon outside the space cover for melee attacks.
The monsters in the early and mid-term are not strong yet, and the AI is relatively rigid. They just stand still and fight against Yun Xiaohan.
In this case, the advantage of his large size can be fully utilized. Even though he was still using a game helmet at that time and could not use the somatosensory operation of the game cabin, because his arms were long enough, he did not need to operate them when attacking, and his arms were natural.
It stretches out of the space cover. Single-target melee attacks such as basic attacks, [Heavy Attack], and [Bloodthirsty Slam] will not be reduced by the space cover.
But as the game progresses, Yun Xiaohan's monsters are getting stronger and stronger, and his AI is getting higher and higher. He rarely stands still with him, and often moves around from time to time.
During the mobile battle, even though Yun Xiaohan's arms are still long enough to extend out of the space cover, and can also make more detailed adjustments through somatosensory operations, due to the need to turn, the attack methods are mostly sideways or semi-sideways.
attack.
As long as the melee attack trajectory slightly touches the edge of the space shield, it will be affected by the mechanism of the [space barrier], and the attack damage will be reduced by the space shield.
Therefore, now even if he is leveling up by spawning monsters alone, Yun Xiaohan will rarely activate [Space Barrier], not to mention spawning monsters in groups. Area-of-effect skills are basically inevitably reduced by the space barrier to reduce their damage.
Fortunately, Yun Xiaohan's two most important single-target attack skills [Thunder Spear] and [Air Thunder Magic Bullet] are not affected by the damage reduction mechanism of [Space Barrier].
[Thunder Spear] mainly hits long-range targets. If it is too close, the damage will be reduced. However, it does not require turning to hit long-distance targets, and the attack trajectory will not pass through the space barrier.
[Air Thunder Magic Bullet] is even more domineering. It is a space skill in itself, and it instantly transforms space. It appears next to the attack target and causes damage to it, so it is completely unaffected by the damage reduction mechanism of [Space Barrier].
[Air Mine Scatter] is like this, and [Air Mine Scattering] with a similar mechanism is naturally not affected by the damage reduction mechanism of [Space Barrier].
Of course, although [Thunder Spear] and [Air Thunder Bullet] are very powerful, they need to wait for the skills to cool down and cannot be used continuously. For continuous output, they still need to be used close to the combat skills.
PS: I finally finished writing it. It was not easy. I thought I would get stuck if I couldn’t code it out. This kind of chapter is not easy to write and it is easy for omissions to occur. Some skill settings need to be logical and reasonable, and it is very troublesome to be able to justify them. I have the energy to
The size of the flying shield counts for half an hour.