These level 60 orange epic heavy armor pants are even better than [Staghorn Helmet]. Don’t look at [Staghorn Helmet]’s 15% strength attribute (including equipment attributes) and 15% physical attribute (including equipment attributes). This
Pants only have 10% physical fitness (excluding equipment attributes) and 15% wisdom (excluding equipment attributes).
Not to mention the 5% less attributes, the former does not include equipment attributes, while the latter includes equipment attributes. Obviously [Staghorn Helmet] is better.
But the equipment special effect of the level 60 orange heavy armor pants, "the effect of the knight's aura is increased by 20%" is too awesome, and when placed on Garibaldi, it is an even bigger improvement.
As the top-level heroic NPC, Garibaldi's aura range is not as large as his command range (no talent bonus), but it is still much larger than the player's. The player's aura can usually only affect a radius of a few seconds.
With a range of ten yards, Garibaldi can affect half the city.
Before the second transformation, Garibaldi had two auras, which increased his strength by 5% and physical attack power by 5%.
After turning into a Templar for the second time, he still has two auras, but the auras have changed. They are:
[Strong Attack Aura]: Increases the physical attack power of itself and allied units by 10%.
[Strong Speed Aura]: Increases the movement speed of itself and allied units by 10%.
Although most NPCs will not awaken their bloodline, and the template is equivalent to their bloodline, as compensation, their strength will be greatly improved at the corresponding level of bloodline awakening.
This is the case with Garibaldi. After reaching level 60, in addition to a significant increase in combat power, he also acquired multiple skills. However, because he could not see the follower skill list, Yun Xiaohan only knew that he had acquired two new halos.
, respectively:
[Wisdom Aura]: Increase the wisdom attribute of yourself and allied units by 10%.
[Physical Defense Aura]: Increases the physical defense of itself and allied units by 10%.
In addition, the effects of the two old halos have been improved. Normally, halo skills cannot be upgraded permanently. The halo effect can only be enhanced through other skills or equipment.
[Strong Attack Aura]: Increases the physical attack power of itself and allied units by 15%.
[Strong Speed Aura]: Increases the movement speed of itself and allied units by 15%.
Counting the equipment special effect of "Knight halo effect increased by 20%" of the level 60 orange epic heavy armor pants, the 10% increase of the two new haloes becomes a 12% increase, and the 15% increase of the old halo becomes an 18% increase.
The improvement of a single halo may not be much, but with four haloes and a large halo range, the improvement is huge.
This is also the key reason why the level 60 orange epic heavy armor pants are even better than the [Deerhorn Helmet].
Two of the three skill books are relatively rubbish, and the other one is [Strong Strike].
[Strong Blow]: A seventh-level rare general skill, a vigorous blow to a single target. The attack distance is slightly increased according to the weapon type, causing (5006*Strength 4*Physical Attack) physical damage. Due to excessive force, the attack action is completed.
There will be a 0.55 second freeze afterwards. The skill will be considered completed only when the freeze ends. The cooling time is 10 seconds.
What can I say about this attack skill? It is useful to slightly increase the attack distance, and the skill damage is really high. There are no restrictions on weapon types and occupations. Anyone can use it. It is indeed a universal skill, it is really universal.
But half a second of freezing is a bit disgusting, and the cooling time is also a bit longer, a full 10 seconds. You have to wait for the freezing to end before the cooling starts, which is 10.5 seconds. The interval is a bit long, which is very annoying.
In fact, attack skills are the most common among various skills, and single-target attack skills are the most common among attack skills. However, most of the attack skills cannot catch Yun Xiaohan's eyes, and they are directly classified as "junk skills" by him.
Classification.
He still prefers attack skills that have certain functionality, short cooldown time, and high potential.
That is to say, he now feels that he lacks single-target attack skills, so he deliberately pays attention to it.
The single-target attack skills that Yun Xiaohan wants are either like [Thunder Spear] with a defense-ignoring effect, can reduce the target's defense, or have special attack effects.
Although [Strong Strike] is not bad, Yun Xiaohan still doesn't like it after all. [Strong Strike] is not even worthy of being used as a transition skill. Two professional skills can be forgotten every 10 levels, and general skills are not even easy to forget.
It’s so hard to put into words.
If you don’t like it, you won’t like it. [Strong Strike] is still very popular if it is sold, especially for players who use two-handed weapons. It’s not a problem, at least 40 gold is no problem.
Yun Xiaohan is not in a hurry to sell it, he keeps it for now and may use it later by exchanging skills.
After finishing the BOSS, Yun Xiaohan went to do the daily work for today's territory, and then started to do Yinmo's recruitment mission.
Go to the tavern to find Inmo, accept his recruitment mission, and then you can set off to Ambition City.
While going to Ambition City, Yun Xiaohan suddenly thought that the recruitment tasks of special NPCs should also be considered territorial tasks, and territorial NPCs might be able to ask for help, so he went to find his followers for help.
I first approached Garibaldi and Morris, but both were rejected.
The reason is very simple. These two are both barons. Not only do they have their own fiefs, they are also entrusted by Yun Xiaohan to manage the cities of Ajaccio and Bastia, so they cannot leave their territory easily because of such a trivial matter.
With no other choice, Yun Xiaohan had no choice but to go to Charlie John, and he readily agreed.
Then Yun Xiaohan thought about it and went to find Parolo with the attitude of giving it a try.
Although Parolo is not a follower of Yun Xiaohan, his situation is different from that of other official NPCs.
After completing his inauguration as "Dragonborn Warlock", Parolo formally swore allegiance to Yun Xiaohan and promised to serve Yun Xiaohan for 15 years (time in the game).
Therefore, although Parolo is not a follower and cannot follow Yun Xiaohan into the battle, it is possible to participate in this kind of recruitment mission.
Anyway, it’s just a try, there’s no harm in being rejected.
This attempt was successful, and Parolo readily agreed and joined Yun Xiaohan's team.
After Parolo joined, Yun Xiaohan received a system prompt, "The number of territorial NPCs traveling with you has reached the upper limit of two people. If another territorial NPC joins, Yinmo's recruitment mission will directly fail."
There is nothing we can do, the system is stuck, and we can only take two NPCs with us because of Mo's recruitment mission.
But having said that, Charlie John and Parolo are both heroic NPCs. Even if they are just ordinary hero templates, heroic NPCs are heroic NPCs. They are still very strong. They can take them with them and they are just moving.
For recruitment tasks, Yun Xiaohan could not ask for more.