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Chapter 148 Large-scale team battle Iron Triangle 3 (Command Theory 5)

Finally, there is the overall schedule.

The impact of tactical command on the battle situation is scored on a 100-point scale, with a maximum score of 30 points, while the general dispatch, the position with the lowest presence, can score a maximum of 50 points.

The general dispatcher is actually a management player who is mainly responsible for pre-war preparations. His work includes strategic selection, foreign negotiations, personnel organization, logistics preparation, wartime statistics, and post-war rewards and punishments.

Many of these tasks and powers belong to the guild president. Logically speaking, it is often the guild president who should do these things, but because these things are quite huge projects, few people can complete them alone. Online games

Most of the presidents are not very professional. Most presidents often have some personal pursuits and it is difficult to be patient, so there is usually no one to do these things.

More than 99% of players don't pay much attention to these matters, or they are afraid of trouble, so they ignore many preparations or simply pass them by.

Therefore, in most cases, a general dispatching officer has not been truly established. In the end, the work related to general dispatching is often undertaken by old scalpers in the guild, or by a dispatching system formed by several senior management.

But overall scheduling is the most important of the three systems.

If the general commander is regarded as the body, then the tactical command is the limbs, and the general dispatch is the mind, or even the soul.

RPG online games are different from real wars. In real wars, due to differences in training, soldier quality, and weapons and equipment, although the number of times a small number wins against a large number is not uncommon, it is not uncommon.

However, in RPG online games, due to the lack of military quality of players, no matter how awesome the tactics are, they are often unable to be used or are greatly reduced. As long as the total number of people in the battle exceeds 500 or more, if there is not a big gap in level between the two warring parties.

, as long as the difference in numbers exceeds 50%, it is basically impossible for the side with fewer people to win. The larger the battle, the more so.

Even if you are a defender, it would be great if you have a good location and can guarantee an undefeated victory.

Moreover, this often requires the attacker to be unfamiliar with the battlefield system or terrain and make command mistakes, while the defender's command level performs well, so that the battle can be delayed until the end of the battle with a numerical disadvantage.

It can be said that in a battle, if the general dispatching ability is strong and the enemy is excellent in seeking allies and organizing personnel, then half the battle is won in the preparation stage of the battle, and the battlefield is just a formality.

And an excellent general dispatcher can do much more than that. They will observe the players during the pre-war organization and wartime performance, and make corresponding records, and then reward and punish them after the war, and archive the relevant records.

For future reference.

The general dispatcher is different from the previous two commanders. Although it is also a corner of the iron triangle of large-scale team battles, it is more of a daily job and has an extremely huge impact on the guild.

The existence of a general dispatcher can greatly improve the centripetal force and sense of bonding of the guild. It is not an exaggeration to describe it as the soul of the guild, and its value cannot be accurately described in words.

Since it is a system, there must be more than one top overall dispatcher. This system is the one that needs the most manpower. It requires a large number of dispatchers below for players to enter and gradually become familiar with it.

The threshold for a dispatch officer is extremely low. There is only one, but it is also the most critical one: "game attitude."

To put it simply, any player can become a dispatching officer, or even a general dispatcher, as long as they are willing to put in the effort and dedication. There is no need for front-line rank or prestige, because from long-term work,

, you will naturally gradually gain prestige.

And if you are the general dispatcher, you can slowly gain a personal prestige that no one, even the guild leader, can compare with.

But players who don't really like games, have a strong sense of teamwork, and have a great spirit of sacrifice cannot be the general dispatcher, and they can only become a member of the dispatcher system.

The work of general scheduling is almost all about details, which requires a lot of effort and a lot of text and data records. It consumes a lot of enthusiasm for the game and is very, very tiring.

It cannot be said that general scheduling is indispensable, because most guilds do not have people to establish this scheduling system, or even have a clear understanding of this system.

But low threshold does not mean low difficulty.

There has never been a general general scheduler. The minimum standard for general scheduler is excellence, because there are many things to deal with, which requires contact with a large number of players and related data. People who sit in this position may not need to be "specialized", but they need to be "specialized".

"Versatile".

The existence of a general dispatcher can be said to be the dividing line between a good guild and a powerful guild. A true general dispatcher, as long as the president of his guild is not stupid, can make any small guild rise rapidly. Of course, this president will also

In the process of rising, it was basically ignored.

It is extremely difficult to become a general dispatcher, and it requires a lot of time and effort. To be a truly outstanding general dispatcher, these alone are not enough, but also require extremely strong talent.

General dispatch is actually the advanced evolution of the guild management we recognize in our daily lives. Its work is never just the few days before the war, but a long process.

A truly outstanding general dispatcher is very scary. He needs to establish an open reward and punishment system that is acceptable to the vast majority of people, and a guild business system. Those with outstanding business talent may even make profits by actively interfering with commodity prices.

After making enough profits, a relatively complete logistics system will be established.

Observe and record the activity and participation level of all guild players in various daily activities, and select suitable talents to join the scheduling system.

Contact allies before the war, and then organize players and reasonably allocate teams based on game-related intelligence. For example, a game has just updated a new auxiliary skill for a profession, which can greatly increase a six-person team, so the overall schedule

You need to match each group with one professional player of this type as much as possible. If there are not enough professional players, you should dig people in advance or find allies for support.

This chapter is not over yet, please click on the next page to continue reading the exciting content! In addition, you need to prepare various corresponding logistics materials.

During the battle, you will contact allies and guild players, constantly configure the personnel composition, do relevant auxiliary work, observe the players' wartime performance, and keep records.

After the war, players will be rewarded and scored based on their records.

With such a general dispatch, there is not much difference between the general commander and the tactical commander. They both win by lying down. Because a truly powerful general dispatch will strategically not choose an opponent that cannot be defeated, even if the opponent is stronger than

I will also seek out enough allies.

Of course, players of the general dispatch type are extremely rare. Most players may not encounter one after playing RPG online games for several years, let alone such a super general dispatcher. Yun Xiaohan has been playing games for so many years.

, I have only seen his master like this.

Moreover, this theory was also put forward by his master. Maybe there are players who do the same thing, so they may not be called "general dispatchers".

As the founder of the theory, Yun Xiaohan's master is much stronger than the outstanding level chief dispatcher mentioned above, and he is good at many more aspects.

In fact, although Yun Xiaohan's personal competitive ability now far exceeds that of his master, he still feels that his master is the strongest player, as strong as BUG.

Compared with his master, he is just an ordinary player, and his master is the pervert. He does not need good equipment or a high level. As long as one person is there, he can affect the trend of the entire game.

Looking back and re-examining the iron triangle system, we can find out.

The general command system has the highest entry threshold, but the lowest difficulty in promotion.

The entry threshold for the tactical command system is medium, and the difficulty of improvement is also medium.

The overall scheduling system has the lowest entry threshold, but the highest difficulty in improving it.

The iron triangle system is a relatively ideal super system that can perfectly cope with large-scale team battles. Most guilds cannot do this because they cannot find suitable talents.

Generally speaking, the two-headed dragon command mode can handle most large-scale team battles and achieve excellent results. In fact, most guilds only have one general command system and the tactical command system is missing.

The general dispatch has always been a rare position. Usually, a dispatch system composed of multiple people can be used to make up for the lack of general dispatch, because this is not the general commander and tactical command, it is not just a fight, but a long-term process.

If you are not a player who is sure of his character and has super abilities, if you insist on putting him in the position of general dispatch, it will only have the opposite effect. Instead, it is better to use collective efforts instead.

If it's not done right, the general manager can completely vacate the president, and then pull the entire team away easily.

This is an extremely sharp double-edged sword. It is better not to try it if the president is not capable enough or does not have enough money.

PS: The command theory part is over. The total is less than 10,000 words, which is just a small part. What follows is a novelized case. If you read it before and after, it may deepen your understanding of the theory. Of course, the following cases will only involve

to a small portion of theoretical content.

Of course, those who just read novels and casual gamers can completely ignore it. To be honest, I don’t know how many book friends can read this purely theoretical three chapters. I will wait for a while to create a pinned post in the book review area and read it.

If you are interested in the entire setting and theory, please come and sign in. I will see how many people have watched it.

This chapter has been completed!
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