After a short plot of following the oath, Parolo officially became Yun Xiaohan's follower.
We have seen the various potentials and talents of Parolo before, and they have not changed much since becoming a follower, so there is no need to repeat them again.
Now that Parolo has become Yun Xiaohan's follower, when he hatches the [Egg of the Earth Lizard King], Yun Xiaohan should be able to see the attributes of the mount, but he may not be able to see all the attributes.
to part.
In terms of equipment, Parolo wears leather armor, and the weapons are more complex, and he is dual-wielded. The main hand can hold a dagger, a one-handed sword or a one-handed knife, and the off-hand can hold a magic ball or a wand.
The magic wand and the staff are different. The magic wand in "Decision" adopts a setting similar to that of an old online game WOW. The shape of the wand is shorter than the staff. It can only be used as an off-hand weapon, and the added magic attack is also small.
There are not many wands, but you can use the wand to perform long-range magic basic attacks. The properties of the magic basic attacks are determined by the properties of the wand.
Most of the staffs need to be held with the main hand or both hands, and only a few staffs can be used as off-hand weapons.
This means that Yun Xiaohan needs to prepare an extra secondary weapon for Parolo.
The weapon explosion rate in "Decision" is relatively low, and magic balls and magic wands are even rarer. Yun Xiaohan may need to spend money to purchase them in the market.
Because Parolo is a poor guy, the armor he currently uses is a level 45 blue outfit with pretty bad attributes. The main and deputy weapons are slightly better, with a level 45 purple outfit, hat, inner armor jewelry, cloak, and belt.
No, don't be too embarrassed at all.
Because Parolo has needs for many attributes, his character attributes are relatively balanced, with Charisma being the highest, followed by Agility, Constitution, Strength, then Intelligence and Spirit, and Wisdom being the lowest.
The reason why the charm attribute is very important to warlocks is mainly due to the game mechanism. After switching to the warlock profession, the attribute that determines magic attack power is still intelligence, but the attribute that determines spell skills becomes charm.
According to the game, the warlock's spells are all bloodline spells, which are learned by oneself. However, players cannot comprehend them and still have to learn them through skill books. However, the spells they learn become their own bloodline spells (spells).
(Transformation method, the word order is reversed), the mana consumption will also be reduced a lot. Generally speaking, it will be reduced by at least one-third, and in some cases it will even be reduced by half.
For example, [Fireball], normally causes (1.5*Intelligence 1.5*Magic Attack Power) range of fire magic damage, but after the Warlock profession learns [Fireball], it becomes (1.5*Charisma 1.5*
magic attack power).
Because magic attack power is still determined by intelligence, one point of intelligence is equal to one point of magic attack, plus the magic attack attached to the weapon, so intelligence is still useful and cannot be given up.
However, the exclusive skills of some warlock professions do not count as magic attack, but only count as charm. In addition, if you are a warlock who mainly summons and raises pets, the charm attribute also determines the attributes. Therefore, for most warlocks, charm is the most important attribute.
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Warlock players have skill bar restrictions and can only learn three attribute growth skills at each level, so the attributes are a little difficult to allocate. Some warlock players may give up on learning intelligence, or treat intelligence as a very secondary attribute.
Therefore, when it comes to cultivating attribute growth, the more common tendency for warlock players is: choose charm as the first attribute, then agility or physical fitness as the second and third attributes, and then consider intelligence or spirit as the fourth and fifth attributes. Warlock players usually do not have
Close combat capability.
It is precisely because of this attribute training direction that the magic attack of warlock players is much lower than that of orthodox mage players. Therefore, the output ability of warlocks is worse than that of mages, and the magic defense is also relatively lower, but the lower ones are not the same.
It's not much, after all, warlock players also wear cloth armor, and cloth armor plus magic defense adds a lot.
However, Parolo is an NPC based on the hero template. There are no player skill learning restrictions, and his attribute growth is relatively comprehensive. Although his intelligence attribute ranks relatively low among all attributes, the actual data is still quite high.
In addition, Parolo is a dragon-born, with extremely excellent physical fitness and strong melee combat ability, so his agility, physical fitness and strength attributes are also very high.
Parolo's fifth attribute is comparable to the third attributes of other hero-level NPCs. This shows that he is not a comprehensive and mediocre character, but rather a versatile character while highlighting his strong points.
There is no doubt that Parolo is the one with the strongest personal combat power in the Viscounty of Corsica. Otherwise, he would not be able to perform so well in the moving task while wearing junk equipment.
Because Parolo's comprehensiveness is also outstanding among all NPCs, and he is a Dragonborn. Although he only has a personal combat potential of 7 and a half stars, his actual combat power is compared to a heroic NPC with a personal combat potential of 8 and a half stars.
, maybe only slightly inferior.
Considering that he also has the talent of [Lizard Riding], he is probably relatively strong in mounted combat, so his effect will be even greater.
Parolo's only shortcoming may be his lack of command ability, but his army command potential is still 4 stars. Even if he cannot command a large army, commanding a small group of elite troops should not be a big problem.
Moreover, Yun Xiaohan's status is not high enough at this stage. Even if it is a battle between the Empire and the Merchant Alliance, it is usually not his turn to preside over it. However, if it is a battle between the Empire and the Northern Kingdom, his right to speak and the role he can play
The identity of the follower is even lower, so the personal combat power of the follower is actually more important.
Saying goodbye to Parolo, Yun Xiaohan continued to fight the wild BOSS.
At 16:00, excluding the previous [Acid Penetration Riding Thorn] skill book, Yun Xiaohan also got 16 drops.
3 [Basic Training Partner Cards], 3 [Strange Sydney], 2 purple equipment, 4 yellow equipment, 3 skill books, and an epic equipment.
The two purple pieces of equipment and two of the skill books are for sale. The remaining skill book is [Wartime Resurrection]. The previous [Wartime Resurrection] was used to teach Drizzt and was consumed.
I lost it and now I got another copy.
The attributes of the four pieces of yellow equipment are all good, but two of the pieces of yellow equipment collide with the followers that are already equipped. If the followers are not equipped yet, they can only be dealt with to the territorial players.
Leather armor with added charm attributes was actually occasionally available before, but at that time, Parolo had not become a follower of Yun Xiaohan, and leather armors with similar attributes were sold by Yun Xiaohan as garbage. Now, you can
Turn waste into treasure and give it to Parolo for use
It's a pity to say it, but there's no way around it. I didn't know when Parolo would become his follower, and I couldn't determine Parolo's detailed attribute requirements. Yun Xiaohan couldn't always add charming yellow clothes.
If you keep it, it will depreciate the more you keep it.
PS: I'm stuck. I'm stuck on the character attribute design of the Warlock. I've been delayed for a long time in trying to explain the differences between the Mage and the Warlock reasonably from the attribute level.
Thanks to Baiyinmeng of Crocodile Fried Dumplings, I will try my best to write more recently, but I can’t guarantee when I can add it.