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1515 Area Raiders Mission Release Function

"It is precisely because of all kinds of scruples and the need to guard against interference from other countries that even if I can completely defeat other independent forces on Sili Island, I still have to contain it and at least maintain a superficial balance of power.

Liya, believe it or not, if you hadn’t relayed my above analysis to Viscount Milo Cavour, they would have definitely come to me and had a good communication with me,” Yun Xiaohan said.

"It turns out that you are all sensible people, and I am the only one who is confused."

"You are so smart. You understand everything immediately and don't need too much explanation. How could you be confused? It's just a lack of experience."

"Yun Xiaohanqing, you are really good at talking, but what should you do in this case? You don't have the support of the empire, and I can't support you publicly, so it will be too difficult for you. What kind of strategy do you plan to adopt? I

How should I support you?"

Yun Xiaohan roughly told Liya the coping strategies of "Death Will Bite You" (see the previous chapter 225). Liya was very excited after hearing this and blamed Yun Xiaohan for not telling her earlier.

Yun Xiaohan could only explain that he felt that the first version of the plan was not good enough, and then he thought about it again and again, and it was not until recently that he came up with such a plan.

I have no choice but to bite you and not come to play "The Choice". I can't give you the credit even if I want to, so I can only accept it with a smile. And saying this also shows that Yun Xiaohan does not have such high political wisdom.

At least he doesn't have any quick wits, so Liya shouldn't put the burden on him in this regard.

Since the response plan has been approved by Liya, it is enough to follow the plan, and Yun Xiaohan's territorial troops will go to Sili Island as the newly dispatched garrison by Liya.

Liya wrote two official letters on the spot, one was the appointment of Yun Xiaohan to the garrison, and the other was a notification to the official office of Sili Island.

Although there are not many people left in the official office of Sili Island, and the actual control area is quite small, due to aristocratic politics, as long as no other independent force on Sili Island has an overwhelming advantage that can ignore the existing aristocratic system, they can

For the sake of independence, we still have to honor the Duke of Sardinia in name only. No matter how many excuses we find to withhold and reduce the taxes we should pay, we still have to pay some amount.

The awareness that breaking the rules will lead to consequences, not respecting one's lord, and not paying taxes is intolerable to the entire aristocratic class. With justifiable reasons, other nobles join forces to suppress it, and even other independent forces use this

As an excuse, joint extermination is possible.

Therefore, if Yun Xiaohan has any advantages, then his biggest advantage is his righteous status.

Notifying the official letter, Liya will arrange for someone to send it to the official office of Xili Island. It doesn't matter if Yun Xiaohan has anything to do, the official letter of appointment is very simple. With the relationship between Yun Xiaohan and Liya, there is no need to hold a reading ceremony, just give it directly in person.

After receiving the official appointment letter, Yun Xiaohan received a system prompt:

"You have accepted the Sili Island area strategy mission. The goal of the current strategy task is to maintain the stability of the Sili Island area and prevent non-imperial camp forces from openly intervening. The main goal of the current strategy task can be changed under certain circumstances.

You can send up to five official NPCs and 3,000 NPC soldiers to Sili Island. Stationing official NPCs on Sili Island will not affect the effects of their original duties in the territory, but the premise is that they are not in a certain part of Sili Island.

Holding a position in the territory, serving as a general in the army or working part-time in an official office does not conflict with the duties in the territory.

Players under your command can also temporarily join the battle by accepting branch tasks. After accepting branch tasks, players can be teleported to Sili Island through the temporary teleportation function attached to the task, and can be teleported back to the original location after the task is completed.

You can write and publish related branch tasks based on the main goal of the current strategy task, or the system can automatically generate it based on existing task templates. The existing task templates are branch tasks you have published before.

The system will draw a rough range for the branch task rewards based on the content and difficulty of the branch tasks, and the players will decide the specific rewards. However, except for non-physical rewards such as experience, which are provided by the system, other physical rewards usually need to be provided by the players themselves.

The branch tasks you publish are divided into two categories: combat or non-combat. Non-combat branch tasks can be taken by all players in the territory, but there is a time limit; combat branch tasks not only have time limits, but also have an upper limit on the number of participants. Large-scale branch tasks

Usually there are no more than 500 people, and in smaller ones there may be only a few dozen or even less.

Once a player in the territory truly dies in the combat branch mission (the player's body will exist for 5 minutes, and the player is truly dead if he is not resurrected by teammates before the body disappears), the player will be kicked out of the mission and forcibly teleported back to the original location.

Each territory player has a total of three chances to fail the combat branch mission. Once all three failure chances are consumed, the player will no longer be able to take on the combat branch mission in Sili Island.

If the player dies during the mission and the mission fails, two chances of failure will be deducted; if the player dies during the mission but the mission is eventually completed by other teammates, only one chance of failure will be deducted. When the player only has one chance of failure left

, you can still participate in combat branch tasks.

Generally, players can increase their chances of failure by one for every five combat missions or ten non-combat missions they complete, but some difficult combat missions may also directly reward a chance of failure.

The system will score the player based on factors such as the success or failure of the player's mission in the territory, as well as their performance in the mission. This score is the Sili Island mission completion evaluation score. Players can receive their favorites by consuming their Sili Island mission completion evaluation points.

Yet highly competitive branch tasks.

The specific number of evaluation points consumed depends on the specific branch task, but generally the higher the difficulty, the better the reward, and the more evaluation points consumed.

Each territory player under your command can accept up to three Sili Island branch tasks per day.

You can also accept branch tasks published by yourself, but you can only accept them twice a day at most. Defensive tasks published passively are not subject to this restriction.

Since you are the publisher of the Sili Island mission, no one is qualified to rate you, so you do not have evaluation points for completing the Sili Island mission. You do not need to consume evaluation points to accept the mission. You can definitely participate in any mission if you want to, but you are

Your performance in the Sili Island guide will affect the NPC's perception of you, and affect the future development of you and your territory.

It should be noted that some low-difficulty tasks may damage your image and you will not be able to accept them, such as daily patrols or reconnaissance sentry tasks. How can a dignified viscount patrol and explore the way?

Donation or production tasks can be released a limited number of times per day, and the items obtained cannot be misappropriated and can only be used for matters related to Sili Island until the main goal of the current strategy task is achieved.

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