Rollover is a small displacement with a very short distance. Although the name is uniformly called rollover, in fact, it can be turned forward, backward, or even diagonally. It depends on how the player operates it.
The advantage of rollover is that its basic cooling time is only 1 second. By improving the overall flexibility, the cooldown time of rollover can be further reduced (increasing the agility attribute can greatly improve the overall flexibility). Players using rollover can avoid attacks while avoiding attacks.
At the same time, adjust your position to find a better output environment.
As a basic action, rollover does not have a certain dodge effect. If you are hit by a weapon during the rollover, or fail to escape the range of a skill attack, you will still lose blood when you should. Therefore, larger bodies will still suffer relatively.
Easier to be hit.
Of course, large body size is not all bad. The distance of rollover is linked to body size. It is also a roll. Large body size can roll farther, but usually it is only 1 yard or 2 yards farther, not farther.
a lot of.
Yun Xiaohan made an actual measurement and found that his body size is much larger than that of ordinary people, so the rolling distance must be further, about 3 yards farther than the rolling distance of ordinary people.
After testing the rollover, Yun Xiaohan tried climbing a tree again.
I don’t know if it’s the tree-climbing function provided by [Xunleopard Boots], or Yun Xiaohan’s agility attribute is not high enough. The tree-climbing speed is not fast. Except for the tree climbing from the ground, you can jump directly onto the tree, saving some time.
In addition to the time, you have to climb carefully at the back, which is a bit cumbersome.
A tree about 10 meters high takes Yun Xiaohan about 4 to 5 seconds to climb, a 15-meter tree takes about 10 seconds, and a 20-meter tree takes about 17 to 18 seconds. The higher you climb, the faster you climb.
The slower.
As soon as the 28th period ended, Yun Xiaohan organized the second batch of 24 people. They were all level 61 and could challenge the first pass of the second stage of the world.
I didn't encounter any strong opponents in the qualifying battle, and it only took a little over 10 minutes to pass with ease.
The group rushed to levels 2-7 and did not rush in. While adding buffs, Yun Xiaohan explained some precautions.
Although Yun Xiaohan has not fought against the bosses in levels 2-7, other player teams who want to win the first pass of the second stage of the world have tried, and many teams even posted 2-7 on the forum afterwards.
Guan’s challenge video, so Yun Xiaohan still collected some information.
The boss in levels 2-7, "Oshel the Saber-toothed Tiger", is a level 63 torture-level boss with an extra-large size of 2, which is larger than most players, but it can only be considered relatively petite among bosses.
However, small size does not mean weak combat effectiveness. Most player teams cannot even force out the second stage of "Osher, the Saber-tooth Tiger Man". In the first stage of Oshel, Oshel will challenge the player alone.
The team stage will be completely destroyed.
Oshel has four skills in the first stage, but two of them are relatively common single-target attack skills. Although the damage is good, they still follow the rules of hatred and do not pose much threat to the player team. It is really necessary to
Two other skills to note.
The first skill that needs attention is a charging skill. Oshel will randomly charge in a certain direction at high speed, and will cause high damage to all players on the charging path. This charge will be carried out for two consecutive rounds, both of which are random.
direction.
This skill is a range damage skill. The most troublesome thing is that it is launched in a random direction and is very fast. It is difficult for players on the charging path to react and dodge in time.
Moreover, the damage of this skill is quite high. If a thin-skinned player is hit, he will lose 50%-70% of his health. Therefore, if he is hit for two consecutive rounds, the thin-skinned player will basically die.
However, Yun Xiaohan watched a lot of videos challenging Osher and discovered a pattern, that is, Osher never returned the same way in the second round of two consecutive rounds of charges, which means that the path of two consecutive rounds of charges will not be the same.
repeat.
However, in actual combat, due to panic, players often subconsciously move randomly after being rushed in the first round of charges, resulting in being hit by the second round of charges and directly dying.
Even if there are a few players who do not move randomly, because they were knocked down by Osher's charge, their positions will change slightly when they stand up again, and there is still a small chance that they will be charged by Osher again.
Therefore, the countermeasure Yun Xiaohan came up with for this charging skill is to keep his teammates calm, increase their concentration, remember the general path of Osher's first round of charge, and then stand on the first step after Osher rushes over.
On the path of one round of charge, avoid being harmed by the second round of charge.
The cooldown time of Oshel's charge skill is relatively long. Yun Xiaohan calculated that it would only activate once every 25 to 30 seconds.
Therefore, as long as the player avoids being hit twice by two consecutive rounds of charges, the player can basically save his life.
There is also another response detail, that is, in Oscher's two consecutive rounds of charges, if there are more players hit, the treatment position will not be able to provide treatment to all the injured.
If you really want to do this, let alone whether the mana amount of the treatment position is enough, such a high treatment amount will very likely cause the hatred to get out of control, causing Oshel to turn around and attack the treatment position.
Therefore, Yun Xiaohan asked his teammates to restore their own health when faced with this situation. Because of the skill mechanism of "Decision", most players will still learn one or two skills to restore their own health. Even if they really haven't learned it, they can buy back their health.
Just bring the medicine with you.
There are several pharmacies in Corsica, some are opened by NPCs, and some are opened by players. Blood-restoring medicine is the most common medicine. The price is cheaper than other medicines, and it is produced by our own pharmacist.
There is a certain discount on the price. Even stingy players who are reluctant to buy expensive ones can still buy cheap ones. At most, the amount of blood returned and the cooling time are different.
Corsican collar players are not poor. They are generally relatively wealthy, have purchasing channels, and have purchasing power. Even Corsican collar players with relatively poor economic strength will not lack health-recovering medicines, and they are basically always available.
This is true for the relatively poor Corsican players, not to mention this group of team members who can open up wasteland with Yun Xiaohan. Even without Yun Xiaohan's reminder, they all consciously prepared in advance before placing the book.
Less blood-replenishing medicine.
I have brought both cheap and expensive medicines. If the situation is not urgent, use my own blood recovery skills to increase my health first. If the situation is more urgent, use the cheaper blood recovery medicine. If the situation is particularly urgent, use the expensive medicine.
After all, this is the first pass in the second stage of the sprint. Once you get through, you will gain both fame and fortune. No one wants to be held back by being reluctant to spend money at this time, and everyone will poke their backs.
It's even worse to be remembered by Yun Xiaohan. If there is a dungeon in the future, the miser will definitely not be given priority.
Furthermore, Yun Xiaohan has explicitly written down the rules of bringing medicine in the next book. As long as the Corsican leader players form their own team, it is the most basic rule for everyone to bring medicine. Occasionally, they forget to bring blood.
The medicine is excusable, but if it happens too often, you will be notified and criticized, and it will be much more difficult to find a team to resubmit in the future.