The reconnaissance mission is very simple. It means sending players out to explore the road. Unlike tax collectors, players will explore the map wherever they pass. When the player returns to the official office, he can synchronize his personal map with the strategic map. Yun Xiaohan
Corresponding changes will appear on the strategic map of Sili Island that you own, and then other players can synchronize their personal maps with Yun Xiaohan's map, so all Corsica players will share the results of the map exploration.
But it should be noted that whether it is Yun Xiaohan's Xili Island strategic map or the player's personal map, it will only display friendly forces, terrain and strongholds, and will not display enemies, even if the enemies are seen by their own players.
Any markers appear on the map, so it becomes very difficult to find enemies, especially moving enemies.
In addition, the Sili Island guide adopts a simulated war mode. After entering Sili Island, the territory channel, guild channel, team channel, regional channel, secret language channel and other channels are restricted. Players can only watch but not send. Players can only use the current channel.
Communicate through face-to-face chatting, which further increases the organizational requirements for the player team.
This means that if a reconnaissance team discovers a large group of enemies coming to attack, they will need to send someone back to the official office to deliver the news.
After entering the official office, players' restrictions on Yun Xiaohan's private chats are lifted. They can send emergency private messages to Yun Xiaohan. Such emergency private messages will not be blocked, and Yun Xiaohan will also receive system reminders.
If Yun Xiaohan is not online, the deputy commander of the Xili Island garrison will replace Yun Xiaohan in the official office, respond to emergencies, issue orders to NPCs, or issue tasks to players.
The deputy commander-in-chief of the Sili Island garrison can only be served by NPC officials, and the candidate is selected by Yun Xiaohan, who naturally chooses Garibaldi.
A reconnaissance mission requires a team of 24 players. A team of 24 players must be formed to accept the mission. A maximum of 20 teams can conduct reconnaissance missions.
The reconnaissance mission requires reconnaissance of a certain area.
If the reconnaissance area is a wilderness, the mission will be completed if you walk through the entire area. If there is a stronghold or a temporary gathering place for the enemy in the area, then you only need to obtain the necessary information required for reconnaissance.
If the mission time limit expires and the reconnaissance requirements have not been completed, or if no player in the entire team survives, then the reconnaissance mission of this team will fail and cannot be taken over by another team.
In other words, when a reconnaissance mission is released, a maximum of 480 players can participate in the reconnaissance mission.
Patrol missions require a team of 12 players, with a maximum of 40 groups. The total number of participants is the same, 480 people.
The patrol mission divides the city of Erice into 40 areas. Each area is responsible for a player patrol team. Players must maintain the security of the responsible area within the time required by the task and avoid theft, robbery, street fights, and farmland destruction.
Wait for vicious security incidents and ensure that no one is abducted by the slave team in the area you patrol.
Since the patrol task requires all the task time to be judged on the completion of the task, the patrol task cannot be completed in advance, and there will be no extra task time left.
The final collection task is actually to provide the necessary supplies for the city of Erice. Naturally, the most needed supplies are food.
Players cannot farm because the cycle is too long and it is the job of NPCs, but players can fish and hunt.
Fishing can be done at the fishing ground in Erice City. Hunting is a bit more troublesome. You have to buy a white hunting bow specially used for hunting in the official office, then buy some white arrows, and then go to the wild to shoot wild animals that can be used as food.
animal.
Most of the monsters that players usually fight are inedible, and players cannot hammer wild animals to death with melee combat, nor can they use skills. Otherwise, even if they only use skills to hit them, the meat will not be edible.
You can hunt using the most basic aiming and archery methods.
Due to limited weapons and the inability to use skills, the player's lethality when hunting is relatively low. Even if the meat of some wild monsters is edible, it will be very time-consuming and labor-intensive to kill them forcibly, so it is better to fight those unleveled wild monsters.
animal.
However, the wild animals in "Decision" are not so easy to kill. They are not poultry and are highly alert. They will run away when they find the player from a distance, and will not stay in place waiting to be killed, so hunting
It is still a bit difficult, especially for players who have little experience in shooting bows and arrows.
A city that develops normally does not require players to hunt. NPCs can do the hunting work themselves. If the food is not enough, they can also buy it from caravans or other towns through exchanges. However, the population of Erice City is too small, and many high-value young adults
Being kidnapped, the population structure is highly deformed, hunting in the wild is unsafe, and you may encounter a slave-catching team, so you can only rely on the player.
In addition to food, the collection task will also require players to provide a certain amount of building materials, that is, wood, earth ore, stone ore, etc., but it is not much, much less than food. The building materials can offset part of the maintenance fee, reducing the cost of Erice City.
expenditure of funds.
There is no need to form a team for collection tasks. Players can collect materials after accepting the collection tasks, and then turn in the required number of materials within the limited time.
A maximum of 500 players can take a collection task once it is released, 80% of which are tasks to collect food, and the rest are to collect building materials.
Among the three tasks of reconnaissance, patrol, and collection, only patrol tasks can be released cyclically. When the time limit of the previous batch of tasks is up, another batch can be issued immediately.
There is a limit on the number of reconnaissance tasks and collection tasks. Reconnaissance tasks can be released up to twice a day, and collection tasks can be released up to three times a day.
The specific task time limit can be adjusted within a certain range by Yun Xiaohan.
Among them, the reconnaissance mission takes the longest time, ranging from 1 and a half hours to 3 hours depending on the distance of the reconnaissance area. The collection mission takes the second place, with the duration range ranging from 1 hour to 2 hours. The patrol mission takes the shortest time.
, the duration selection range is from half an hour to 1 hour.
Since these three tasks are relatively modular, Yun Xiaohan does not need to write each task personally. He only needs to establish a task template, clarify the task time limit, rewards, etc., and then set the release time.
The release can be entrusted to Garibaldi, who will release it regularly, without Yun Xiaohan needing to worry about it.
Before releasing the Sili Island branch task, Yun Xiaohan also needs to select an 8-hour daily activity time for the Sili Island branch task.
When the 8-hour mission activity time is selected, except for a few emergency missions, other regular missions can only be released during these 8 hours, and Corsican players can only pick up and complete them during these 8 hours.