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Chapter 155 The end of the three wars

When Yun Xiaohan heard this, he found that the situation was very similar to the one he encountered on the battlefield. He couldn't help but feel lucky. Thanks to such a big battle before, he remembered that he had chosen enough earth mages, and he also chose

There are many players with special group control skills. Now their group should have no problem dealing with cavalry groups.

Basically, every level 20 player wants to try their luck as long as they are not selected by other progress. Anyway, they can apply repeatedly. Applying is just a matter of clicking, so they all applied to follow Yun Xiaohan's progress.

There are not many earth mages in the first place, and leveling is slow. It is estimated that 60% of the earth mage professional players above level 20 have been chosen by Yun Xiaohan.

Yun Xiaohan and the group of players who followed his progress were happy, but it was difficult for others. This is a typical case of poaching the camp.

Yun Xiaohan, who has made a fortune in silence, is too embarrassed to say anything in the chat room anymore. He can't tell other players that hard control skills are not easy to use, but the earth mage's terrain-changing skills may have a miraculous effect on cavalry charges, but most of them

Most of the earth mages have already been chosen by me.

So Yun Xiaohan just silently listened to the discussions of other players and waited for the results of the other two battles.

At 23:00, the other two battles also ended, and two consecutive server-wide announcements were displayed. Yun Xiaohan turned to the system information panel at the bottom of his field of vision to carefully check the announcement contents.

"The battle for Sardinia No. 002 ended. The Commercial Alliance won the battle, occupied most of the territory of Sardinia, and obtained the title of Duke of Sardinia.

——————————————————————————————————————————

Central Empire score: 0 points. Difficulty weighting coefficient 1.5. Login time exceeded.

Business Alliance score: 150 points. Difficulty weighting factor 1. 80 points for completing the occupation of 3 major territories, 20 points for inheriting the dukedom, 10 points for defeating 1 fleet, 10 points for defeating 1 NPC army, and 20 points for defeating 2 player armies.

points, your side successfully logs in 10 points.

Rating of the Austrian Council: 75 points. Difficulty weighted coefficient 1.25. 20 points for occupying Olista territory, 10 points for defeating 1 fleet, 10 points for defeating 1 NPC army, 10 points for defeating 1 player army, and 10 points for successful landing.

.

Overall battle rating: 225 points.”

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"The battle for Sardinia No. 003 ended. The Commercial Alliance and the Offenic Parliament drew a draw. Each occupied part of the territory of Sardinia. The Commercial Alliance obtained the title of Duke of Sardinia.

Central Empire score: 0 points. Difficulty weighting coefficient 1.5. Login time exceeded.

Business Alliance score: 125 points. Difficulty weighted coefficient 1. 40 points for capturing Cagliari, 15 points for Olbia, 20 points for inheriting the dukedom, 20 points for defeating 2 NPC armies, and 20 points for defeating 2 player armies.

points, your side successfully logs in 10 points.

Offa Council score: 106.25 points. Difficulty weighted coefficient 1.25. 20 points for occupying Olista, 25 points for Nuoro, 20 points for defeating 2 NPC armies, 10 points for defeating 1 player army, and 10 points for successfully landing.

.

Comprehensive overall rating of the campaign: 231.25 points.”

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At the end of three games, Central Empire won three games in a row, which couldn't be worse.

But it can also be seen that it is not a question of command. It is impossible for Central Empire to encounter SB command in three consecutive games. The enemies are all commanded by great gods, or the situation of the entire battle is too unfavorable for Central Empire.

I guess tomorrow will be better. With today's lesson, I should at least be able to log in successfully.

The Olista Territory is the family territory of the Minister of State. Counting the aristocratic coalition troops organized by him, the Offa Council is not inferior to the Merchant Alliance in terms of army. As long as it is not defeated by the Merchant Alliance at sea, it can defend Olista.

It's not difficult to get it.

It was obviously the third game, because no large-scale naval battle broke out, neither fleet was defeated, and the transported army troops naturally suffered no losses.

So when everyone got ashore and the pure army competition began, the Business Alliance and the Offa Council were tied.

So far, the overall overall rating of the first battle is the highest. It can be seen that difficulty weighting is not the key to improving the rating. To achieve high scores, more battles between camps are needed.

Yun Xiaohan went offline to rest, sleeping on the bed and still deducing the battle situation in his mind, looking for places he might have missed.

Because I had slept intermittently before and the sleep quality was not very good, Yun Xiaohan slept for another two hours before going online again at 1:00.

After going online, Yun Xiaohan took a look at the mission system. His campaign progress was still in the queue for matching. He didn't know when he would be matched with a suitable opponent. Now he could only wait slowly.

However, this is not without its benefits. If you are exposed to this kind of game campaign mode for the first time, you can collect more information about the campaign, and it will be easier to give a higher overall overall rating.

At least Yun Xiaohan didn't know how the system scored before, but now he knows that he must destroy all NPC troops as much as possible to get high scores, which requires blocking the enemy's retreat. In the three battles that have ended

, not a single NPC unit or fleet was severely damaged or completely destroyed, and all received the most basic 10-point defeat score.

But if Yun Xiaohan wants the results of his group's battles to become the result of historical evolution, he must give a higher score, which means that the three camps must fight more brutally. If they can destroy them all, they cannot inflict heavy damage.

It can't be broken if it can be severely damaged.

Because the fleet is at sea, it is difficult to encircle, annihilate or even completely destroy it, but it is still possible to completely destroy the army.

But there are two major problems that need to be solved in order to achieve this:

The first is to deal with the enemy fleet, or block the retreat route or port, so that the enemy army has nowhere to run.

The second is that the player commanders of each camp can only provide some intelligence to their NPC troops for reference by NPC officers, but they cannot directly participate in the formulation of strategies and tactics of the NPC troops.

Even a player like Yun Xiaohan, who has a very high degree of completion of the campaign, only has the right to make suggestions, not command.

Therefore, once the NPC troops feel that they have accomplished their pre-war goals, or feel that if they continue to fight, they will suffer huge losses and the gains outweigh the gains, they will choose to conserve their strength rather than fight again.

But in this way, it becomes a luxury for players to increase their ratings by defeating or injuring each other.

In addition, hidden troops such as the Sea Lion Army, the City Guards, and the Noble Alliance Army will lose a lot of points if they cannot be activated in the battle.

PS: I had a short business trip yesterday and got home at night, so there is only one update. I will make up for this update as soon as possible.

In addition, the editor of my book has just changed. Please give me some recommendation votes. The data is better. Maybe the editor can arrange a recommendation position for this book. Please.


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