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Chapter 162 Battle for Sardinia 3

Austrian Parliament Party.

It was also confirmed here that the Empire was the camp with over 100% completion, but they did not attach great importance to this, but were somewhat happy to see the success, because the completion level of the Arcane Council camp in this battle was very low, only 55

%.

In the previous battles, the Austrian and French sides basically obtained the support of the Minister of State, and could obtain an additional noble coalition force. In the worst case, they could land at the Minister of State's Orista territorial port, Orista City.

As the capital of the territory, it is the southernmost city on Sardinia and the closest city to the Offa Council. It is very convenient and quick for the Offa Council to land here.

But in this battle, because the Minister of State chose neutrality, the Offa Council could not land here, and the transport fleet of the Offa Council were all medium-sized or above ships and could not choose a coast to dock at will, so they had only one choice, that

They landed at the port of Cagliari, which was also the landing port of the Merchant Alliance, so a conflict was bound to break out between the two camps.

In addition, the Officine Council only has one NPC army and one player unit in terms of army, which is one less than the three army units of the Merchant Alliance, so their expectations for the results they can achieve are not high.

.

Faced with the strong intervention of the Empire, the players in the Arcane Council camp had the attitude of watching a show, hoping that the Empire camp could muddy the waters as much as possible, so that they could take advantage of the chaos and gain momentum.

In fact, if the Merchant Alliance did not make mistakes, with the Merchant Alliance's numerical advantage of 3 combat fleets and 2 transport fleets, the 2 combat fleets and 1 transport fleet of the Austrian Parliament would not even have a chance to land at the port of Cagliari.

.

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As soon as 20:00 arrived, the blocking cover was gone, and the three camps all headed towards the landing point. However, due to the difference in ships, the speed of the Business Alliance and the Offensive Council was much faster.

At around 20:04, the two camps encountered each other off the coast of Cagliari, and the first maritime conflict broke out.

After a brief battle, relying on their numerical superiority, the Merchant Alliance defeated a fleet of the Austrian side (losing more than 1/3). The Austrian side saw that the situation was not good and immediately chose to retreat.

The Merchant Alliance fleet that had the upper hand did not pursue it, but covered the two transport fleets as they entered the port of Cagliari and began to unload the army troops.

After arriving at the port, Viscount Hyderabad felt that the time was ripe and decided to divide his troops.

He left the fleet with the least losses in the port to continue to protect the army's landing, while the other fleet that suffered about 15% losses, and the fleet under the command of the Minister of the Navy "Count Api Lage" went to intercept the imperial camp.

Although Blood Slayer Dragon City cannot interfere with the NPC's command, he still agrees with the decision to divide the troops. In his opinion, since they have defeated the Austrian Parliament, they will naturally go to Olbia to land. The previous

This has been the case for several battles, and when the battle just started, no transport fleet from the Austrian camp was seen.

But what neither he nor the Viscount of Hyderabad expected was that in this battle, the Olbia Territory chose neutrality, and the Offa Council could not land there at all. They could only land at Cagliari Port, and the transport fleet did not appear.

It was because its speed was slower and it was lagging behind.

This division of troops directly led to the tragic outcome of the merchant alliance in this battle.

At 8:10, a high-speed reconnaissance ship from the merchant alliance took the lead in discovering the player fleet of the empire camp. Because some slower ships were holding back, the speed of the player fleet of the empire camp was not very fast.

This scout ship was about the same size as the Vestalos. To show off, Vestalos stepped forward and tried to sink the scout ship.

If you really want to move forward at full speed, the Vestalos is still relatively fast. The four naval players steering and sailing can provide a small increase in speed, and as the captain, Yun Xiaohan's "Poseidon's Blessing" can also increase the speed.

20% sailing speed and turning speed.

However, Yun Xiaohan originally wanted to lure the opponent's fleet to attack, so naturally he would not really sink the reconnaissance ship so that it could not return to deliver the message.

But having said that, since this is my first naval battle, I have never been on a ship with a magic cannon before. The five gunners who are naval officer professions have no experience. The accuracy of the bombardment is really unflattering. It can skew a hundred thousand.

Eight thousand miles.

The difficulty of shelling in "Decision" is still quite high. It is necessary to calculate the sailing speed of the enemy and ourselves. Although with the help of the game system, the trajectory of shelling is relatively stable, and the impact of wind speed on shelling is much smaller than in reality, but for players who have just started,

In other words, the difficulty is still very high, much more difficult than players' archery and long-range spellcasting.

It’s just that this is equivalent to a sea battle in the Western medieval sailing era. The distance between ships is still relatively close. The farthest is only a few hundred yards. Most of the time, it is about 100 to 300 yards. It is impossible to compete with modern ships.

Compared with several kilometers or even ten kilometers of artillery battle.

Only 10 shots were fired in total, and the reconnaissance ship ran far away. Only one of the 10 shots landed about 30 yards away from the enemy ship, and the others missed at least 100 yards.

This result made the five gunner players quite depressed, and Yun Xiaohan was also quite confused. The shells of this magic cannon are not cheap. Even though they are only the cheapest solid bullets, one shot costs 2 silver. These 10 cannons cost 20 silver.

Fortunately, Westeros only borrowed it, and Yun Xiaohan didn't have to spend any money on the ammunition on the ship.

At 8:11, after reorganization, the French Parliament fleet rushed into the port of Cagliari again, only to find that only one fleet of the Merchant Alliance was left in the port. This discovery surprised them so much that they immediately launched a full-scale attack.

Although the two fleets of the Austrian Parliament are not very complete, one fleet only has about 60% of the ships left, but the other still has about 90%, but compared to the one in the port, it still maintains 95% of the structure.

The Merchant Alliance fleet still has a numerical advantage of more than 50%.

At this time, the Merchant Alliance's land force had just landed halfway. In order to cover the landfall of the army, the Merchant Alliance battle fleet had no choice but to fight hard. Of course, even if they wanted to escape, it would not be easy, as they were blocked in the port after all.

But having said that, it is a naval battle after all. If you really run away with all your strength, you can still escape a lot. Unfortunately, if the fleet escapes, the two transport fleets and the army on the shore will suffer a devastating blow, so they can only

Hard to hold on.

The two Merchant Alliance fleets that split up to intercept the Imperial camp had already gone far away and were completely out of contact.

At 8:13, the two fleets of the Merchant Alliance found the imperial player fleet under the guidance of the scout ship. Because the player fleets are all micro and small ships and have no armaments, the two fleets of the Merchant Alliance do not pay attention to fleet operations.

They formed a formation and launched an attack directly.


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