When the coalition forces were almost ready, the siege began.
But in the entire siege battle, the coalition's performance was quite lackluster. Perhaps it is more appropriate to regard this siege battle as a large-scale test. Perhaps because the Business Alliance and the Austrian Parliament have mutual reservations, the coalition's NPC troops did not send many troops.
Participate in the war, only the player's troops have all participated in the war.
However, players who were playing siege warfare for the first time seemed very uncomfortable.
Due to lack of experience, it is not uncommon for the siege ladder to be knocked down or the siege ladder to be pushed down. Coupled with the experienced city guards as the main defensive force, the Empire players can deal with it very easily.
I brushed several waves of heads happily.
Yun Xiaohan once again demonstrated his adaptability and understanding in this siege battle. He soon discovered that the enemies climbing the city wall were basically no threat. Only the enemy's long-range attack group could cause greater damage.
He thought for a moment and immediately came up with a countermeasure that could make full use of the terrain. He gathered about 30 priests together and placed them in three locations not far from the city wall. However, the siege team was unable to attack due to the terrain.
At the position, three fixed treatment points are formed.
Then let all players whose blood volume is less than half and cannot receive treatment in time go to the three treatment points to increase their health. The remaining priest professional players should stand slightly apart and give priority to their own NPC troops within the field of vision.
Although this little method is very simple, it is very effective and is of great help to the overall battlefield.
In fact, in a real online game battlefield, the simpler the method, the easier it is to achieve results, while the more complex methods are less effective because it is difficult for players to complete overly complex instructions.
Players who have had experience in large-scale team battles know that the battlefield is too chaotic. Even if there are professions that increase health in the team, it is difficult to find people during a fight. The more people there are, the more this is true, let alone such a large scale now.
's battle.
Because the NPC troops have low AI and do not know how to retreat in time, they need more treatment. Giving the priest a priority order can better save their own NPCs. After all, unlike other online games, the NPCs in "Decision" die.
, this battle will not be resurrected.
In addition, Yun Xiaohan also arranged shield fighting and defensive knight professions to block long-range attacks for friendly forces. After all, the output capabilities of these professions are relatively poor. The effect of defeating ladder enemies is relatively average. Instead, it is not as good as blocking guns for friendly forces. Anyway, absorbing damage is not enough.
They can gain military exploits, and they don't suffer any loss, and even make more money.
As soon as this method was implemented, our casualties were greatly reduced immediately, and the effect was very significant. This made the players on the empire side recognize Yun Xiaohan's commanding ability even more.
When Yun Xiaohan made other tactical fine-tuning, they were more active and cooperative, which greatly improved the collaboration level of the empire. In this smooth battle situation, it really looked like an army instead of
A rabble.
The establishment of command authority saved Yun Xiaohan a lot of talking, which gave him more time to observe the battle situation, adjust the soundtrack, boost morale, and conduct more detailed command of elite squads and tactical groups.
The elite squad and tactical team also did not disappoint Yun Xiaohan. The elite squad performed extremely well in ladder fighting and attacking enemies who climbed up the city wall. They could immediately block any gaps and quickly drive the opponents off the city wall.
.
The terrain-changing skills of the tactical team play a great limiting role in long-range bombardment. Once a wall is placed in front of the enemy, the opponent has to adjust their position to continue attacking, otherwise they will be blocked by the wall.
, and friendly forces attacking from a high position are subject to very little restrictions.
Using this kind of tactical blocking, the tactical team can make a shooting situation with obvious disadvantages suddenly become beneficial to the team. Coupled with a priest team, many times they can even win a critical period of time to prevent a team that is about to collapse.
The health of the remote player battle group is added up.
The performance of the sixth tactical group, that is, the "Self-Destruction Team" is also outstanding. Every 5 minutes [Transformation] will send the monster spawning lawnmower and the magic world to the enemy team in turn, combined with the [Living Corpse Explosion Technique]
】Inflicted good damage.
Of course, the explosive ability of the current "self-destruction team" is definitely incomparable with the magic in the [Arcane Explosion] state. The enemies in the siege battle are not as concentrated as in the high-speed march, plus the opponent has already been eaten once
Unfortunately, the effect of [Living Corpse Explosion Technique] has also been greatly reduced.
But who made the cooldown time of [Arcane Burst] last as long as one hour? Without [Arcane Burst], Fa Zongtianxia’s burst capability is not much higher than that of the monster spawning lawnmower, but because of the gap in survivability,
The actual output is even lower.
The siege battle only lasted about 25 minutes and ended in less than 25 minutes. During the battle, system prompts appeared one after another that the player units of the Business Alliance and the Austrian Council were defeated. This shows that the average number of deaths of these two player units has exceeded 5
Second-rate.
Even looking only at this siege battle, the exchange ratio between the two sides exceeded 1:5, and the main casualties on the empire's side were NPC soldiers.
The coalition forces that took the initiative to withdraw their troops were caught in a tangle. Obviously, there was little chance of siege, and the player's troops could not play a big role in the siege.
But now they don't have a fleet, and they can't even withdraw to their homeland.
The players of the coalition are not in a hurry now. They all lost anyway. What they want now is to prevent this battle from getting a higher overall rating, otherwise they will become the sinners of the camp if this battle becomes a historical evolution plot.
.
Now the coalition players just want to survive another hour and 10 minutes and let this battle end quickly. Whether it is the coalition fighting the empire or the empire fighting the coalition, they are not interested and do not want to grind for this battle anymore.
Overall review.
It's a pity that the NPC's ideas are completely different from those of the players. As the other two heirs of the Sardinian Territory, Viscount Timothy and Viscount Hyderabad are unwilling to give up the duchy, especially when they are dominated by the Central Empire, which has no advantage at all before the war.
The **Sis won, and they really couldn’t accept this tone.
What's more, they don't know that this battle only lasts 3 hours. In their minds, their troops are bargaining chips, and as long as it drags on, the Business Alliance and the Officine Parliament will not watch their entire army be annihilated. Sooner or later, they will be wiped out.
Send a fleet to meet them.
And they can also try to capture other cities, and even attack the Sea Lions.
Although from the player's point of view, there is not enough time left for them to march and capture any city, the NPC does not have this concept, so the two viscounts are not desperate, and they have another way to go.