At this time, the blood volume of the Jackal King had also dropped below 5%. Yun Xiaohan was almost able to see clearly, so he began to be a good person and took the initiative to stop the BOSS. He saved many players who were being chased by the BOSS and consolidated his strength again.
Hatred.
But this time, the remaining players were basically all players who had died once. No one could interfere with Yun Xiaohan's team. After more than 30 seconds, the Jackal King fell to the ground. Yun Xiaohan checked the time and wrote it down.
The time of death of the Jackal King was: 10:21 on December 29. They started fighting at 9:58 and played for a full 23 minutes.
At this time, the system also carried out a regional first push announcement. However, the scope of this announcement was relatively small, but after all, it was only the lowest level wild BOSS, so we couldn't ask for too much.
All team members hurriedly checked their luggage. Unlike the dungeon BOSS and powerful mobs, the wild BOSS in "Decision" cannot see the drop information in the information panel after death. This setting is to increase the
The chance of obtaining wild BOSS drops prevents large guilds from long-term card refresh and occupying wild BOSS.
Because you can’t see the drop situation, and the items are randomly added to the bag based on personal contribution, you have no clue what exactly the BOSS dropped and whose bag it fell into. Only the player who got the drop will know, if he himself
If you want to hide it, no one can do anything about it. In this way, the guild will not be able to obtain stable income, and the possibility of long-term dominance will be greatly reduced.
As long as players want to fight the dungeon BOSS, they can enter the dungeon to fight it. Whether they can beat it or not is a matter of ability. However, the wild BOSS is limited. If it is occupied by the guild for a long time and the card is refreshed, it will be difficult for ordinary players to beat it.
Therefore, even though Yun Xiaohan used to play games with a vested interest in dominating the boss, he still had a more upright attitude and agreed more with the rules of "Decision" that favored the weak.
This kind of rule is obviously more fair, allowing more players to defeat the wild BOSS, thus allowing more people to participate in the game "Decision". After all, online games still need more players, otherwise Yun Xiaohan
No matter how strong you are, who will you show off to? In that case, you can just play a stand-alone game and modify it directly with a modifier, so why bother playing online games?
Before fighting the BOSS, Yun Xiaohan explained this rule clearly to everyone, so everyone understood that it depends on contribution and luck. They should be mentally prepared for not getting the drop. If they are lucky, they can get it.
If Luo wants to talk, just say it, and it will be considered as providing information. If you don't want to, it doesn't matter. The guild will not make any interference or secondary distribution.
Because everything was said openly, the players who got the drops had no worries. Out of a show-off attitude, they did not hide anything and reported the specific drop information themselves.
Because it was the first kill, the Jackal King was quite generous, giving out 5 items, 3 pieces of equipment, 1 skill, and 1 Jackal King key. All 3 pieces of equipment were level 30 purple equipment.
Perhaps due to the difference in level, Yun Xiaohan's personal output is already among the best, and he has almost borne all the damage. As a T position and commander, he has additional bonuses, so his personal contribution accounts for a very high proportion, exceeding
30%, one person gets 2 drops, and they are the 2 drops with the highest value.
One is the Jackal King Key.
The other is [Forced Stealth]: a rare general skill, no limit to the learning level, prerequisites for learning: [Cat Walk], [Dark Escape], [Natural Stealth], [Ignore], [Stealth Movement Speed Enhancement],
[Stealth Time Enhancement], [Stealth].
After using this skill, the player has a 50% probability of being forced into the invisible state for 25 seconds, increasing the dodge rate by 100% within 1 second, and reducing the hatred value of all enemies towards him by half. If the hatred value is lower than a certain limit, it will be completely cleared.
, the movement speed is reduced by 50%, the damage of the next attack is doubled, the duration of soft control skills is doubled, and the duration of hard control skills is increased by 50%. The cooling time is 3 minutes.
This skill is an advanced version of [Stealth], which is much more powerful than [Stealth]. [Stealth] cannot be used when being attacked. It can only be used if it does not take damage within 5 seconds.
[Forced Stealth] can be used in most cases, but the probability is a little lower, but don't forget that some skills can increase the success rate of stealth. For example, [Cat Walk] can increase the success rate of stealth by 10%.
[Stealth] also requires multiple pre-skills, but it is much simpler than [Forced Stealth]. It only requires 5 pre-skills, namely: [Move Silently], [Stealth], and [Shadow Hide]
], [Light Footsteps], [Quiet Tumble]. Moreover, these pre-requisite skills have a higher probability of falling.
Looking at these skills, you can understand how much it costs to become a stalker. So although in theory any player can become invisible, whether they can really afford this price requires the players to make their own decisions.
But similarly, a high price means a high reward. Many skills of stealth professions will be greatly strengthened in the stealth state, and the effects of many skills can be superimposed multiple times, such as [Dark Escape]: Stealth
The detection resistance is doubled for the next 6 seconds, the movement speed is increased by 20%, and the attack damage is increased by 50% for the next 6 seconds.
The effect of this skill can be superimposed with the effect of [Forced Stealth], coupled with the burst of skills such as [Ambush] and [Backstab], it can even superimpose more than 5 times the damage at one time.
The spring for stealth players will only come after level 30, when the stealth skill system is truly formed. This is the case in "Choice". The power of a single skill is limited, and it can only be formed into a complete one through the player's own combination.
A system can truly unleash the power of skills. In the game "Decision", using your brain is more important than your hands.
Among online game players in China, I don’t know why. Thieves are always particularly popular, and the equipment and skills of such professions are often sold at sky-high prices. Although the skill [Forced Stealth] is only a rare
Level general skills, their value is probably higher than many more common rare skills.
With just this one skill, Yun Xiaohan's gains from the first push this time exceeded the sum of other players, and it was much more than that, not to mention that he also had the Jackal King key. In order not to cause psychological imbalance among other players, Yun Xiaohan
He did not tell other team members that he had obtained [Forced Stealth], he only said that he had obtained a Jackal King Key.
Under the urging of everyone, Yun Xiaohan ran to open the Jackal King's treasure chest.