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Chapter 209 Maintaining Currency Value

PS: This chapter also contains a lot of personal items, please forgive me. The group number of this book is: 861750058. You can also wait until the last day of the month to vote for this book when the monthly votes are doubled.

Next, the mysterious sapphire given by Liya lit up again. After Yun Xiaohan confirmed it, he was summoned away.

Then there is the LOADING screen. Now the LOADING screen of "Decision" is full of advertisements. What Yun Xiaohan sees in front of him is a drink advertisement, which lasts exactly 10 seconds.

In fact, compared with advertising revenue, income from point cards and monthly cards is not much. The monthly card Yun Xiaohan bought only costs 1,500 yuan. The official purpose of selling cards is actually not to make money, but to recover gold coins.

, maintain currency value.

Yun Xiaohan recalled his master's analysis of the methods used by operators to maintain currency value.

The vast majority of operators don't care much about the stability of the currency value, because as the player level rises, it becomes easier and easier to make money. Virtual currencies in online games are basically a process of continuous depreciation, which is completely irreversible.

However, the inflation rate of a game's virtual currency is related to the lifespan of an online game. Generally, the more stable the currency value of an online game, the longer its lifespan. If the inflation rate of virtual currency is too fast, it means that the game is rapidly consuming.

one's own vitality.

Many players and even operators believe that increasing the consumption index of all players in the game through various means is the best way to recover game currency.

For example, increasing repair costs, adding various game spending modes, equipment star upgrades, etc.

But in fact, this rigid method of shearing all players together is not particularly effective, because it brings greater economic pressure to the bottom players.

Players at the bottom will try all kinds of ways to make money. If they can't make ends meet, they won't play because it's no longer interesting. For high-end players, the economic pressure that bottom players cannot accept is something they can easily handle and they can win.

A huge number of virtual currencies.

If this method is used excessively, it will often lead to a greater gap between the rich and the poor and a gap in strength. Not only will it fail to reduce inflation, it will also accelerate the loss of bottom players and make the life of the game shorter.

Game manufacturers or operators do not realize that online games are different from reality. In reality, the main people who create wealth are ordinary workers at the bottom. They account for the majority of the wealth base. Most of the bosses do not have to create wealth with their own hands.

In online games, high-level players will create wealth with their own hands, and their proportion is higher. Although due to the gap in population base, it is difficult for a small number of high-end players to create more total wealth than many low-level players, but a

It is normal for high-level players to earn dozens of times as much virtual currency in a day as mid-level players.

This misunderstanding in thinking is the main reason why it is difficult for the national sheep shearing method to be effective.

In fact, the most effective way is to specifically shear high-end players and wealthy players, and then use them to recover the virtual currency in the hands of bottom players.

For example, if high-end players and local tyrants build territories, this will not help much with their personal strength. It will more strengthen the team and camp levels. This kind of enhancement will not be felt by the bottom players because originally

It is also difficult for them to access this level.

Building a territory requires a large amount of game currency. After these high-end players and local tycoons use up the currency in their hands, they need to collect virtual currency from others. They also collect currency. This collection method is a flexible method and will not suffer.

There is no conflict, and some benefits have been obtained for the bottom players.

In this way, more players will invest in the game, and the operator's purpose of recovering currency will be achieved, even faster and better.

Turning our attention back to "Decision", national sheep shearing is just ineffective, not useless. In fact, as long as it does not put too much economic pressure on the players, this method can also have a more obvious effect.

Now "Decision" points cards and charges monthly cards, which is actually a means of shearing the sheep of the whole people.

According to the current game income of players in "Decision", the burden on players from point cards and monthly passes is not great, and it can even be said that the burden is minimal.

Of course, we know that in most games, the exchange value of real currency and game currency is determined by the players themselves. The player who collects the currency will decide what price to use to collect the virtual currency based on how much money a player can play every day.

currency.

But "Decision" has cleverly plugged this gap. The game will soon provide a game currency renewal mechanism. Players can directly increase their game time by using game currency, but they can only use game currency to exchange for game time, but not for reality.

currency.

The total time that can be exchanged each month is also limited, and it cannot be exchanged for a monthly subscription, and this exchange rate will change after a period of time.

This forces players who collect game currency to receive the currency at a more favorable price, instead of deciding the exchange rate based on the player's labor time without a bottom line.

Many middle-level players always wonder when they play games. Why do they work hard to make money, just enough to exchange for some cards, and at most there is a very small part left? In fact, it is not that the money they play is just enough to exchange, but the player's

Labor efficiency is directly reflected in market prices. When they pay more, the exchange rate also decreases.

The upcoming game currency renewal mechanism of "Decision" has also stabilized the value of the virtual currency to a great extent and reduced the rate of inflation. The most important thing is that this approach has greatly improved the credibility of the "Decision" game currency, attracting

More players are entering "The Choice".

It can be said that killing several birds with one stone.

To sum up, the first is to rob the rich and give to the poor, and the second is to have official intervention in currency exchange. Finally, in order to spur and stimulate civilian players, while preventing lazy people from hoarding virtual currencies from becoming moldy, we will give a shaving plan from the perspective of the whole people.

The LOADING screen ended. Yun Xiaohan had arrived in the city of Cagliari. He looked at the prompts on the mini map. This should be a reception room in the Duke's Palace. Liya was standing directly in front of Yun Xiaohan.

Maintaining the spell-casting posture, it should be that the summoning spell has just ended.

"Yun Xiaohan, you are here. I have just inherited the entire duchy, and Sili Island has just returned. There are a lot of affairs waiting for me to take over, so I have been delaying until now to hold a vassal ceremony for you.

, and give you the appropriate reward."

"Your Highness Liya, it is my honor to serve you. I am not in a hurry to get my share of the reward. You don't have to be in a hurry."

"There are no outsiders here. Just call me Liya. There is no need to call me 'Your Highness'. Without you, I would not be able to inherit the position of Duke of Sardinia."

"Okay then, Liya, shall we perform the vassal ceremony here? Just the two of us?" After all, Yun Xiaohan is not a true Western orthodox knight. He has not received aristocratic education and does not have a deep understanding of Western hierarchical concepts.

And I really felt that I was already quite familiar with Liya, so I changed my title without warning.


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