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Chapter 227 Warcraft Space and Mysterious Dragon Valley

PS: The more than 1,200 words of content within the dividing line of this chapter are included in the related works. They have been moved here for the convenience of book friends, but there are some minor changes. These contents are added after modification and are free of charge.

There are a large number of Warcraft in the area, and there are no monsters below the elite level. Items found in this area during this time will be randomly dropped after the player dies.

In addition to dropping various items, Warcraft also has a certain probability of dropping various types of magic crystals. Magic crystals are a kind of military supplies. Players can directly sell them to camp NPCs in exchange for money (as military supplies, they are in high demand, unlike other

Items (prices are relatively reasonable), you can also keep them yourself and use them in wartime. War tools such as magic cannons require magic crystals.

After the player obtains items (excluding magic crystals, which are equivalent to money) during this time, the number of items will be marked numerically above the character, and other players can see it directly.

When a non-red player is killed, half of the items and magic crystals will be randomly dropped, and the other half will be randomly recycled by the system. If only 1 item is dropped, it will not be recycled (some special items will not be recycled)

characteristics).

When the number of items is an odd number, the number dropped will be one more or one less at random. For example, if you have 3 items on your body, you may drop 1 or 2 after death, depending on your luck.

When the red-named player is killed, all items and magic crystals will be dropped, and half of them will be recycled by the system.

After a player obtains 5 or more items in "Warcraft Space", the player's position will be specially marked on the mini-map and flash continuously to alert surrounding players.

More than 10 items will turn into a big red mark, and the prompt range will be greatly expanded. After death, 80% of the items will be dropped, and half of them will be recycled by the system.

Because they cannot form a team, all PVP players are enemies of each other by default, and no players can add BUFF or blood to other players (including PVE players).

Switching modes requires a 3-day cooling time, and can only be switched at PK mode set points in the city.

After 1 hour, the player will be teleported out of the "Warcraft Space", and the items obtained will be officially owned by the player and can be used or equipped.

"Mysterious Dragon Valley" is a world dungeon that can be entered from anywhere, but each player can only challenge this dungeon once a day, for up to 2 hours each time. If the challenge times out, the player will fail the challenge and be kicked out of the dungeon space.

The first stage is a 6-player level 35 version. Players can enter as a team, or they can enter the dungeon and seek a team in the preparation space before entering. Experience cannot be obtained in "Mysterious Dragon Valley", and mobs do not drop.

Only the gatekeeper BOSS in each small stage will drop things.

After each small stage is passed, the player can choose to save the progress, but only the last saved progress can be read.

Each challenge can only pass a maximum of 3 small stages in a row. The first stage is divided into 10 small stages, and the final defense stage is equal to 3 small stages.

In other words, 1-3 and 5-7 are all OK, but 8-10 is not. You can only play 8-9, and then you can play the final 10th small stage the next day.

Each stage of the world dungeon is divided into game FD (FirstDown recommended) and server FD. Full game announcements and full server announcements are made respectively. Records and rankings will be recorded based on the clearance time for all "Decision" players to admire.

Players please note that the first push will increase the drop rate, and some special items will only be dropped in the first push, such as real-time chosen skills. In addition, the speed of completing the dungeon will also affect the drop of the chosen skills.

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Instantly selected skills are an innovation in the "Decision" game. They are of higher quality than rare skills and can be learned using the rare skill bar.

Only when fighting certain key NPCs and major BOSSs, and after meeting a series of demanding conditions, such as the number of people participating in the attack, the time to kill the BOSS, the time to clear the instance, the time the BOSS is in a certain transformation stage, the first recommendation is to use the selected skills appropriately.

Match the player data requirements (it may drop the chosen skills that tend to defend warriors, so a certain warrior in the team must bear a damage data that at least meets the requirements), etc., then there is a very small probability that the chosen skills will drop.

fall.

The chosen skill cannot be picked up and can only be learned directly. The skill can only exist for 5 minutes. Only the current player who survives in front of the enemy's corpse and participates in the attack (including treatment) can learn it. The most demanding thing is that the player must be lucky enough to have the skill.

Skills can only be learned by all prerequisite skills.

For example, after a certain chosen skill drops, it requires three prerequisite skills A, B, and C. Then the current player must have learned these three skills before he can learn them, and the three skills A, B, and C may be available.

Prerequisite skills are required, but relatively speaking, the number of prerequisite skills required for the chosen skill will be relatively low.

However, because of the special nature and huge advantages of the chosen skills compared to other skills, the prerequisite skills are usually unconventional. They are often a useless skill that not many people learn under normal circumstances. The useless skills may also have prerequisites.

Skill requirements, or pre-skill requirements for multiple professions (for example, pre-skills for mages and thieves are required at the same time).

The main focus of "Decision" is skills, and there are so many types of skills. In this case, just having the prerequisite skills requires a lot of character. Player skill slots are precious and limited, and few people will waste them casually.

Therefore, the official does not release any information on the chosen skills at all, and it is extremely lucky to play the chosen skills. It is impossible for players to predict the prerequisite skills, so often the chosen skills can only be dropped silently.

Watch it disappear.

The chosen skills are not assigned to teams. As long as they meet the skill learning requirements, the player can directly obtain the skills. In the event of multi-person competition, the system will default to the person with the highest combat contribution as the priority.

This chapter is not over yet, please click on the next page to continue reading! The only comfort is that if a player contributes extremely high, far exceeding other players, the chosen skills may be generated according to the player.

Having so many restrictions also makes the symbolic meaning of the natural selection skill far greater than its actual significance. This is actually a kind of balance. The advantages of the natural selection skill are offset by its ultra-low acquisition and the cost of paying for the useless skills in advance.

A large part (although the chosen skills are extremely valuable, the pre-requisite skills may not necessarily match your own development path or are simply skills of little use).

Moreover, the particularity of the chosen skill means that it will only exist in the hands of a very small number of players, and the distance between such players and ordinary players is extremely far.

It's just like an ordinary competitive game enthusiast playing against a competitive champion. The gap is already huge anyway, so even if the competitive champion has an extra hand, it won't make much difference to ordinary players.

Different from previous online games, in order to reflect the realism of the virtual world of "Decision", once a skill is learned, it cannot be forgotten unless under specific conditions. This is also the official declaration of "Decision", every choice in life

All will determine the future direction, and the same is true for virtual life.

This kind of game setting allows players to be more cautious when making choices in the virtual world, and also makes huge differences between individual characters, without the later skill trees being uniformly shuffled into several fixed modes.

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After reading this announcement, Yun Xiaohan was a little excited. "Warcraft Space" is a PK space and a treasure-dropping space. The rules encourage solo P. Finally, a PK madman like him has a place to come into play.

The emergence of the "Mysterious Dragon Valley" dungeon is even more good news for him. Without a world dungeon of high difficulty, how can the value of a T position be shown? The regional dungeon is ranked first and there is not even an announcement, so it is not suitable for showing off.

Yun Xiaohan couldn't wait to finish the book, but unfortunately it was a level 35 book. His level was not high enough, so he had to look at World of Warcraft first.

Warcraft Space, a place where you can find treasures, also applies to the "38th time period" rule, so you naturally have to enter the 18th time period.

Yun Xiaohan looked at the time. It was still early. There were still 15 minutes until 0:00. At this time, the takeout was also delivered. He hurriedly finished the noodles and was ready to start work at any time.

When the time came to 0:00, Yun Xiaohan did not enter the "Warcraft Space" immediately. The second batch of buildings in Ajaccio Village: the training ground, the granary, and the noble residences were also completed.

Because there was not enough conventional food commodities accumulated in the granary, soldiers could not be recruited yet, but with the training ground, regular training could be carried out. Yun Xiaohan gave Garibaldi training instructions as quickly as possible, and then hurriedly

Entered the "Warcraft Space".

After a short load, Yun Xiaohan entered the World of Warcraft space. The first thing that caught his eye was a huge rhinoceros. Yun Xiaohan's figure was already strong enough. This rhinoceros was two times as big as Yun Xiaohan.

After just one glance at the rhinoceros, Yun Xiaohan gave up.

Level 35, a challenge-level armored rhinoceros, is definitely unbeatable.

While he still had 30 seconds of protection, Yun Xiaohan ran away quickly, hoping to find a safe place.

Yun Xiaohan observed while running, and found that the monsters around him were generally around level 35, with the lowest being level 32, and the combat power levels of the monsters were all very high. Just like what was said in the announcement, there were no elites to be found at all.

Warcraft below level 1, and most of them are champion level.

He didn't dare to fight here. The level difference of 2 would increase the warning range of monsters. It would be more reliable for him to go to the area with level 31-33 monsters.

Perhaps because the combat power level of the Warcraft is relatively high, or perhaps because of the strong domain awareness, the monsters in the Warcraft space are far away from each other and appear quite sparse, and few of them move together.

Therefore, as long as players are willing, it is relatively easy to avoid World of Warcraft.

However, due to the expansion of the warning range caused by the level difference, Yun Xiaohan still accidentally attracted magical beasts twice. Fortunately, he was able to get rid of them without any danger in the end.

The World of Warcraft space is very, very large, but you can't see him moving at all on the big map called up by pressing M. The big map is all covered in fog, and you haven't encountered other players. I don't know if it's because the random entry point is far away.

It is relatively far away, and Yun Xiaohan's level is relatively high, and the system randomly assigns higher-level monster areas.

After running around aimlessly for 5 minutes, Yun Xiaohan finally couldn't see any level 34 or above monsters, but he still didn't see any other players.


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