After visiting Snowman City, Yun Xiaohan replaced the level 10 white heavy armor gauntlets and shoes, spending a total of 18 coppers, leaving 84 coppers and 60 iron in cash.
Next, he plans to do missions for the military profession first and try out the new system of "Decision".
Take the carriage from Snowrun City to the Tulum Port Outpost, which is where the soldiers receive the next step of their mission.
Among the five military missions he accepted, one was a spy mission, two were target-killing missions, and the other two were stronghold removal missions. Yun Xiaohan first went to the target-killing mission with relatively small rewards.
After receiving the relevant instructions, Yun Xiaohan went straight to the target person. The task was not simple. The people he had to kill were all elite humanoid monsters at the squad leader level, and there were usually 2-4 subordinates.
The first mission target only had two men. Yun Xiaohan lured them out and killed them one by one. After taking a short rest, he directly started fighting the first target.
Unexpectedly, the enemy that I thought was very difficult turned out to be quite easy to fight.
On the one hand, the equipment has just been changed.
On the other hand, it was because it was a humanoid elite monster based on the thief template, and it was restrained too well by Yun Xiaohan.
The already relatively high strength attribute has been added to a very high standard by [Mana Mastery (Mutation)], while the strength and physique of the elite monsters in the Thief Template are both low.
Both sides were in close combat, resulting in very frequent contact with each other. Yun Xiaohan would pass almost every strength test triggered by a heavy hit, at least a suppressive damage, and occasionally trigger a stiffness effect.
After a battle, it is not surprising that the skills of the elite monsters were interrupted many times and they were completely suppressed.
After killing the mission target, 1 copper and 20 iron were dropped. In addition to the 80 iron from the two small humanoid monsters, the income of 2 coppers can be said to be very high. Sure enough, you can still make money by killing humanoid monsters.
Then go to the second mission target, which is also two men, and it is not difficult to solve. But this time the elite mission target is much more difficult to deal with.
It has to be said that the AI of the humanoid monsters in "The Choice" is still very high. The archer template humanoid monster will basically not stop at a certain place, but will keep moving, trying to distance itself from Yun Xiaohan.
Yun Xiaohan himself did not have any rapid movement or remote control skills, so he could only chase after him. He was as tired as a dog. He finally managed to use shield control at close range for 2 seconds to produce a wave of output.
If it weren't for holding a shield, the damage to bows and arrows was reduced by 40%, Yun Xiaohan would probably have been the one to kneel first. Even so, the overall efficiency was extremely low, and it took more than 5 minutes for an elite monster to fight
.
All the mobs have been spawned. Fortunately, because one chased and the other ran away, they were far away from the original fighting location, otherwise Yun Xiaohan would have been in tragedy.
At the end of the battle, you also get 2 coppers.
Complete two missions to kill the target and turn them in. You will get 4 points of merit for each mission.
In terms of experience, if it were a normal experience period, it would be quite good. It would be almost 3% of the experience per task. Now it is even worse, only 6/1000. In addition, the experience of killing monsters is only 8/1000, not even 1%.
.Fortunately, the rewards for meritorious service are still fixed.
The next thing to do is a spy mission. This mission requires the player to sneak into a mission designated location, either retrieve a mission item, or observe the intelligence there, and come back to dictate it to the scout captain at the outpost.
Because this task does not require killing elite monsters, if there are many players in the area, its overall difficulty is not particularly high, but it is more cumbersome, especially the latter type that requires reporting the situation, which requires players to have strong skills.
Observation and memory. If the scout captain answers one question incorrectly, the reward will be halved. If two questions are incorrect, the mission will fail directly.
What Yun Xiaohan received this time was not a report, but to get back the mission items. Yun Xiaohan ran to the mission location and immediately felt his head grow bigger. There were only 5 humanoid elite monsters, and even more small monsters.
How can we do this when we are in a nest?
Without the assistance of other players, this task is simply impossible to complete. Even thieves cannot do it at this stage because their stealth skills have not yet been formed.
Putting this task on hold for the time being, Yun Xiaohan went back to the second step of the task of removing the stronghold.
The task of removing the stronghold is a personal team task. As a unique task type in "Decision", Yun Xiaohan left it for last precisely because he had never been exposed to this type of task before and was not sure about it.
Players can obtain temporary command rights for several soldiers through the second step of this mission. Players can directly command these NPC soldiers through voice.
Of course, the soldiers' AI is not very high and can only accept some simple and macro instructions, such as moving forward, retreating, keeping distance, retreating, freely killing enemies, etc. Soldiers can be explicitly asked to attack an enemy, but they cannot make detailed requests.
It performs a certain operation or uses a certain skill.
Although the soldiers have strong speech recognition ability, they are definitely not good at local dialects and can only accept Mandarin. In addition, too strong an accent can easily lead to errors in orders. This can be regarded as the compulsory promotion of Mandarin and accent correction in "The Choice".
Foreign players can choose the language of other countries in the game settings. Of course, it must also be a relatively popular language.
Although Yun Xiaohan's Mandarin does not meet the standards of a regular announcer, he has a strong foundation in this area as he has been responsible for commanding the army for a long time. Not only is his speech clear, but his voice is also very magnetic, not only pleasant to say, but also very recognizable.
high.
As a knight-level soldier, Yun Xiaohan can obtain temporary command rights for 4 soldiers. Players can choose the advanced career types of the 4 soldiers. (They are all basic and popular advanced career types)
After obtaining soldiers, in addition to personal attributes, each soldier also has several key indicators, namely:
Discipline: If this value of a soldier is too low, it is easy for a soldier to run away. There will also be delays or laziness in completing the player's instructions, which affects the efficiency of the soldier's completion of an instruction. Discipline usually changes at a very low rate and basically invites disaster.
What it looks like has not changed much after being worn for a long time. It can be regarded as a personal attribute of the soldier.
This chapter is not over yet, please click on the next page to continue reading the exciting content! Teamwork: If a soldier has a high value, when multiple soldiers cooperate to attack the enemy, they will cooperate on their own and display better combat effectiveness.
Obedience: This is the most important indicator of a soldier. It will change with the player's use of the soldier. If it is too low, there will be disobedience on the battlefield. If the residual blood is very high and requires him to step up, the soldier will obey.
The success or failure of the mission, the degree of completion, the number of times soldiers fell into dangerous situations, the rationality of the instructions and the actual combat effects will all affect the change of this indicator.
However, the soldiers provided by the military are not the players' private soldiers. They can only be used within the area of influence of the military station where these soldiers are obtained, and the soldiers will only obey the command when completing relevant team tasks. For example, if Yun Xiaohan
After obtaining the command of 4 people, take them to complete the previous mission of killing the target. The soldiers will choose to disobey even if their obedience is at full value.
If your title is high enough, you can apply to the official to convert it into a private soldier. After converting into a private soldier, the soldiers will completely obey the player's command, but the cost is extremely high, and in addition, wages must be paid every week. Due to the speed of upgrading of soldiers,
It is far behind the players and the expenditure is high, so few players will choose to do this.
In addition, soldiers can also be transferred to another military station, but players also need to pay a certain fee for this, but compared to converting them into private soldiers, this fee is much lower.
Once soldiers die after acquisition, they will not be replenished for free. Players need to use merit points and money to exchange for new soldiers. If the number of soldiers killed exceeds the approved upper limit of the depot, then the right to obtain soldiers from the depot will be permanently lost.
And the player is likely to receive a mandatory passive negative title as a result, which will reduce the obedience of all soldiers recruited in the future.