PS: During the self-examination today, I found an error in Chapter 269. The [Excellent Physical Growth] was changed to [Excellent Strength Growth]. The protagonist needs a 10% permanent increase in strength to completely reduce the main hand penalty when using a giant shield, not physical fitness.
Currently, the protagonist's strength at level 33 is permanently increased by 65%, and his constitution is permanently increased by 45%. After he learns [Excellent Physical Growth] at level 35, his strength will be increased by 75%. This does not include the 32.5% increase in [Giant Power].
Strength increases, and the increase of [Giant Power] also includes equipment attributes.
The protagonist has an overwhelming advantage over other players in terms of strength attributes.
In addition, I have updated the protagonist's current skills and career information, as well as some other skills and career information, which are all in the work related section.
I have a business trip tomorrow. If I really don’t have time, I might not be able to update in time, so I’ll take a day off.
PS content does not account for the text count.
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As Yun Xiaohan expected, most players are not so confident in their luck and do not think that they can get something as long as they participate in attacking the Viscount. In addition, melee players cannot defeat the Viscount, so more than 3
/4 players still chose to attack the merchant alliance players and the base camp, and with the help of almost all the servants, the empire had an overwhelming advantage in numbers.
When the Merchant Alliance players saw a huge number of enemies pressing towards them, the first thing they thought of was not to resist desperately, but to retreat their servants.
For players, their own personal interests are the most important, and not many people will sacrifice their personal interests for the interests of the camp.
When one person withdrew the servant soldiers, the players next to him followed suit and retreated. Players from the empire also discovered this. Remembering Yun Xiaohan's previous shouting, they began to focus on attacking the servant soldiers.
The hurried alliance players focused on taking care of this minion but not on that one. The order for the minion was changed from the original one of retreating slightly to one of fully retreating without participating in the battle.
In this case, the retreat of the servant soldiers quickly turned into a collapse.
In order to cover their own minions, some players had to retreat.
Some people want to advance, some want to defend, and some want to retreat. The players have completely inconsistent ideas, making the situation chaotic.
Yun Xiaohan was also paying attention to the fight between the two players. When he saw this situation, he immediately shouted: "The whole army attacks, rush in, the players attack the players first, and the servants attack the opponent's NPC troops."
This is undoubtedly a very wise command. Players have eyes and brains. They will be more easily affected by what they see and will make quick choices when the situation is unfavorable. NPCs, on the other hand, are more rigid and will only lose a certain proportion of losses.
will collapse.
As far as the current situation is concerned, once the empire fully invades, merchant alliance players will immediately choose to retreat as long as they are not stupid. They are not afraid of their own death, but they are afraid that after their death, the servant soldiers will be strangled by the empire.
At this time, the servant soldiers were not a help to the merchant alliance players, but became a burden. Therefore, they all became frightened and chose to retreat after a brief contact.
Because the movement and survivability of players are stronger and more flexible than ordinary NPCs, they need to be dealt with by players. The movement speed of servants cannot keep up with players. If they attack merchant alliance players, they will most likely become invincible.
If you chase after someone stupidly, you will be killed in return.
Fighting NPCs is different. The NPC army will rigidly arrange formations to fight the servants. Although the formation can improve their combat effectiveness, it is much easier to deal with. Moreover, there are more than 40,000 servants participating in the attack, but the NPC defenders only have 500.
No formation can make up for such a huge gap in numbers.
After the two sides came into contact, after only about 20 seconds of long-range strikes, the NPC defenders suffered more than half casualties, and then quickly collapsed. This was because only a part of the long-range servants came within range.
Yun Xiaohan was a little distracted by observing the situation and shouting, which caused him to make a positioning error when attacking the three viscounts at close range to stabilize the hatred. He took two control shots in a row and failed to shout in time for help to relieve his status.
, so he had to hand over [Lonely Charge] and escaped with his life.
After this battle, Yun Xiaohan discovered that he lacked displacement skills. This was something that was not obvious at ordinary times. No player was his opponent. He was always the attacker, and when he went to the dungeon to fight the BOSS, he also
There is no need to run much, because he has to be carried in the T position. Only when facing an enemy that cannot be faced head-on will the displacement skills be urgently needed to transfer and distance him.
Without the displacement skill, Yun Xiaohan had no trump card. He didn't dare to go up to pull the Viscount anymore. He didn't want to die again. He pulled in front for several minutes, inflicted a lot of damage, and took a lot of damage.
, once you die, all these contributions will be wiped out, so it won’t be worthwhile.
You know, when the three viscounts died, items were randomly distributed based on their personal contributions. Yun Xiaohan was also a player, and he also had selfish motives.
Yun Xiaohan's attack on the base camp was not going well, but his attack on the base camp went smoothly. After driving away the enemies, the players and the servants began to besiege the merchant alliance's base camp. The base camp was relatively large, and there were many points that needed to be occupied.
Most key points can be captured with just a few attacks for a period of time. However, the Merchant Alliance resurrection point in the base camp has a protected area. If the Merchant Alliance players hide inside, there is nothing they can do. However, the Merchant Alliance players in the protected area can also
Cannot attack Empire players outside.
It's impossible to use the protected area to hit people as they enter and exit. It's impossible for the official to allow players to take advantage of this loophole. As soon as a person comes out, even if he goes in again, he will be unprotected for 1 minute and can be attacked with long-range skills.
, you can also use the pulling skill to pull people out directly and beat them to death.
This chapter is not over yet, please click on the next page to continue reading! At the beginning, there were a few smart-aleck guys who wanted to do this, but after being tortured to death several times, no one tried to do it. Business alliance players who were blocked in the resurrection point protection area
I can only watch the empire players wreak havoc.
In the end, only the most important theater headquarters in the base camp is left. The theater headquarters cannot be entered by anyone other than our own camp. The only way to improve the durability of the building is from the outside.
The durability of the theater command headquarters is very high, and each attack can only knock one point of durability, but each time you hit it, you will get a point of merit, and the servants will get 0.2 points of merit/time, so there will be a large group of players and servants surrounding the command.
The whole situation is frenzied.
The entire perimeter of the headquarters was full of people, and many melee players couldn't squeeze in. They had to change their bows and use basic attacks to slowly attack.
During the process of knocking on the headquarters, the merchant alliance players who had been repelled earlier launched several counterattacks unwillingly. However, because the gap in numbers was too huge, the results were not great. However, some were still impulsive.
The Empire player who tried to kill people to gain merit was killed.
Because most of the people were knocking on the command post, these people were put on guard. With no way to resurrect the priest, they were unwilling to resurrect in the empire base camp. It took too long to run from one base camp to the other.
It took too long, so they could only send coordinates in the chat room to ask someone to save them.
Yun Xiaohan had already rested for a while. He was now pulling 3 Viscounts with several other T-positions. He deliberately controlled his output to reduce his aggro a lot, so that if he made a mistake, the other T-positions would still be there.
You can help him pull away, buffer him, and give him a chance to survive.
At this time, seeing those players asking for help, Yun Xiaohan thought about it and decided to take someone to rescue him.
These people are different from the previous players who committed suicide and ran in front of Yun Xiaohan. They were just too impulsive and played too passionately. They still obeyed the command, so it was better to save them if they could, and they could also kill them.