After changing clothes for Garibaldi, Yun Xiaohan went to the library to read for half an hour before completing the territory mission.
Next, Yun Xiaohan, who had nothing to do, was ready to rest. In fact, he did not have nothing to do in the true sense. There were still many tasks to be done in the entire Xueman City area. The tasks in Xueman City were completed.
It doesn't matter, you can also go to other towns to find tasks to complete.
In fact, there are many players who only do quests to upgrade, and those like Yun Xiaohan who purely fight monsters are the minority. Not all players are like him who can endure loneliness and boredom and keep fighting monsters and upgrading.
The experience of the mission is not low, but because a lot of time is wasted running around and looking for mission clues, the upgrade efficiency is still much lower than that of pure monster farming.
In addition, unlike past online games, most of the missions in "Decision" only give experience and money, and there are very few equipment rewards. Even if they are available, they are white or green, so it is nothing to Yun Xiaohan.
Attraction.
Yun Xiaohan has not downloaded another dungeon since the Dark River Shipyard dungeon. However, there is actually no shortage of other small dungeons. However, if you want to open these dungeons, you need to complete some prerequisite tasks, and these prerequisite tasks need to be in this area.
Only when you have a certain reputation and reach a certain level of friendship with the relevant NPC can you receive it.
If you want to achieve the above conditions, you will obviously need to waste a lot of time completing related tasks, but the rewards will be limited.
The most likely situation is: Yun Xiaohan spends 2 or 3 hours a day doing tasks, gaining favor, and doing preparatory work. When he spends several days completing the tasks and can enter the dungeon, he finds that
His equipment can no longer keep up with his level.
This is completely meaningless. It is better to just fight monsters and get equipment. The most important thing is that Yun Xiaohan’s current equipment and economy are not bad. He wastes a lot of time to get equipment to get dungeons, and even loses practice due to lack of sleep time.
The loss in stage efficiency is too much to gain.
The biggest difference between top players like Yun Xiaohan and ordinary players is that they can use their time more rationally. Time is absolutely fair to any player. No one can spend an extra hour a day than others.
, how to allocate and utilize time more effectively is the biggest dividing line between ordinary RPG online game players and high-level RPG online game players.
For most ordinary players, their time utilization is very low. They waste a lot of time every day looking for team formation, chatting nonsense, and moving inefficiently. You can often see them spending a lot of time running from one area to another.
Another area is just for completing a task or participating in a copy.
They have no clear purpose and rarely consider whether the action is efficient and beneficial to themselves. They impulsively try to do something just because of a suggestion from a friend or some relevant information on the Internet, but because they have not done anything
Prepare in advance and often encounter various difficulties and obstacles when doing things. It takes several times the time to barely achieve the goal, or it is simply useless.
To give a very simple example, a player will run over excitedly because he saw on the forum that a new copy suddenly appeared somewhere, and it will produce some good equipment. It may take a long time to run along the way.
, I ran to the place only to find that the dungeon still required prerequisite tasks, and then I spent several hours doing the prerequisite tasks.
Now that you can download dungeons, it takes a lot of time to form a team. The core professions in each dungeon are difficult to find. Even if you can find people, they are all wild teammates. You can imagine the efficiency of dungeons in this kind of team. Repeated team destruction
will appear many times.
Halfway through the grind, when I was communicating with my teammates, I discovered that I still had a lot of related tasks that I hadn’t taken yet.
After they spent several hours completing the dungeon, the player had to go around to find relevant dungeon tasks to receive. After all the tasks were completed, he would then find someone to download the dungeon, and then form a wild team to form various groups again.
Damn it, precious time was wasted silently.
This went smoothly, at least the dungeon was cleared, but more often than not, the dungeon would stop playing halfway through, and the team would tragically break up halfway through.
What would Yun Xiaohan do in his place?
He will first analyze the relevant information and compare the benefits that can be obtained from playing this copy with the time required to see if it is cost-effective. If he feels that there is sufficient return and there is no other way to obtain higher returns, he will
Consider getting this copy.
Then he will go online to search for relevant strategies and a list of related tasks. If he cannot find a suitable strategy, he will use his reputation to carefully ask the players who have cleared the copy.
This kind of thing only requires voice inquiry, which will not waste any time. At most, it will distract some energy.
Then he will find his teammates in advance and ask them to do preparatory tasks and find dungeon tasks to pick up.
Although Yun Xiaohan will provide relevant strategies and task lists, these teammates have helped him go through the dungeon preparation process several times, and he will be familiar with it when he goes to do the relevant preparations.
Even if there is something unclear, several teammates have just finished the preparation work and are still very impressed. They can provide him with various help immediately, and even take him to do it directly to save time.
Therefore, Yun Xiaohan only needs to complete the relevant preparations in a very short time compared to other players, and his teammates have been found in advance, so there is no need to look for a team at all.
A team that is familiar with each other and has guaranteed strength and that kind of wild team are completely different concepts.
Moreover, for this relatively fixed team, the team configuration is chosen by Yun Xiaohan himself. He will consider the issue of item distribution in advance and will not choose players who conflict with his equipment requirements.
There won't be too many disputes when you want the item, and you don't have to throw dice with your luck.
Even if nothing comes out at once, as you become more familiar with the dungeon, you will become more and more efficient in conquering the dungeon.
In the end, Yun Xiaohan could get the equipment he wanted in a fraction or even a dozen times of the time of an ordinary player without being frustrated.
Only players who have formed a wild team will understand that there will never be a shortage of weirdos and noobs in online games. They are always more irritating, not the most irritating. What's more, in a game with a high degree of freedom like "Decision"
In the game, because the skill system is completely created by the players themselves, all kinds of weird things emerge in endlessly.
After forming a shield battle, I found that he had no provocative skills at all, and when forming a priest, he had few healing skills at all. There were too many different professions that were trying to cheat others.
The player's occupation and appearance cannot explain anything at all in "Decision". It is normal for a player to have a small buckler hanging on his back, but his occupation is a thief, and it is not surprising that a warrior with a staff appears.
Weird. Of course, it’s not something you can discuss until you form a team and go down the pit.
So now players are very knowledgeable when looking for teams to download dungeons. They don’t look at occupations at all. They only ask about relevant skills and report various main data. Otherwise, they won’t let you play at all. Sometimes they even have to form a team or compete against each other to try it out.
Skill.
Therefore, many players will be discriminated against when teaming up to play dungeons. Some players who lack survivability, long-range output capabilities, and the ability to control hatred are even more unpopular. No one wants to play dungeons at all, but players do this.
It’s understandable, everyone is really scared of being tricked.