Perhaps due to the automatic inclusion in the pack, all three drops can be used by Yun Xiaohan himself.
Level 33 blue plate helmet, 45 strength, 45 constitution.
[Sharp Claw Sword]: Level 33 purple excellent one-handed sword, 45 strength, 45 constitution. There is a 5% chance of having an armor-piercing special effect when attacking. This attack ignores the enemy's physical defense.
[Physical Essence Extraordinary Growth]: A rare level general skill with no level, which can only be learned in the level 3 or above general skill slot. Learning this skill is equivalent to learning [Physical Attribute Growth] and [Mental Attribute Growth] of the same level at the same time, and
The physical attributes and mental attributes are permanently improved by 10%.
This skill only counts as an attribute growth skill. Players can also learn 2 attribute growth skills at this level.
Extraordinary growth skills can only be learned once every 2 levels, and extraordinary growth skills with the same name cannot be learned again. Players cannot learn this skill using low-level general skill slots lower than the current level.
The attributes of the helmet can only be said to be average, but considering that the helmet is difficult to get out, it is still very good.
[Sharp Claw Sword] is more satisfying to Yun Xiaohan. Although the 5% armor-breaking special effect is a bit lower, it is much more practical than the special effect of [Baron Poudral's Saber].
The latter's special effect, when the sword is not in an attack posture, has a 25% chance of parrying melee physical attacks from ordinary weapons and causing the opponent to freeze for 0.5 seconds. Although it looks beautiful, it is not used most of the time.
Normally, only players and humanoid NPCs would use ordinary weapons, but when facing these two, Yun Xiaohan was often in full attack mode and did not defend much.
When fighting monsters with high combat power levels that need to be defended, the opponent often uses their own natural weapons such as claws and teeth. This blocking effect cannot be said to be bad, but the limitations are still too great.
[Physical Essence Extraordinary Growth] This skill is not unfamiliar to Yun Xiaohan. It is the same extraordinary growth skill as the [Strength and Body Extraordinary Growth] he learned before, but because [Strength and Body Extraordinary Growth] was only learned at level 25
, so this skill cannot be learned again until level 40-49, which is level 5.
Yun Xiaohan replaced both pieces of equipment, and the replaced equipment can be used by Garibaldi. He is not far away from level 31. He will need to do a second-level mission by then, and he needs to strengthen his equipment.
After leaving the battlefield space, Yun Xiaohan immediately used the mysterious sapphire to teleport to Liya to deliver the plot mission.
Liya was very surprised that Yun Xiaohan completed the task so quickly. She repeatedly praised Yun Xiaohan for his outstanding abilities.
It is naturally very satisfying to be praised by a super beauty, but what makes Yun Xiaohan feel even more comfortable is the reward after completing the plot tasks in this stage:
"The player overcompleted the task and the total time did not exceed 12 hours. He received double the task reward and the player received 10,000 merit points."
Yun Xiaohan's meritorious service was like a triple jump. It suddenly reached 36,600 points. It originally required 50,000 points of meritorious service. The seemingly distant viscount title suddenly seemed within reach.
After completing the plot tasks in this stage, Liya once again reiterated that as long as Yun Xiaohan is promoted to Viscount, she will reward him with the only city on Corsica - "City of Bastia", although this is just a city that has just reached the level of Viscount.
It’s a super small city on the city line, but it’s perfect for Yun Xiaohan.
In addition, Liya said that she would contact Balgruuf as soon as possible and make preparations to launch an attack on the Business Alliance as soon as possible.
Speaking of attacking the business alliance, in fact, now players can also pass through the compromised battlefield and then spontaneously attack the territory of the business alliance.
This may seem like a good opportunity to grab territory, but in fact it's not the case at all.
First, in this kind of daily map attack, players cannot take servants or retinues out of the area affected by the military station. Now the real ownership of the soldiers still belongs to the country. They can only wait for the player to rise to the rank of viscount or above to report to the country.
Pay a hefty fee to convert soldiers into private soldiers. Only then can they operate outside the area affected by the military station.
But after being converted into a private soldier, the salary of the private soldier will be completely borne by the player, instead of only needing to cover food expenses like before.
Private soldiers fight in daily maps, and players fighting monsters with them are not like being in the battlefield. They will also be punished by team experience, but the penalty is only half of the player's team, but because the combat effectiveness of private soldiers is far inferior
Players, in fact, are still far inferior to players who play alone in terms of experience.
However, private soldiers will not compete with players for drops, so it is more cost-effective from the perspective of purely hunting things.
Back to the topic, players cannot lead troops to attack enemy territory before turning into private soldiers.
Second, when fighting on daily maps, 3% of experience will be lost if the player dies. Although the level will not be lost, it does not mean that the player can attack the enemy's territory at a stuck level. The experience of the current level can become a negative value.
Therefore, it is impossible for players to continue to be as fearless as in story battles and battlefields. After all, where the losses are, players will also have a lot of worries.
Third, the AI of NPCs on daily maps is relatively high. When a village is attacked, its lord and colleagues in other vassal systems will come to support it, so even a small village is not that easy to attack.
Moreover, the AI and combat effectiveness of ordinary NPCs will be greatly improved, and it will be more difficult to attack villages. Various defensive equipment will appear. The most important thing is that the defender will convert defensive soldiers according to the population of the territory. Although these soldiers can only
When defending, you cannot leave the village, but they will appear constantly. It usually takes 5 deaths to reduce the population by one.
Therefore, unless the town is captured in one go, it will be dragged into a long battle. Once it becomes a long battle, the defender's reinforcements will soon arrive.
Fourth, the troop lines in the battlefield are free, but the troop lines on the daily map are not. Players need to provide money or material supplies to the troop points before the troop dispatch points can dispatch troops.
You can use daily coins or commercial coins, but it is much more cost-effective to use commercial coins, and it is more cost-effective if players exchange commercial coins for regular supplies such as food and then supply them to give troop points.
In addition, players can also provide conventional equipment for troop dispatch points to improve the combat effectiveness of soldiers. Conventional equipment is not the equipment used by players, but standard equipment that is relatively cheap and can be wholesaled in large quantities from NPCs.
In other words, players need to spend their own money to provide logistical support in order to obtain support from the military line, otherwise they have to use their own lives to accumulate it.
In terms of logistics support, merchant players naturally have an advantage. Not only can they transport more materials and buy cheaper goods, they can also produce related conventional materials themselves.
Finally, every village and town is a troop dispatching point, and the defending players can buy troop lines here.
Contribution will also be calculated when providing logistical support, and the contribution made by the military line will be converted into the contribution of the player who bought the military line according to a certain proportion. (To be continued.)
PS: I just got home in the afternoon. I drove hundreds of kilometers on the highway. I’m so tired. I’ll go take a nap first.