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Chapter 418 Allied Forces Attack Merchant Alliance Plot 5

The wall of Gloya City is not high, just over 3 meters. If a player falls from a height of 2 meters, he should not lose blood at all. However, if he falls while climbing a ladder, he will definitely lose blood.

, and the amount of blood lost is quite a lot, usually about 20%. If you fall from a higher height, you will lose more blood.

Climbing a ladder is not an easy task. Although the attacking player cannot use skills during the ladder climbing process, he can still avoid the defender's long-range attacks, thrown stones or debris, and even enemies by moving left and right in a limited space.

A player on your side who falls can also use the player on your side above to provide cover for you, so there is still some skill involved.

The defender's attacks hitting the player climbing the ladder will continuously accumulate the knockdown bar, which will naturally decrease at a slow speed. Once the knockdown bar is full or the player is hit by a hard control that lasts for more than 1 second, the player climbing the ladder will

will be knocked down from the ladder by the defender.

Due to a lack of relevant experience, Empire players had a very difficult time climbing ladders to siege cities. Players kept falling off the ladders, and the double-legged ladders were often pushed over.

Of course, the performance of the merchant alliance players as defenders is not particularly good, but they do not need to climb ladders, they only need to stand on the city wall to attack. The difficulties they face are much smaller than those of the attackers, so their performance will naturally be good.

many.

More importantly, there are only about 3,000 merchant alliance players on the east gate city wall, but there are more than 9,000 merchant alliance NPCs. The NPCs performed much better than the players in the city defense battle. They all knew what they should do, and

It is very organized and well coordinated. Coupled with the command of senior NPCs from the merchant alliance, the results achieved far exceed those of merchant alliance players.

The most obvious manifestation is that no empire players can climb up the wall sections defended by NPCs. Only the wall sections defended by merchant alliance players can occasionally be climbed by empire players.

It's a pity that it's useless to climb up. There are too many enemies. As soon as you climb up, you will be instantly killed.

The siege launched by the player lasted for a while, but it can be said that it was ineffective. It was completely one-sided and massacred, and the defenders suffered very few casualties.

After careful observation, Yun Xiaohan finally discovered the reason. The difficulty in climbing and attacking the city was partly due to the failure, but the more important reason was that the attacker's long-range attacks did not have the desired effect.

In an independent space, although the upward attack from below the city to the top of the city has to be discounted, it can still have 70 to 80% attack effect. However, in a regular map, the player's upward attack must be greatly reduced.

The first is the range. The defender's range has been lengthened, but the attacker's range has been shortened due to upward attacks. Many skills and long-range attacks appear to be within the attack range, but in fact they end before they hit the target location.

The second is the damage effect. A considerable part of the upward attack is blocked by the city wall, and the actual damage caused by long-range attacks is greatly reduced. Taking long-range attacks with bows and arrows as an example, attacks with projectile attack trajectories can still have a certain effect.

The damage of straight-line attacks is very low. This is especially true for spell skills. Those that directly attack people are better. Spells that directly place the attack range at the enemy's feet can be said to be completely ineffective. They must be those with an attack trajectory.

Spells can do damage.

Finally, there is the issue of aiming. Many players' attacks are clearly aimed at the people on the city wall, but the attack hits the city wall. Yun Xiaohan also spent a lot of brains to guess the reason. It turns out that in conventional warfare, players need to calculate the height difference by themselves.

The resulting aiming error means that players have to calculate the flight trajectory of long-range attacks by themselves, and players need to consider gravity and flight duration.

To put it simply, the player needs to aim above the attack target to hit the target, and cannot directly aim at the person. The specific amount of height to be raised needs to be calculated by the player himself.

It is very troublesome for the attacker to attack from above, and the Empire players are inexperienced. Naturally, they cannot cause any damage to the defenders, so they cannot provide fire cover for the ladder players, and the defenders can attack without restraint.

The long-range attacks of the defenders are all from a high position, and there are no city walls to block them, so it is much easier to fight. Moreover, the performance of NPCs in regular siege battles is much better than that of players. Without the participation of the imperial NPC coalition forces

, it is not surprising that the defender gained an overwhelming advantage.

The six major guilds fought for a while, but found that their side had made no progress and suffered huge casualties. Although it is normal for players to die, they still lose 3% of their experience. If the sacrifice can be exchanged for victory, it is acceptable, but unnecessary sacrifice is

No one could bear it, so several guilds ordered their members to retreat.

However, the battlefield judgment ability, reaction speed, and decision-making level of the players commanded by the six guilds are also different. Those who run first will definitely have an advantage, and those who run last will naturally suffer greater losses, so no guild will remind other guilds.

, they all pull it off first and then remind other guilds.

Storm Temple was the first guild to evacuate, Doomsday Roar Guild was the second guild, Ethereal Palace was the third guild, Dawn Guild was the fourth guild, Dragon Song Guild was slower to respond, the second to last retreated, and the slowest one was

It's a brotherhood.

The six guilds ran away. Those players who followed them found that everyone around them had run away, so they naturally followed them down. However, there were always some people who reacted slowly and were left behind.

Being left behind at this time would naturally not have any good consequences, and most of them were harvested by the defenders.

As soon as the six guilds retreated, they began to blame each other, scolding each other for running away early and not notifying their partners. The Dragon Song Guild and the Brothers Alliance, which were lagging behind, complained even more because they had suffered relatively heavy losses.

Especially the Dragon Song Guild and Dragon Song Cangqiong. When did they suffer such a loss? They felt that they had been betrayed and were very angry. They fell out on the spot.

The initiators of this guild connection were the Storm Temple and the Dragon Roar Guild. The Storm Temple was the first to run away, suffering the least losses and receiving the most criticism. The Dragon Roar Guild was also the initiator, although it also suffered a lot due to the poor attack.

I complained, but because I evacuated late, the situation was much better than that of Stormwind Temple.

But Longyin Cangqiong was young after all, and he was too smooth, and he started to have random attacks when his brain got hot. Although he didn't use many swear words, his speech was too impulsive. Longyin Cangqiong could have stood with other guilds to attack the Storm Temple.

As a result, Storm Temple had not started to criticize other guilds, but he started to criticize people without thinking. As long as someone said something to him, he would retaliate ten times. He also brought other guilds who did not say anything about him, but instead shared the pressure on Storm Temple.

.

While these six large guilds were quarreling with each other, other small guilds and individual guilds who followed to attack the city also became angry, and collectively began to denounce these six guilds, saying that they betrayed their teammates and forced themselves on them without any brains.

People's hearts are like this. It's obvious that they take the initiative to take advantage. Once things don't go their way, they start to make excuses and shirk responsibility.


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