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Chapter 421 Allied Forces Attack Merchant Alliance Plot 8

PS: The number of long-range troops in the previous chapter has been revised. The long-range troops in the coalition army are less than half of the total number, changed to less than one-third.

Under the cover of the excellent long-range attacks of the long-range troops, the process of climbing the city wall by the vanguard troops was much easier than that of the players, and the NPCs were also far more skilled in climbing the city walls than the players. Soon, NPCs climbed up the city walls.

Although there were not many coalition NPCs on the city wall, the situation was finally opened up.

Just when Yun Xiaohan thought that the situation was going to develop in his own favor, the battle situation fell into a stalemate.

After Yun Xiaohan observed carefully for a while, he finally discovered the reason.

At present, those who climb the wall are basically melee NPCs, while the healing NPCs basically stay under the wall. Without treatment, they lack endurance.

The defenders' counterattack was also very fierce. Although they were attacked several times by the coalition's long-range troops and the city walls were much sparse, the actual casualties were not as many as seen. Many defenders retreated on their own initiative.

When the coalition NPCs attacked the city wall, the defenders under the wall had already switched defenses.

After the avant-garde troops climbed onto the wall, it also caused trouble for the coalition's long-range troops to attack. Yun Xiaohan found that at least more than 1/3 of the long-range troops had stopped attacking. He didn't know the reason at first, but after careful observation later

Only then did we discover that the attacks from long-range troops would accidentally damage friendly troops who had already climbed onto the wall.

Yun Xiaohan was shocked at first. Then he recalled the progress of the previous war, and then checked the battle records. Only then did he realize that it was very common for friendly troops to be accidentally injured in the previous battles. It was just that there were too many people and the battle situation was too chaotic.

, some skills ignore the enemy and ourselves, and he himself is a melee professional, so he didn't discover it early because he didn't do much.

The same is true for the players in the team. There are too many people, and the battle information is scrolling down the screen. They are all busy fighting. Who will carefully read the battle records one by one? It is impossible to find the person who lost blood after being hit by a long-range skill.

Whoever hit it, and which direction the skill came from, most likely thought it was the enemy.

Even if someone occasionally sees a battle record in which he was accidentally injured by a friendly force, the battle record will only show that he was accidentally injured by someone, and will not show the specific skills. Players who were accidentally injured must think that the friendly force is using skills that ignore the enemy. Besides,

, with so many players, how many IDs of friendly forces can a player who was accidentally injured remember? If he only looked at the ID, he would not be able to tell whether the player who hit him was a friendly force or an enemy.

It is for these reasons that no one realized that the war mode on the regular map has changed after fighting for such a long time. In addition to directly hitting the target without an attack trajectory, or skills with automatic tracking functions, other attack skills and normal attacks

In conventional warfare, friendly troops will be accidentally injured. Regardless of whether this skill has the attribute of ignoring the enemy or ourselves, in conventional warfare, it will ignore the enemy or ourselves.

Therefore, after the vanguard troops climb the wall, some of the farther back long-range troops cannot continue to attack, otherwise it will be easy to accidentally injure the troops on the wall.

Under such circumstances, it is normal for the vanguard troops who scaled the city wall to make slow progress.

Yun Xiaohan observed for a while and found that although the situation was very stalemate, the number of coalition NPCs on the city wall was still slowly increasing, but the increase was very slow.

After these NPCs boarded the city, they had no military formation or coordination to speak of, and they could not enjoy treatment. They could only rely on their personal combat power. Although the personal combat power of ordinary soldiers in the coalition was much higher than that of the defenders, they were not strong enough to fight against each other in a pair.

To the extent that we can still win, we just need to persist as much as possible and gain time and space for the follow-up vanguard troops to ascend the city.

Yun Xiaohan looked at it and suddenly thought of a problem. Although the players did poorly at the stage of climbing the city, they will have a great advantage after climbing the city wall. Players are better than NPCs in terms of personal combat power and battlefield response methods.

It is much stronger, but the military formation coordination is poor, but the battle on the city wall does not require any military formation coordination.

Moreover, many players have certain self-recovery abilities and can last longer. Players who take the stealth route can also come in handy. Although there may be NPCs in the defenders who can see through stealth, there cannot be too many.

There will be room for performance.

Even if stealth is not possible, players can still use displacement skills to rush into the long-range defenders and burst out for a round, or to replace two or three enemies with thin skin or low health.

All in all, the more skills a player has, the more tactics he can use, and more changes can be made, which is very suitable for breaking the deadlock after ascending the city.

However, Yun Xiaohan also knows that although this idea is good, it is difficult to implement because it requires players to sacrifice their lives. After all, death requires a loss of experience. It is basically impossible to resurrect a priest if you die on the city wall. It is obviously a life-threatening job.

Let the players do it, and the players will still have some concerns.

Yun Xiaohan thought for a while and decided to give it a try. Since he was carrying the rally flag, he would definitely not be able to go up, so he would have to find volunteers.

Yun Xiaohan first talked to the team and asked if anyone volunteered to rush for a wave. It was 80% fatal. Even if you ran out of blood, you couldn't retreat, and you couldn't take the initiative to jump under the city. Jumping would be equivalent to giving up space to the defenders.

You may not be able to survive if you jump off the city wall. You will definitely lose a lot of blood by jumping off the city wall, and you will also hit friendly troops.

There were quite a lot of enthusiastic guys in the team, and more than 200 players immediately came forward and expressed their willingness to compete once. Yun Xiaohan reorganized the next group for them, and then asked Luo Yang Gaoxuan to take them to compete for a round.

It took some time for this group of people to squeeze through the NPC coalition's military formation to the front. Fortunately, the NPC coalition's position still left a certain amount of space, otherwise they would not be able to squeeze through.

Naturally, they were inevitably attacked from a distance by the defenders as they moved forward. However, at this time, the defenders' main energy had been transferred to fighting the troops ascending the city. The attacks on the imperial troops outside the city were relatively reduced. Plus, they were lucky.

, was not attacked by any major attack, nor was it hit by crossbows. Without anyone dying, the group of people arrived at the city smoothly.

After they arrived at the city, they started to jump in line and prepare to climb the wall. Although the NPC ladder truck players cannot directly control it, they can use it after the ladder is set up.

This group of people pushed and shoved and found every opportunity to get into the team that climbed into the city. However, there were too many NPCs queuing up on the ladder, and there were also a few other players, so most of this group of players still chose

Climb the two-legged ladder to the city.

Of course, they also have a bias when choosing a two-legged ladder. They often choose a two-legged ladder that has opened a breach in the city wall. In this way, at least they will not be pushed down by the defenders during the climb, and the ladder will not be affected.

The impact will also be less.


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