After many attempts, Yun Xiaohan and the others found that the only countermeasure was to use a long displacement skill to increase the distance during the fourth or fifth ejection. As long as the boomerang's ejection distance limit could be exceeded, the boomerang would be interrupted.
Attack and return to the BOSS.
However, the long displacement skill requires at least a displacement of 30 yards or more to be considered good. This kind of long displacement skill is relatively rare. Not every player has the long displacement skill, and the CD time is relatively long. It is only used to dodge the power mark. In fact,
It's a bit overkill.
A player's long-displacement skill usually has a CD time of several minutes, but what about the boomerang? The CD time is only 6 seconds. If the time from when the boomerang is thrown to when it returns to the BOSS's hand is not counted in the CD time, the grid will not count.
Grijas can keep the boomerang flying in the air all the time. But even so, Grijas can only use the boomerang once every 10-15 seconds.
Take Yun Xiaohan as an example. He has a [Lonely Charge] that has a long displacement. The [Flashdance] skill that comes with [Flashdance Giant Shield] has a displacement distance of only 25 yards. He uses [Lonely Charge] to dodge back to the power mark.
Unless Yun Xiaohan is mentally retarded, he would do this.
As time passes, the BOSS's damage is getting higher and higher. Originally, Yixiaozui could only be hit by 5% of his health by returning the power mark, but now he can hit 15% of his health. The damage of basic attacks and large crossbows has also increased a lot.
.
What's even more terrible is that, except for a period of time in the past, you have been using healing skills very frequently since I gave you pure milk. Moreover, treating Yun Xiaohan and giving occupational therapy to Bosui are two different things. The defense is too different, and the amount of treatment required is naturally different.
There are too many. After such a long period of tossing, even though I have drank three bottles of blue milk, his mana is still about to bottom out.
The players were almost unable to bear it anymore, and at this moment Grijas' health volume had only lost 30%.
After about 30 seconds, the pure milk blue is empty for you. In fact, even if he still has mana, he can't withstand it anymore. The BOSS's damage is getting higher and higher, and his treatment can no longer keep up with the blood loss speed.
Once the nurse ran out of mana, there was no need to fight the boss battle. Soon five teammates died one after another, leaving only Yun Xiaohan.
Without his teammates, the BOSS could only challenge Yun Xiaohan in a one-on-one battle. Instead, his actions were more regular. Although he could move, he would not frequently jump around, adjust his position, and change his attack targets. Instead, Yun Xiaohan took advantage of the BOSS's opportunity to regain his strength.
Beat the BOSS several times.
The BOSS will take the initiative to pick up the boomerang when it returns. Although it will still move, the movement trajectory is much easier to judge, and when there is only one player, Yun Xiaohan, the position of the boomerang cannot be away from Yun.
Xiaohan is too far away, and during the process of accepting bids, the BOSS cannot lean over, so you can just click on the BOSS.
It's a pity that Yun Xiaohan can use long-range locking skills such as [Lightning Strike] and [Lightning Ball] to defeat the BOSS. If he wants to use [Lonely Charge] and [Provocation Rope] to control the BOSS, then Gerry
Haas will jump away immediately. Even if the time to retrieve the power mark is extended, he will not let himself be hit by the control skill.
Faced with this situation, Yun Xiaohan had no choice. Since the nanny was gone, he would definitely not be able to defeat the BOSS, so he could only practice his skills.
Yun Xiaohan struggled with the BOSS alone for a while, and knocked out 14% of Grijas' health, and finally died. In the process, he triggered a turtle shell effect, which increased by 20% in 10 seconds.
The comprehensive physical defense worked to some extent, allowing Yun Xiaohan to hit Grijas with 1% to 2% more health.
After the group was destroyed, everyone was resurrected in the eighth level BOSS room. Yun Xiaohan did not take everyone to fight Grihas again, but saved and exited the dungeon.
He knew very well that with the current lineup, no matter how many times he fought, he would not be able to pass the ninth level. After playing for more than 8 minutes, he did not lose half of the BOSS's HP. This BOSS was obviously getting stronger as he progressed.
no chance.
There is no need to try skills. Grihas is strong in his high AI, flexible movement, no hatred mechanism, and boomerang skills. Even if he has multiple skills, the difference will not be too big. There is no need to test.
.
Yun Xiaohan estimated that the ninth level would be stuck for a while again. He didn't get any drops today, and he felt a little unmotivated for a while.
He looked at the time and saw that it was already 20:50. It was already getting late, but he could play the match again today. Last time he participated in the match on the 19th, and today is the 22nd. It has been 3 days, so he started the match match.
.
Nowadays, there are many players with the title of baron. Although they are all palace barons, they are already qualified to participate in the competition. Yun Xiaohan only waited for 3 minutes before the matching was completed.
This time, the people on Yun Xiaohan's side were all Empire players, while those on the opposite side were 4 Merchant Alliance players and 2 Northern Kingdom players.
There is nothing to say about the match. Everyone is 6V6. The seemingly fair number ratio is absolutely unfair to Yun Xiaohan’s enemies. Yun Xiaohan’s personal advantage is too great. The role of one meat in a team battle is huge.
of.
Yun Xiaohan took advantage of his experience and took 8 kills in the early laning stage. He also showed great power in the team battle. At the end of the battle, he ended the match with a record of 33:0:18. Because it was a fully-staffed match, he
He performed extremely well again, and this time he got even more merit points, earning a total of 932 points of military merit.
It was already 21:30 after the match. Yun Xiaohan teleported to the village of Ajaccio and went offline to sleep in the lord's mansion. Perhaps it was because Bastia City had never had an official lord before, and the upgrade of the territory had nothing to do with the lord's mansion.
Unrelated, the lord's mansion in Bastia City is still level 1, so Yun Xiaohan would naturally not choose to rest there.
At 1:30 on January 23, Yun Xiaohan went online and started leveling.
After going online, Yun Xiaohan saw a piece of personal plot information: "Seeing that the Empire captured the Gloya City area, the Officine Council was very happy that the Empire shifted its attention to the Business Alliance again, and they decided to continue to sit back and watch.
Fight and strengthen trade with the empire and the merchant alliance in order to gain more benefits.
The Business Alliance is determined to recapture the Gloya City area before the 28th. During this period, empire players who go to the Gloya City area to participate in the battle will receive 200% of the merit and regional reputation, and will only lose 1.5% of the current level experience if they die. (
Please note that merchant alliance players also have similar rewards)
The emperor was very satisfied with the capture of the Gloya City area. Considering the tight war situation in the north of the empire, the emperor recalled part of the reinforcements to support Snowman City. The original 80,000 reinforcements were reduced to 30,000. The reinforcements will arrive on February 1st.
To Snowman City.
The recalled 50,000 people will join another 100,000 troops to support the northern front.
Note: Depending on the player's title, camp status, relationship with important NPCs, and role in plot development, the personal plot information that players see varies in terms of detail, scope, reliability, etc.