Don't wait, it will be very late, let's see tomorrow.
For the anti-theft chapter, if you unfortunately click on it, please take it off the shelf and put it on the shelf again. There will be no repeated charges. If you are a book lover in the bookstore, please go to the starting point. Sorry for the trouble.
"Decision" is different from past online games. The attack skills in the game are distinguished by hit difficulty and can be divided into three levels:
Non-pointing skills require players to aim by themselves. Whether they hit or not depends on the player's prediction ability and aiming level.
Pointing skills do not require the player to aim. As long as the target is selected, the skill will automatically calibrate the attack trajectory. Normal movement and short-distance displacement cannot be avoided, but the attacked target can be avoided through medium and long-distance movement.
You can also avoid the skill by running out of the skill range.
Lock-on skills are completely impossible to dodge. As long as the skill is released, no matter how far the target runs, the skill will follow it.
The current level 39 Yun Xiaohan's strength is permanently increased by 95%, and his physical constitution is permanently increased by 65%.
The maximum health value is increased by 20%, the health recovery speed is increased by 30%, the physical damage resistance is increased by 5%, and the knockdown, knockback, knockback, and stun resistance are increased by 15%.
And this is the permanent attribute increase provided by skills, not including the attribute increase provided by equipment.
However, the permanent attribute increase provided by skills does not include equipment attributes, while the attribute increase provided by equipment and the attribute increase BUFF provided by active skills usually include equipment attributes.
Skill 31: [Tall]: Level 4 professional skill, passive. The player's strength and physical attributes are permanently improved by 5%, and the physique is increased by half a level. Warrior and knight professions can be learned.
Skill 32: [Rope of Provocation]: Level 4 rare professional skill, instant cast, prerequisite for learning: having both endurance and mana slots, [Shield Mastery], and having more than 2 active provocation skills.
A pointing skill (which locks on the target), throws a magic rope, forcibly pulls an enemy within 40 yards to you and provokes it. The provoked target will completely lose control within 4 seconds and continue to attack with normal attacks.
Skill user. Skill cooldown time is 24 seconds.
When the target mage has a magic shield effect, he will be immune to the drag effect, but will still lose control for 2 seconds.
Skill 33: [Perfect Spellcasting Gesture Construction]: Legendary professional skill, no limit to learning level, prerequisites for learning: have both endurance bar and mana bar, already have 2 rare skills, and at least one of them is the chosen skill.
, with at least 25 legendary points, learning this skill will consume 10 legendary points.
(The main way to obtain legend is to win a plot battle and make the battle story become the evolution history of the game. Legend will be awarded based on the player's participation and performance. Very few tasks may also award legend.)
After learning this skill, players can use perfect gestures to cast spells. Even if they are wearing heavy armor or plate armor or being attacked, their movements will not deform. The success rate of spell casting is increased by 25%, and the probability of interrupted spell casting is reduced by 25%.
The power of spells is increased by 20%, and the effect of BUFF skills is increased by 5% (increased directly in percentage).
This skill is a bound skill and cannot be traded. Please note that after acquiring this skill, you must learn it within 30 days, otherwise the skill will be withdrawn by the system and the time will start from 0 o'clock tomorrow.
Skill 34: [Hegemony]: Level 4 rare universal skill, instantaneous. Pre-requisites for learning: warrior profession, physical attributes increased by more than 30%, at least one defensive active skill, and at least one self-recovery active skill.
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Removes all control effects on the user (excluding continuous blood loss effects such as poison and bleeding, nor effects that reduce defense or attack), is immune to any restrictive skills for a duration of 6 seconds, and is obtained within 2 seconds
50% additional movement speed. During the duration of the skill, the player's physical output is increased by 25% (including equipment).
Cooling time is 5 minutes.
Skill 35: [Excellent Power Growth]: A universal skill without level, which can only be learned in the general skill slot of level 3 or above. Learning this skill is equivalent to learning [Strength Attribute Growth] of the same level, and increases the strength attribute by 10%.
Additional permanent boost.
The skill with the same name can no longer be learned. The [Strength Attribute Growth] skill of this level cannot be learned anymore. Players can only learn two more attribute growth skills in this level.
Skill 36: [Wind Spirit Riding Thrust]: Level 4 rare professional skill, riding skill, instant cast, learning prerequisites: having both endurance and mana slots, and 3 active air skills.
Summons the wind spirit to possess it, and the riding speed is increased by 60%. The skill user is temporarily regarded as having no body, and ignores all obstacles during movement, but can still cause charge damage based on the sprint distance, and the charge damage is increased by 30%, but
After passing through a target, the sprint distance is recalculated using the target as the starting point.
In the wind spirit state, it is immune to all deceleration effects, increases resistance to control skills by 50%, and reduces damage received by 25%. However, in this state, players must continue to ride at high speed, and skill users can only perform steering operations and cannot
Slow down and perform other riding actions, but you can use a few skills in the wind spirit state. The damage caused by the skills to the enemy is also reduced by 25%. The skill duration is 30 seconds, and the skill cooldown time is 3 minutes.
In the wind spirit state, it is immune to all deceleration effects, increases resistance to control skills by 50%, and reduces damage received by 25%. However, in this state, players must continue to ride at high speed, and skill users can only perform steering operations and cannot
Slow down and perform other riding actions, such as prancing horse, but a few skills can still be used in the wind spirit state, but the damage caused by such skills to the enemy is also reduced by 25%.
The skill duration is 30 seconds and the skill cooling time is 3 minutes.
Players who have played "Mount and Blade" know how difficult it is to use this skill well. Only through countless exercises and a strong sense of rhythm can the effect of this skill be exerted.
However, Yun Xiaohan is relatively confident. He has been exposed to several online games with "mounting and slashing" mode before, and he is also very talented in rhythm. As long as he spends a period of practice, he should be able to adapt to this skill, but in order to truly
Making good use of it requires a lot of time and effort.
Skill 37: [Level 4 physical attribute growth]
Skill 38: [Level 4 spiritual attribute growth]
Skill 39: [Sub-Giant Body]: Legend-level universal skills, blood-related skills, no limit to learning level.
Prerequisites for learning: permanent increase in strength attribute by more than 50%, permanent increase in physical attribute by more than 40%, physical size of 2 or more, already possessing 2 rare skills, and at least one of them is a chosen skill, and possessing at least 25 legendary points
Speed, learning this skill will consume 10 legendary points.
After learning this skill, the player's strength attribute will be permanently increased by 20%, and the player's physical attribute will be permanently increased by 20%.
The maximum health value is increased by 20%, the health recovery speed is increased by 30%, the physical damage resistance is increased by 5%, and the knockdown, knockback, knockback, and stun resistance are increased by 15%.
The body size increases by one size. (To be continued.)