PS: There is a clerical error in the front. Bottom Attack is an agility skill, and the damage caused is related to agility, not strength. In addition, the mount does not depend on the owner's experience, and it gets extra experience.
Although Yun Xiaohan can trade the drops to other teammates after picking them up, according to the hidden drop rules of "Decision" - whichever player has a higher combat contribution will have a higher probability of getting the drops that this player needs.
, if Yun Xiaohan wins in a duel, all contributions to the battle will be his alone, and 80% of the items dropped by the BOSS will be used by him, so how can his teammates share the points? They also want to lose face.
In addition, there are some drops that are picked up and bound. Once picked up, they cannot be traded again. This is true for most high-quality sets, but there are only a few such as Gamorra sets and Sally sets. These sets can even be regarded as
This is a basic benefit provided by the official to allow players to successfully conquer the first stage of the world. If you think about it, it will definitely be easier to collect the sets if you can exchange them than to buy them one by one.
What's even worse is that because they are not in the BOSS room, teammates cannot see the specific drop and pickup information. Only Yun Xiaohan knows what happened, and there is no way to explain it clearly. One person can easily offend others if he doesn't get it right.
Xiao Han spent a huge amount of money on the territory, and there was no shortage of one or two drops. Most of the people who cooperated were the backbone of his own guild. This was completely outweighed by the gain.
Of course, because there is no contribution, teammates may also give up the assignment rights of the ninth level in a high-spirited manner, but in this case, it is okay for teammates to propose and reach a consensus, but it is difficult for Yun Xiaohan himself to take the initiative.
Yun Xiaohan was resurrected in the BOSS room in the eighth level, and ran to join his teammates outside the BOSS room in the ninth level. Yun Xiaohan tried, and he was still able to enter the BOSS room. But before reaching a consensus with his teammates, he could not enter.
Pointless.
The teammates didn’t know what to say. Let Yun Xiaohan go it alone. They were not willing to do so. The complete first pass of the first world version requires a 3-day notice for the whole game, and the whole game here is not just in China.
, including servers in other countries, what a great honor this is!
But if you form a team and can't beat it, if this continues, if another team comes up with the same method to get through and takes away the first pass of the entire game, it will be a huge loss. There are also many strong players in the game in Europe, and no one dares to pack them up.
ticket.
In case the guild in the European server gets the first pass, it is still under such a good situation (you can check the world dungeon progress all over the world on the world dungeon interface. Currently, no team in the entire game has cleared the 9th level. The highest
It’s Level 8. The first pass records of the previous levels were all won by the first team led by Yun Xiaohan) If someone else beats the world first, it’s not just the guild’s face that will be lost. After all, the players have
National.
Yun Xiaohan also understands his teammates very well. After all, this is only the ninth level, not the most critical tenth level. Beating the ninth level is only a temporary lead. Moreover, players are ordinary people. It is normal to have selfish motives. He does not want to
Using excuses such as national honor to force teammates to make sacrifices, not to mention that Yun Xiaohan is the only beneficiary.
No one is a fool. What Yun Xiaohan can figure out can naturally be figured out by others. In fact, his teammates are also very entangled. They don't want to give up their honor, but they are also afraid of being caught up by other teams because of it. You must know that they
But for those who have been leading all the way, leading until the end but being taken the first pass by a team from another country, this is going to be stabbed in the back.
In fact, China is at a disadvantage compared with some European countries in the field of RPG online games. This disadvantage is not due to the lower gaming level of Chinese players, but due to differences in national conditions.
Take Sweden as an example. Sweden is the top power in RPG online games. Sweden has a small population, but it is very strong in the field of RPG online games. This is because Swedish people are both free and rich, and Sweden’s welfare is very good.
Even if you don't work, the monthly subsistence allowance is a large amount. Although the consumption level is also high, for gamers, just staying at home and playing games does not put much financial pressure.
Even compared to the United States, Sweden's welfare is much better. More importantly, Sweden's working hours are very short. They have implemented a 6-hour work system as early as 2015.
In the hearts of Swedes, enjoying a leisurely life is people's inviolable right. According to statistics from the Swedish Central Bureau of Statistics, a Swede only spends 8% of his life working. Such a frequency of vacations is simply unacceptable in China where we are accustomed to working overtime.
Just dreaming.
Under such circumstances, it is not surprising that Swedish guilds are strong in RPG online games. They have a lot of time to spend on games, and unlike Chinese players, they do not need to make money in games to maintain their lives.
In the same guide copy, Swedish players think more about honor, while Chinese players think more about personal interests. This does not mean that Chinese players are more selfish, but they are forced by life.
Not to mention that family pressure in China is also greater. Parents and elders will interfere more with players' lives, as well as love and marriage. Therefore, Chinese players are easily affected by various external factors and it is difficult to maintain a good life for a long time.
state. After all, compared to competitive online games, RPG online games in the past were not particularly profitable.
Coupled with the fact that version updates are out of sync due to the inaction of the operating company, it is not surprising that Chinese players are at a disadvantage in open competition.
It is difficult for a single player to reverse the overall environment. For example, South Korea's strength in competitive online games is not due to the higher quality of their players, but is determined by the overall social environment and government policies.
That is to say, "Decision" is globally synchronized, and its economic benefits to players are also obvious. Moreover, although "Decision" is an online game with a Western background, it plays a major role in game development and is responsible for major technical support.
It is China's Skyworth Company.
The reason why we chose a Western background is because this game is for the world. Foreigners with a martial arts or fairy tale background cannot understand it and it is difficult to promote it. In addition, "Decision" focuses on skills, and the Western magic skill system is more mature and balanced.
In fact, the original plan of Chuowei Company was to make a martial arts online game. However, as the investment increased, the market became bigger and bigger, and they had to cooperate with other large companies. In the end, they had no choice but to scrap the original plan.
Redo.
There is nothing we can do about it. After all, "Decision" was jointly developed by several large companies around the world. Since it is a corporate research and development, it must make money, and no one will deliberately struggle with money.
Closer to home, Yun Xiaohan is already ready. If his teammates still can't figure it out for a while, he won't force them. He goes to find other groups of people and talks to them openly. Yun Xiaohan believes that there will always be a group.
If you are willing to fight for progress, the other groups are not the first pass group and will not be as entangled as the five teammates in the first group.