Chapter 513 The First Battle of the Ancient Arkans
Anti-theft chapter, don’t wait.
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[Focus Skills]: 20% chance of being attacked during battle without being interrupted or extending the casting bar, can be upgraded
When the player continues to be attacked (the attack interval is greater than 3 seconds, the attack is considered interrupted), the double defense will continue to increase, up to 500%.
[Threat Enhancement]: Passive, all actions increase the threat value by 100%. It can only be learned by warriors and knights, and this skill cannot be upgraded.
[Magic Shield]; a rare universal skill that creates a magic shield with a vitality of (Intelligence*1.5 Magic Attack Power*1), absorbing 50% of the damage suffered by the caster. Unless suppressed by a higher priority skill, it will
Before the shield is broken, the mage's casting process will not be interrupted, nor will it cause displacement. It has a very high priority of skills. Even if it is controlled by a skill with a higher priority, the previous casting bar can still be continued after the control is over.
[Agility Strike]: Instantly attack (close) a target 2 times. The first attack causes (100.6*agility 0.3*attack power) physical damage. The damage of the second attack is 80% of the first time.
Increase overall agility by 10% within 3 seconds (the preparation speed of certain skills or speeding up the skill process, as well as some skill effects, such as movement speed under stealth).
[Spreading Strike]: Swing the weapon, causing (200.6*agility 0.4*attack power) physical damage to nearby enemies within 10 yards, and reducing their physical defense by 20% within 5 seconds.
[Mountain Strike] is a range attack skill that deals (501.2*strength 0.8*attack power) to enemies within 5 yards, which is exactly twice the level 1 critical hit. Moreover, the moment the skill is used, the distance between the skill user and the attack target is
The greater the height difference, the higher the damage caused. Based on the player's current limit jump height, it can almost increase the skill damage by an additional 2 times. In addition, the original basic damage is nearly 3 times, so it is an output skill with high damage. Cooldown
Time 15 seconds.
There are 2 skills left, one is called Circular Slash, which can attack enemies 360 degrees around. The attack range is determined according to the length of the weapon. All enemies within the circular attack range of the weapon blade (outer ring of the skill indicator) are affected by (200.5*strength)
0.5*attack power) physical damage, and a bleeding effect is added; while people within the attack range of the weapon handle (inner ring of the skill indicator) receive half the damage, and no bleeding effect is added.
The other is a powerful push, which causes (300.8*strength 0.5*attack power) physical damage to the enemy and repels the enemy. The knockback distance is determined by the difference in the strength test of both parties. If the attacker's strength roll is lower than
If the enemy's strength roll is higher than the enemy's strength roll, it will not be able to repel it, and the attacker will suffer a reaction and become frozen for 0.5 seconds.
[Mountain Strike] is a range attack skill that deals (501.2*strength 0.8*attack power) to enemies within 5 yards, which is exactly twice the level 1 critical hit. Moreover, the moment the skill is used, the distance between the skill user and the attack target is
The greater the height difference, the higher the damage caused. Based on the player's current limit jump height, it can almost increase the skill damage by an additional 2 times. In addition, the original basic damage is nearly 3 times, so it is an output skill with high damage. Cooldown
Time 15 seconds.
[Provocation Slam]: Level 5 universal skill, prerequisites for learning: two or more provocation skills, permanent increase in strength by 10%, permanent increase in physical fitness by 20%, warrior occupation.
Strike the enemy violently from bottom to top, causing (501*strength 0.8*attack power) physical damage, and increasing a large amount of hatred. The cooldown time is 12 seconds.
[Bottom Assault]: A fifth-level rare professional skill. Prerequisites for learning: Possessing an assault skill, having a body size of medium or below, and agility permanently increased by 30%.
A pointing skill that charges the target enemy within 35 yards, causing (401*strength 0.5*attack power) physical damage to the target, and reducing the target's movement speed by 60% for 8 seconds. This skill cannot cross obstacles.
Cooling time 30 seconds.
The greater the difference between the skill user's physique and the target, the better the skill effect. Each smaller physique increases the deceleration effect by 5% and increases the duration by 2 seconds, with a maximum deceleration of 95%.
If the physique difference exceeds 3 sizes, the target has a 50% chance of being knocked down for 3 seconds, and the slowdown effect will still take effect. For each additional size difference, the knockdown probability increases by 10%.
This skill is very good, the skill damage is average, but the skill effect is very terrible. Unfortunately, Yun Xiaohan can't learn it himself, and he doesn't really want to sell it, at least not to his enemies.
[Bottom Assault] is very targeted against Yun Xiaohan. His physique is too big. He is already Extra Large Physique 3. Any player who can learn this skill will be more than 3 sizes short of him.
The rhythm of being knocked down.
[Bottom Assault] is most suitable for players with extremely small physiques, or even players who are further miniaturized by learning skills. Of course, reducing the physique is not like increasing the physique. There is a limit, and the minimum can only be extremely small -
4. The further you go down, the smaller the decrease. The extra small is about 1.4 meters, and the most compact extra small -4 is about 1 meter high.
At such a small level, the concealment in battle is very strong, and the skills are not easy to hit, but accordingly, there will be a certain price to pay in terms of strength attributes. Although the loss of strength attributes will not be too much, the loss is
loss, so generally speaking, players in warrior professions will not blindly reduce their physique.
[Vampire Madness]: Universal skill, passive. Every third normal attack, the user absorbs 50% of the blood volume caused by the current attack to replenish himself. Ineffective against non-blood enemies.
[Fire Blast]: Instant, locked skill, short range, causes (200.7*intelligence 0.4*magic attack power) magic damage to a single enemy, cooling time 8 seconds, has a very low probability of making an intelligence vs. spirit check on the enemy.
If the check fails, you will be knocked back 10 yards.
[Fire Storm]: Burn all enemies within the specified 15-yard radius, causing (200.8*Intelligence 0.5*Magic Attack Power) damage, and adding (0.5*Intelligence) continuous fire damage per second within 8 seconds, exiting
The burning range is not affected by continuous damage.
[Ice Edge Technique], this skill can be learned from skill instructors. It is a relatively high-end third-level professional skill among water skills. It is a third-level skill. It not only requires double the money and merit of the second-level skill,
It also requires a certain level of native class to learn. The range and damage are considerable, and the cooling rate is also relatively fast. It also has a 25% deceleration effect, while reducing the attack speed and movement speed. (To be continued.)