If Yun Xiaohan hadn't been able to change his physique now, he would still have to learn the [Montbrun Family Taming and Riding Technique] and upgrade the Dread Fang to a mature stage before he could ride on it, so he didn't know how long it would have taken him to wait.
Unlike now, you can ride it just by changing to a larger size.
Yun Xiaohan summoned Fear Fang and took a look. The growth stage Fear Fang was not as big as the original figure in the world dungeon. It was much smaller than the armored rhinoceros. Its size was roughly the same as that of a very large player, maybe in length.
And the width is slightly higher.
Yun Xiaohan has no idea of riding the fear tooth to brush the battlefield for the time being. 3000 HP is still too little, and the level 10 fear tooth defense is pitifully low. Release it is purely to seek death. It is better to upgrade it again. It is estimated that in the short term
It can only be used as a means of transportation when traveling in non-war zones.
Of course, Treadfang is a mount that was originally a BOSS. It looks very cool and is known to many players. The explosion rate is very low, so it has a very high level of power. It is also very good to put it out to pretend to be B.
After reading Fear Fang, Yun Xiaohan took it back and continued to brush the battlefield. At about 12:00 noon, he found that the first battle of Mannheim Delta finally appeared on the interface of the plot campaign system.
Completed the campaign progress leading to the plot.
Speaking of which, it really took a long time to guide the plot this time. From the prompt at 20:15 on February 3 to 12:00 on February 6, nearly three days have passed.
Yun Xiaohan previously contacted the two guilds in Carter Perry City, and also posted a post on the forum to seek cooperation. Based on Yun Xiaohan's current reputation and status in the first server of "Decision", as well as his past role in the plot battle
With his performance and record, there are naturally many guilds and players willing to cooperate with him, so he has many more friends.
Speaking of which, "Decision" is still a bitch. In order to balance the game and allow players to have an immersive feeling, they did not open any props mall. Not only did they not sell any props that would affect the player's strength, they even wanted to maintain the overall picture of the game.
Style, not even fashion.
But what should players do if they want to change their name, or if the number of friends is not enough? Players can spend game currency to go to relevant locations in the main city to change or expand the name, but the name change is a one-time change, while the expansion of the number of friends is long-term.
In fact, for the vast majority of players, the number of friends is sufficient, and as the player's title increases, the number of friends will continue to increase. However, for players like Yun Xiaohan, who have a particularly wide network of connections, the number of friends will be insufficient.
I was still short of money, so I went to expand the capacity.
Of course, for players, it means increasing the number of friends, but this is not the case in "Decision". Players hire a professional messenger, and they only need to pay the corresponding salary every week to increase the number of friends. The salary of the messenger
The higher it is, the more friends you can add, and you can even hire multiple couriers.
Yun Xiaohan now hires a messenger who can increase the number of friends by 1,000 with a salary of 1 gold per week. Adding the original 1,000 friends of the Viscount, the number becomes 2,000. There are also guilds, territories, and chat rooms as auxiliary friends.
It should be enough for quite some time.
Although it cost money, in Yun Xiaohan's opinion, this official approach is very good and has a long-term perspective. Ordinary players obviously do not need so many friend quotas. This approach places restrictions on high-level players.
, is a way to maintain the balance of the game, and also has an additional method of recycling game currency, which can better stabilize the currency value.
For the official of "Decision", the stability of the currency value of the game is obviously much more important than making one or two quick bucks, and can also produce more long-term benefits. In fact, it is precisely because of the stability and strength of the currency value of "Decision" that "Decision"
》Coins have a certain degree of liquidity in reality, but due to server restrictions, this liquidity still has greater limitations.
In the past two days, Yun Xiaohan heard that someone bought a cheap second-hand car directly with game currency without going through the RMB transfer. Moreover, considering the tight demand of game currency, the seller of the car paid a certain premium.
Nowadays, most servers with relatively few people have less than one million players, and the first server with the most people only has 2.5 million players. The "Decision" currency can have a certain degree of liquidity. No wonder "Decision" needs to accept the government
It's supervised.
Fortunately, the technology of "Decision" has not reached the point where it can be used on the same server across the country, otherwise some large groups would have come in. The competition Yun Xiaohan would face would be much crueler, and the opponents he would face would also be some shopping mall elites, and even
government or military system.
As for the second generation of a large group coming in to host, just talk about it as a joke. It doesn't talk about whether it is capable or not, and it doesn't talk about whether it can convince the public. The key lies in the cruelty of the power struggle. Can a real one become the second generation?
The game of the world, this is such a huge space for development. No one in power will easily hand over the power in his hands to others, even if that person is his own son, not to mention the fact that there are many sons of rich people.
If these bosses don’t know how to play games, don’t doubt the learning ability and action ability of top talents who can make a name for themselves in the real world, and managers don’t need to level up themselves, CEO of a real estate company
Do I still have to build the house myself?
Therefore, the current diversion of game scale and server population is actually the best. Without enough benefits, it will not attract the top predators in real society, and players can fully enjoy the game instead of playing a real virtual game.
world war.
Yun Xiaohan learned from the players in Carter Perry City that the plot guide itself of the [Battle of Mannheim Delta] is not particularly long. The difficulty of completing the guide plot is very low, and the player's participation in the guide plot is also very low.
.
This chapter is not finished yet, please click on the next page to continue reading the exciting content! The reason it takes so long is because the plot guide is divided into several sections, and players have to wait a long time for the plot to play out after each section is completed.
.And according to those players, in the guiding plot, the plot is driven by NPCs. The players actually play the role of the audience and cannot interfere at all in guiding the direction of the plot.
To be honest, Yun Xiaohan was scratching his head when he heard such a statement. This [Battle of Mannheim Delta] feels very different from the previous plot battles, and he doesn't know what the hell he is playing.
So now as soon as the battle progress of [Battle of Mannheim Delta] comes out, Yun Xiaohan can't wait to enter the plot battle system interface and check the battle progress description.
PS: Please vote for the new week, especially recommended votes. There will be at least three updates today. I was too tired when I came back last night and fell asleep. I’m so sorry. Also, by the way, I’d like to say a few words about the content of this chapter.
I have severe obsessive-compulsive disorder and a strong desire to control. I hope that I can control my own novels instead of being controlled by novels, so speed is very important. I don’t want to be like many novels, where a certain level of master will be too high at the beginning.
It's scary to death, but the masters at this level later turned out to be just a bastard without even a name, and then the writer had to be forced by the novel to change the map in order to keep the book going.
The strength of the NPCs in this book is very strong, but the current map has been weakened. For example, the combat power and AI have been reduced in the battlefield. Although the AI in the story campaign has not been reduced much, the strength has been reduced even more than in the battlefield to ensure that
The player's participation, otherwise during the Battle of Sardin, with the protagonist's strength at the time, if he had fought the succession duel on a regular map, his life would have been lost in a matter of seconds.
In other words, I will not easily get involved in areas where I lack common sense understanding and basic experience. I am self-aware. When opening a map, I will only open the map I originally planned in the outline. I will set a ceiling for myself.
Let yourself know which lines cannot be crossed, and try to ensure the stability of the power system instead of letting it continue to expand itself and eventually explode.
For example, the protagonist gained a bloodline and became a lot stronger. Some book friends felt that being strong was just too strong, and it didn’t feel good, and it didn’t kill everyone. I can only say that my personality determines that I can’t arrange a nonsensical slap in the face.
I am a very logical person, so I will make arrangements in a logical and self-consistent manner. Therefore, in the detailed outline, I carefully arranged this battle after the protagonist obtains bloodline, so that he can be in a reasonable timeline.
Have fun with the plot line, so it won't be far-fetched.
My climax rhythm is terrible. I’m a newbie, and I rarely get slapped in the face. But I hope I can make up for it through planning, but sometimes I can’t control the advantage and it takes a long time. I often write the 400th chapter.
The outline up to chapter 500 was very detailed, but as I continued, I ended up writing the content of chapter 500 to chapters 530 to 550.