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Chapter 545 Attack or attack 1

In fact, in RPG online games, the player's aggressiveness greatly affects the PK level. Usually, the more aggressive the player, the higher the PK level.

There are two main reasons why this is so:

First, aggressive players will get more PK opportunities. The more opportunities they have, the more experience they will have. The more they play, the better their psychological quality will be. Unlike those who are good at operations but lack PK experience, they will lose their ability in battle.

Panic, even with all my strength I can't make a three-pointer.

Second, in online games most of the time, the side that takes the initiative to attack has the upper hand. It is not just talk about striking first. The more aggressive side often takes the initiative, and the winning rate will be higher. The stronger defensive counterattack type

It's not that there are none, but the proportion is really not high.

Yun Xiaohan was extremely aggressive, and when he saw a good opportunity like this to kill people and gain merit, how could he want to miss it? He quickly adjusted the positions of his followers, so that the two scumbag mage soldiers stood on the shield.

A relatively forward position behind the soldier.

Outsiders think that all the soldiers have the same name, and there is no difference in appearance. Even if they kill, they will definitely kill the ones in front. These two scumbag soldiers will be fired anyway, and they will not feel bad if they die and get demoted. They just spend some money to revive them.

The enemy was composed of warriors, thieves, magicians, and animal husbandry. The mage and priest stayed behind, and there was a circle of soldiers around them. Yun Xiaohan used [Lonely Charge] to rush directly towards the two of them.

Because he was afraid of being discovered, the distance between Yun Xiaohan and the enemy was very far, so the charging time was a little long. At first, the enemy didn't notice it, but then the sound of Yun Xiaohan's hurried footsteps quickly became louder. After all, he did not [move quietly].

[Cat Walk] and other series of skills, the footsteps cannot be covered up, and this is not an environment with many players. None of the four players spoke, and the NPCs can't speak, so the footsteps are very harsh. If you are close, it's fine.

I didn't have time to react when I heard it, but I can still react somewhat if I'm far away.

The mage and priest players heard the footsteps from behind almost at the same time, but when they turned around to find Yun Xiaohan, Yun Xiaohan had already rushed very close.

The reaction of the mage player is quite admirable. He completed the displacement operation in an instant. Although he was too impatient to choose a direction and moved directly to the vicinity of the warrior, he managed to avoid it. The reaction speed of the priest player was as fast as

It was obviously more than a beat slower, and he was unable to react at all until Yun Xiaohan completed his charge. Otherwise, even if there was no displacement, it would be good to add a [Mantra Shield] to himself.

Since the enemy soldiers' positions were chaotic and scattered, Yun Xiaohan's [Lonely Charge] only hit 7 targets in total, including the priest player, but this was enough. After the [Lone Warrior] BUFF

With the blessing, he instantly increased all attributes by 70%, double defense by 105%, and caused the enemy to be stunned for 4.5 seconds.

Yun Xiaohan also performed a dazzling operation at the moment he completed the charge. He almost completed the operation of throwing the [Bloodthirsty Boomerang] and using the [Tyrant Strike] at the priest player at the same time.

[Blood Booster] The advantage of this skill is that there is almost no movement to perform it, and the backswing of the skill can also be canceled. As long as the player's hand speed is faster, this skill consumes almost no time.

Because the attack range of [Tyrant Strike] is only 10 yards, which is 5 yards smaller than [Lonely Charge], and [Bloodthirsty Boomer] can only continuously rebound and attack 6 people, so it only dropped 4 relatively close soldiers in seconds.

The reason why [Bear-breaking Roar] is not used, which has an attack range of 15 yards and has a better damage effect on enemies under hard control, is because [Bear-breaking Roar] has the negative effect of slowing down and reducing attack damage, Yun Xiaohan thought.

Save it for later.

[Tyrant Slam] is different from [Bloodthirsty Boomer]. There is an obvious movement, and the backswing cannot be canceled. However, like most melee physical skills, [Tyrant Slam] can be moved during movement.

Used, so taking advantage of the time to perform the action, Yun Xiaohan moved two steps, approached the priest player, and then directly killed the priest player with a [heavy attack].

From the completion of the charge to the killing of the priest player, the time is less than 1 second. The operations of the three skills [Bloodthirsty Boomerang], [Tyrant Strike], and [Heavy Attack] are not complicated, but the order of using the skills is very complicated.

It is worth considering. As long as any change is made in this order of use, Yun Xiaohan can still kill the priest player, but the time consumed may be about 2 seconds, or even more.

If you use [Tyrant Strike] first, you need to wait for the action to end before you can use [Bloodthirsty Boomer]. Using [Bloodthirsty Boomer] does not take any time, but it takes time for the boomerang to fly in the air, so use [Bloodthirsty Boomer] first.

Heavy Attack] was even worse. In order to hit more targets, Yun Xiaohan chose a charging position that was a few steps away from the priest player. He had to run in front of the priest player before he could hit someone with [Heavy Attack].

In fact, the core difference between high-level players and low-level players does not lie in personal qualities such as hand speed and reaction speed, but in the understanding of their own skills and the arrangement of operational details. Only two of them have done it at the detail level.

It is meaningful to compare hand speed, reaction speed and other personal qualities between relatively high-level players.

It took a long time to talk, but the fight was very fast. The mage player had just finished moving, and before anyone could turn around, Yun Xiaohan had already taken away the life of the priest player. He was standing closer to the front and was fighting with the NPC.

The fighting warriors and rogue players haven't reacted yet.

Time went back half a second, and the mage player once again showed his smart side. He obviously knew that the most important thing he should do now was not to fight back at Yun Xiaohan, but to remind his teammates, so as soon as he landed, he shouted before turning around.

He said: "There are enemies."

It didn't shout a lot of words, but it was simple and clear. At this time, shouting too much would confuse your teammates. It is far better to simply say a few words and let your teammates read it. Anyway, no matter how much you say, 99% of the players will be confused.

The subconscious reaction is to read it yourself before reacting. Talking too much will make teammates try to understand the content of the shouting, which will waste more time.

This player may not understand the mystery, but he did a good job. Yun Xiaohan had just made a [Heavy Attack] at this time, and couldn't help but glance at the mage player from the corner of his eye, and wrote down his

Game ID——Su Shali, such a outstanding performance guy deserves to be remembered by his name. Who among the dogs and cats he easily killed has the time to remember your name?

PS: Please vote for the third update, I will code the fourth update.


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