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Chapter 557 Battle of Mannheim Delta 2

The adjustment time before the battle was not long, only about 2 minutes, and both sides began to move forward in unison. At this time, all players had an additional global perspective to switch to, and they could zoom out to view the entire battlefield.

After opening the perspective, the player can only complete the previous operations and cannot perform new operations.

For example, if the player casts a spell that takes 2 seconds to chant, and then immediately switches the perspective, the spell will still be completed and movement is no problem, but if you want to perform the next operation, you must switch back to the original perspective.

From this perspective, players can have an overview of the entire global battlefield, and can adjust the distance to observe the battle situation on a certain local battlefield. However, the perspective can only be selected on the local battlefield where the own troops have arrived, and cannot be pulled into the enemy troops.

Observe carefully. Although there are some limitations, this setting is already quite considerate.

Yun Xiaohan's team is not on the front line, and he has no intention of stepping forward. On the one hand, there is a military judge watching from the side, so he cannot disrupt the array; on the other hand, he also wants to see what this kind of array battle is like.

No matter how you fight, it's better to have someone in front of you as the guinea pig than to be the guinea pig yourself.

After the distance was shortened to about 60 yards, both sides began to slow down at the same time. The bow and arrow troops in the front line of the regular army in the middle began to shoot. However, the players had not yet entered the shooting range, except for a few skills that could barely reach 60 yards.

, the ultimate shooting range of most long-range players is around 40-45 yards.

As soon as the center slowed down, the troops on both wings also began to slow down. Both sides had a tacit understanding of the composition and formation of troops. They were all regular legions holding down the formation in the middle. The player troops from the Empire were on the right and the players from the North were on the left. It just happened.

On the opposite side, the other side is dominated by the private army of NPC lords.

This is a relatively fair battle between king versus king, general against general, and miscellaneous soldiers against miscellaneous soldiers. The miscellaneous soldiers are naturally the player's troops.

The projectiles from the center of both sides were mainly aimed at attacking the opponent's center, but they had no effect. A large number of shield guards held up the defensive cover, and the projectiles basically achieved no results.

To be honest, if this projectile is used to attack the player's troops, the effect may be better. The regular army and the NPC lord's private army have shield troops specifically responsible for defense. Although the players have shield battles in each team,

But there are not many people with the ability to protect. After all, players consider more about their personal strength. Not many people invest their skills in protecting teammates, and the ability to protect friendly forces is relatively rare.

After both sides carried out two rounds of projectiles, the distance was shortened to 50 yards. The archer troops on the front line of the NPC lord's private army also entered the shooting range, but the players still could only watch. The player's team was all pressed by the system.

The combination of occupations and complete occupations can ensure the basic combat effectiveness of the team, but the lack of a pure single-professional team still makes players very embarrassed when facing grouped single-professional troops.

Among the player troops on the front line, the proportion of long-range professions is not high, and the attack modes are also different. There are mages and archers, so it is not easy to coordinate, let alone carry out coverage attacks. In addition, range is also a big problem.

As the distance between the two sides further narrowed, more and more NPC archers entered the shooting range, and the casualties on both sides began to gradually increase.

It can be seen that the Empire has a slight upper hand in the shooting stage, and the archer troops are obviously stronger. However, it can also be seen that the shield guard troops in the north have an advantage. This is also in line with the professional star ratings of the two countries.

Conclusion. However, this is a magical world, everyone is relatively durable, and there are priests nearby to heal. Even if you have the upper hand during the shooting stage, you will not be able to cause as many casualties as in a real war.

When the distance was shortened to 40 yards, the players in the first row finally entered the shooting range. Players in the first row of both sides began to fire, but the situation of players shooting against each other was quite speechless.

First of all, players are fighting on their own and there is basically no cooperation, so the firepower is very scattered and there is no concentrated fire. In normal shooting, you can also report the game ID to choose the target to attack, but now you can't see the ID, and everyone doesn't know how to attack at all.

Who is better.

In daily PK, the team captain can also mark teammates and enemies, but in this battle space, this team function has been cancelled, and Yun Xiaohan, as the captain, cannot mark people. Some marking skills of the archer profession

, the mark made can only be seen by himself.

Originally, the long-range firepower was insufficient, and everyone had to fight their own way. Even if there were no shield guards in the player arrays on both sides to protect them, they still could not cause any effective casualties. A little blood would immediately add up to the priests in the other team.

There is also a very serious problem, which is the positioning problem. Due to terrain problems, both NPCs and players have very sparse positions. In this way, when facing the same target, some people will be close and some will be far away.

Coupled with the lack of range, it is even more difficult to focus fire on a target.

Therefore, after the player troops exchanged fire, a situation that everyone found funny appeared. Without the protection of the shield guards, not to mention the casualties of the players on both sides, not even one of the players' health dropped below half.

, this is indeed a soldier-level performance.

The two sides continued to advance. When the distance was reduced to 30 yards, the troops on both sides stopped completely and stopped moving forward, launching a full-scale exchange of fire.

Obviously, whichever side is shot out of position first and is forced to launch an active charge will suffer.

When charging on the muddy ground, the charging speed is obviously not very fast, and it is impossible to maintain a perfect step distance. Once the step distance is less than 5 yards, the movement speed will be further reduced.

In addition, I don’t know which area is a swamp. If I encounter a small swamp area, I have to avoid it. I encountered this situation many times during the forward shooting stage. Fortunately, this is a magical world, as long as I don’t sink too deep,

The swamp cannot trap people. A displacement skill is used, but it is just impossible to pass. However, because of the swamp area, no one dares to sprint with all his strength. Once he sprints, he sinks deep, and it is difficult to get out. The displacement skill

There is a high probability of failure in use, and it would be an injustice if you were trapped and died in the swamp.

In addition, the defender is not a dummy. As soon as you charge, the opponent's restriction and deceleration skills will all come up. This is not the slow advance and shooting in front. Control is of no use, just pursue damage. When charging, the defender must be

It requires control and deceleration. In addition, after the distance is shortened, the defender's back row also enters the shooting range. With sufficient firepower, the first batch of charging troops will definitely be shot away first, even if it is only 30 yards away.

The distance is so high, I don’t know how long it will take to get there.

PS: I fell asleep while typing last night. I slept without a quilt for almost 5 hours. I caught a cold because the weather turned cold. I am not feeling very well today. I am feeling groggy. I am sorry for the lack of updates.

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