Yun Xiaohan, who entered the group of NPC archers, was immediately besieged by many archers. It was impossible to block the arrows coming from all directions, so Yun Xiaohan simply gave up blocking.
Originally, there were only about 2,500 archers in the regular troops in the middle of the North Country. They lost nearly 60% during the shooting stage. At this time, there were only a little over a thousand people left.
Yun Xiaohan is only so big, and it is impossible for all the archers to participate in the attack. If the archers who are farther away want to hit Yun Xiaohan, they can only use projectiles, but the accuracy of the projectiles is a problem after all. Yun Xiaohan
He was always on the move, and it was easy to accidentally injure other archers, so those far away from him were still attacking the empire's center array, and only the 300 or so archers closer to him were attacking him.
Yun Xiaohan lost about 5-13 points of blood when he received an arrow. Although it was not like the previous player's archer's attack that only forced a point of blood loss, it could only barely break the defense. In addition, it was impossible for these archers to shoot arrows.
For instant shooting, you always need to complete the action of stringing the bow and shooting the arrow. Sometimes you also need to adjust the aim. Coupled with the flight time of the arrow, the shooting frequency is about 2-4 seconds per arrow. On average, Yun Xiaohan loses 900 points per second.
Some blood.
This amount of blood consumption was not a lot even when Yun Xiaohan originally only had 35,000 blood points, not to mention that due to the blessing of [Lone Warrior] BUFF, the blood volume has increased to 106,000 now, which is completely a drop in the bucket.
Yun Xiaohan completely ignored the archer's attack. He stepped forward and killed an archer who had just been visited by a boomerang with one [Heavy Attack] and two basic attacks, and then used the second stage of [Fearless Shield Dance].
Advancing a certain distance and killing 4 NPC archers.
Immediately afterwards, Yun Xiaohan used [Bloodthirsty Slam] plus [Heavy Attack] to kill a full-blooded archer next to him. [Bloodthirsty Slam] healed itself based on the amount of damage. This time he caused a full 12,000
With 1 point of damage, the amount of self-healing alone reached 10,800 points, while Yun Xiaohan has lost less than 3,000 blood points so far.
This amount of treatment seems to be a lot, but in fact it is less than one-tenth of Yun Xiaohan's total health at this time.
In addition, we can see from this damage data that the defense of these NPC archers may be much lower than that of the players, but their health volume is much higher.
The level 40 archer profession that awakens the bloodline does not count. The awakening of the bloodline brings too many changes. Some bloodlines will bring a very high life limit bonus. For example, the dragon-related ancient Arken awakened by Yun Xiaohan will have an increase in health.
In fact, there are very few.
And every 10 levels, that is, after one level, various character attributes and basic attributes such as blood volume that naturally grow with the level will also improve by leaps and bounds. Therefore, regardless of the difference between level 39 and level 40, there is a difference of 1
level, but there may be a difference of hundreds or even thousands of health points in between.
A level 39 archer who has learned the fourth level of physical growth and gained a certain permanent increase in physical attributes usually has 8000-9000 health points. After all, the probability of leather armor having physical attributes is not as high as that of heavy armor and plate armor.
The ratio of physique to blood volume conversion of archer professions is not as high as that of warrior professions; archer professions that have never learned physical growth at all often only have 5000-6000 blood. And the NPC archers Yun Xiaohan is currently attacking have
The blood volume is both 15,000, but the difference is still huge.
At this time, Count Blücher had already rushed back. Taking advantage of his high health and high defense, and wanting to test the damage data, Yun Xiaohan was too confident and did not make any defense. He did not even turn around, but was defeated by Blücher.
Earl Er's charging skill with a spear raised level knocked out 4,000 points of Yun Xiaohan's health. This was the damage Yun Xiaohan suffered after his defense was greatly increased. Before the switch, he could probably kill a third of Yun Xiaohan in one go.
Two or more blood volume.
If it were before, 4000 points of blood would be considered a relatively high damage, but now it is nothing. Yun Xiaohan directly used [Tyrant Strike], and the blood volume was instantly restored to full, and he also defeated several nearby NPC archers.
It lost nearly two-thirds of its health. However, it did not cause much damage to Count Blücher, and only lost about 1,500 of his health.
Count Blücher has 400,000 health. He was knocked out of half of his health before. After returning, he recovered some, but only about 280,000.
[Tyrant Strike] has been upgraded to level 3 before. It can cause (50 1.2*strength 0.7*attack power) physical damage to nearby enemies within 10 yards, and heal itself. The healing effect is 35% of the damage caused to each enemy.
%, when the attack target is a player, the healing effect is 45%, and the skill cooldown time is 10 seconds.
The damage bonus of this skill can only be regarded as average, but because Yun Xiaohan is not willing to learn too many low-level attack skills, and chooses more passive skills to accumulate attributes, [Tyrant Strike] is in Yun Xiaohan's skill
The skill damage bonus is already considered relatively high in the system.
But I’m afraid of comparison in everything. Compared with [Heavy Strike], although the skill damage bonus is higher, [Heavy Strike] can make a test and produce special effects. The actual damage caused by [Tyrant Smash] is not as much as [Heavy Strike].
] High. But considering that Count Blücher is a hero-level NPC, Yun Xiaohan felt that even if he had the [Lone Warrior] BUFF, it would be difficult to produce special effects, so [Tyrant Strike] would cause more damage.
.
The only ones with higher damage than [Tyrant Strike] are [Bloodthirsty Slam] and [Fearless Shield Dance], but there is still a cooling time stuck. Now the duration of [Lone Warrior] is only more than 70 seconds, Yun Xiao
There was no way Han could kill Count Blücher.
Therefore, Yun Xiaohan decisively gave up the idea of killing Count Blücher, and instead continued to advance towards the flag of the Northern Army, taking the NPC archers on the road with him.
Count Blücher, who was completely ignored by Yun Xiaohan, immediately taught Yun Xiaohan a lesson. Later, a skill put Yun Xiaohan in a "lame" state, reducing Yun Xiaohan's movement speed to normal.
20%, and also knocked out 800 blood points of Yun Xiaohan.
Yun Xiaohan was shocked and immediately used [Purification], but failed to get rid of this "broken leg" state. Yun Xiaohan had two options at this time, one was to use [Hegemony] to remove the state, and the other
The third stage of activating [Fearless Shield Dance] will make you immune to this "broken leg" deceleration state.
There is still some distance from the position of the military flag. If he jumps with a shield immediately, the limit distance of the jump will not reach the military flag, so Yun Xiaohan still chooses to use [Hegemony].
[Hegemony] immediately released the "broken leg" state as soon as it was activated, and also gave Yun Xiaohan a big surprise. During the 6-second duration of [Hegemony] state, Yun Xiaohan was not only immune to control skills,
Even the movement slowdown caused by the terrain had no effect on him. Coupled with the 50% extra movement speed obtained in the first 2 seconds, Yun Xiaohan's movement speed suddenly spiked, and he rushed forward in 1 second.
He jumped a long way and threw Count Blücher away behind him.
PS: I have been busy with work recently, so I only code when I come back at night. I’m really sorry, tonight is the same as yesterday, with the second update being later.