Because the flag officer, Count Blücher and other important NPCs were at the back with the archers and did not move forward. Except for a small number of left-behind troops who protected important NPCs, most of the northern melee troops
At this time, they have all moved to the front line, so the two sides are actually completely disconnected. There is a large no-man's land in the middle. The NPCs in the middle and left wing only have one life, so naturally they will not be resurrected like the players.
Running upward occurs.
The flag-bearing officer was far away from the front line. Yun Xiaohan had just killed the flag-bearing officer, so he was naturally just as far away from the imperial array. At this time, because the military flag was taken away, not only the group of NPCs who were behind were gathering Huo Yunhan
, a group of NPC soldiers on the front line turned around and came back.
Naturally, Yun Xiaohan couldn't wait for others to come back and block him, so he immediately used [Flash Dance] to dodge out, directly overcoming the surrounding NPCs, and dodge into no man's land, because [Flash Dance] can only move 25
yards, the thickness of the enemy surrounding Yun Xiaohan was almost 20 yards, so Yun Xiaohan moved out almost in a straight line, and the position of the displacement was also very close to the group of soldiers at the rear.
There were no other NPCs nearby, so Yun Xiaohan's movement speed suddenly increased. Yun Xiaohan activated [Grihas Sprint] again, and his movement speed changed to 12 points. Although he could not outrun the horseback riding NPC and Count Blücher.
, but faster than the ordinary NPC soldiers behind him.
Yun Xiaohan chose a diagonal route with an inclination angle of 45 degrees to move. Once the soldiers at the rear approached him, they would raise the angle. Under the pressure of the players at the rear, the inclination angle of the movement route was forced higher and higher.
Soon, Yun Xiaohan no longer had to worry about the movement path, because Count Blücher had already caught up with him, the mounted mage also began to attack him, and the NPC soldiers who retreated from the front line also blocked the movement path ahead.
superior.
Yun Xiaohan used [Cut the Wind] to create a fan-shaped suffocating space at a 45-degree angle, blowing away all the enemies blocking the way. He thought of using the suffocating space to move, but this time all the NPCs from the north were no longer there.
Fearing that they would continue to lose blood, they rushed into the suffocation area one after another. Obviously, compared with the capture of the military flag, the suffocation damage had been ignored by the NPCs.
3 seconds later, Yun Xiaohan was surrounded by enemies. He could only move forward by killing the enemies in front of him. Basically, he could squeeze forward a little bit every time he killed an enemy.
At this time, all the northern archers were gathering fire at Yun Xiaohan. They no longer cared about accidental injuries, so Yun Xiaohan lost blood much faster than before, which meant that the distance between the archers and Yun Xiaohan was much faster than before.
The farther away, otherwise the blood loss will be faster.
However, the projectiles of these archers also bring a benefit. The accuracy of the projectiles is not high, and accidental injuries are inevitable. Even if friendly forces have partial penalties for accidental injuries, the enemies around Yun Xiaohan will still lose some health. Yun Xiaohan said this
At that time, the attack power is high, the [Lone Warrior] BUFF, the 50% attack power increase of [Bloodthirsty Boomer], the campaign achievements also increase the attack power by 20%, and the attack speed and combat power increase brought by morale, and then
Coupled with the direct damage caused by [Bloodthirsty Boomer], those NPC soldiers who have lost part of their health can basically be killed with one [heavy hit].
Because the speed of killing enemies is quite fast, this also slightly increases Yun Xiaohan's forward movement speed, but after all, there are too many enemies around, and the load-bearing capacity of the mud is insufficient, so Yun Xiaohan's movement speed has been reduced to an extremely low level.
, it’s not much different from the turtle crawl, that is, you can move forward a short distance easily when you use [Tyrant Strike] to clear a wave or use [Crushing Wind] to blow away the enemies in front of you.
Fortunately, the horse that Count Blücher is riding behind is a specialized swamp mount, which will not increase the additional load-bearing capacity of the mud, and naturally will not affect Yun Xiaohan's movement speed.
However, Count Blücher's stun skill was still very troublesome. During the movement, Yun Xiaohan was stunned by him for another 2 seconds. The only thing that made Yun Xiaohan happy was that Count Blücher's previous one had a "broken leg"
The DEBUFF skill has not been used again. It should be because the CD time is relatively long, otherwise Yun Xiaohan would not be able to use [Hegemony] to relieve the status now. The cooldown time of [Hegemony] is as long as 5 minutes.
After 24 seconds, Yun Xiaohan only moved forward about 45 yards. The average moving distance per second was less than 2 yards, but he also moved to the Northland player area on the right wing. At this time, the enemies who came to besiege Yun Xiaohan had already crossed over.
More and more people came, and a large number of players from the North Country also rushed over.
Because Yun Xiaohan was surrounded by NPCs on three levels inside and three levels outside, these northern players were blocked from the outside. Compared with NPCs, the players lacked the means to attack Yun Xiaohan.
Locking skills and pointing skills calibrate the attack trajectory by themselves. At this time, only the upper half of Yun Xiaohan's body was exposed. If he used these two skills, he would be blocked by the NPC soldiers surrounding Yun Xiaohan.
Only non-pointing skills require the player to aim and choose the attack trajectory. When using such skills, the player can raise the shooting angle and hit Yun Xiaohan's exposed upper body.
Non-pointing skills are still very common, and can even be said to be the most numerous among the three types of skills. However, due to the huge difference in aiming difficulty, most players will give priority to pointing skills and lock-on skills when learning skills.
However, the players participating in this battle are all the strongest masters. The masters are more confident in their own strength, because non-directional skills have a higher degree of freedom and greater room for display. Players still have more non-directional skills.
of.
But the aiming difficulty of non-pointing skills is there after all. There are still a large number of NPCs surrounding Yun Xiaohan. These players are relatively far away from Yun Xiaohan, and Yun Xiaohan is always moving, not where the wooden stakes stand.
The more difficult it is to hit, the harder it will be.
If you were to aim at Yun Xiaohan's whole body, with Yun Xiaohan's size, it would be very easy to hit him. But the people surrounding Yun Xiaohan were all regular troops from the North. The main race in the North was orcs, so the regular troops naturally also
They are basically composed of orcs, especially the melee NPC soldiers surrounding Yun Xiaohan. They are either tauren or ligers. They are basically large or extra large, or even taller, that is, they are generally more than 2 meters tall.
Meter 2 is also very common, and there are even higher ones.
Yun Xiaohan's height at this time was only 2.7 meters. He was not particularly tall. Most of the time, only the shoulders and above were exposed. His shoulders and head were very flexible, and Yun Xiaohan often moved these parts during battles.
It will move with the attack action, making it very difficult to aim.
Forget it, the more troublesome thing is the shooting angle. If the shooting angle of the players in the North is low, they will hit friendly NPCs. If the shooting angle is high, they will be easily knocked away. The heights of the NPCs surrounding Yun Xiaohan are constantly changing, extremely