When Yun Xiaohan said this, how could those teammates not know better? They immediately stated that they would not spread the word and promised to supervise each other. Anyone who spread the word would be beaten to death. Although this was said in a somewhat joking tone, everyone's
The attitude is still very clear.
However, they also asked what to do if other players also figured it out. Yun Xiaohan's answer was very simple. Sooner or later, the content he inferred would be analyzed by others, so as long as it was not spread out for a period of time, it would be fine. This
The request was reasonable and the teammates naturally agreed.
Yun Xiaohan then repeated his previous words on the team channel more than ten times to ensure that teammates in the battle could also notice the team channel, and then he opened his mouth to explain.
"Actually, you have a misunderstanding, that is, you equate NPC and system together." Yun Xiaohan dropped a big bomb when he came up. This is actually a method in linguistic logic. The purpose is to get the upper hand and defeat others.
Focus your attention on the topic of your choice.
The teammates were obviously shocked and couldn't help asking: "Isn't this the same? Why is it different?"
"You say it or do I say it? This is a war. You can't even finish a sentence after the battle is over. Please listen to me quietly first. It won't be too late for you to question me after I finish speaking." This is actually still in linguistic logic.
Use routines to determine your sole right to speak, and firmly control the topic of conversation. In this way, you can not only make a complete discussion, but also eliminate the need to argue point by point with others.
Many people have not noticed this. This is because they are not aware of the fact that even if it is a carefully prepared conversation, if you criticize it point by point, flaws can always be found, let alone someone like Yun Xiaohan.
If such an impromptu speech is allowed to be discussed word by word, it will be difficult to achieve the purpose of the conversation.
Of course, most people have no purpose at all when talking, and they have no idea about the topic of conversation. They talk about whatever comes to mind, and they go astray during the conversation, let alone the dominant topic.
"Maybe it's the same in other games, but it's different in "Decision". In this campaign, these NPCs are also the same participants as us, and the system is God. NPCs have their own camps, and they have
Although the system has no position of its own, it will not be biased towards any party." This is the first argument.
"Let me tell you a few things. When I captured the flag earlier, you all saw those system prompts. They either only explained the impact on one side, or they explained both sides as a whole. These prompts are not biased.
And when I successfully captured the flag, the system prompt was - 'The player Yun Xiaohan has captured the flag of the Northern Advance Army, and the morale of the entire empire army has increased by 20%. All empire players please pay attention to protect Yun Xiaohan. Once the flag is recaptured,
The 20% morale boosting effect will be cancelled. The ownership of the military flag will greatly affect the results of this battle. Players' flag-protecting behavior will gain corresponding combat merits.'
This prompt is completely aimed at Empire players, so I have reason to believe that there must be corresponding system prompts in the North, and it is very likely to explain the benefits of taking back the flag, and the negative effects of taking away the flag. In addition,
You should note that this is a prompt, not an order. An order forces you to execute it, and you will be punished if you don't execute it. A prompt gives you relevant instructions, allowing you to decide whether to do it or not. There are benefits to doing it, but there are also consequences to not doing it.
There is no harm.
The intention of the system to do this is easy to understand, which is to make this battle closer to reality. In reality, someone has taken away the military flag. How could a soldier not want to take the flag back? But after all, players are different from real soldiers. Players are not so
I have a strong sense of honor and belonging. If I don't have enough benefits, the players in the North will probably not care about me, because my defense is too high and it is difficult to kill me. I can't even deal damage. If you have the time, you can't kill me.
If you fight against other empire players, you can gain more military exploits.
The same is true for the Empire players. When I come back as a flag capturer, my troops should naturally pick me up. But believe it or not, if the system doesn't say that flag-protecting actions can gain military merit, many people might ignore me.
There will be people who live or die, who don't give me more blood, or who even deliberately try to trick me.
For example, add me a beneficial BUFF that increases defense and slows down. Even if I can manually remove the friendly BUFF, it will always take time to remove the BUFF. You all know how realistic players are, and you tricked me to death by grabbing the flag and then handing it over.
No matter how good the flag is, or simply jealous of me for my great achievements and harming others and not benefiting myself, the forest is big and there are all kinds of birds, so some things are inevitable.
Secondly, since the battle has started, have you received any orders from the commander-in-chief of your side? No! You haven’t realized that these senior NPCs are just like us, and their command can only rely on shouting. They cannot directly issue orders to the entire army.
Otherwise, when I became the bulge to attract firepower, or when I broke into the formation alone, why didn't the commander let you protect me or respond to me, but went into battle myself?
It's not that the NPC commander doesn't want to, it's that they can't do it. They may shout farther, but let alone cover the entire battlefield. They can only hear it in an area in the middle. They can only do it through heralds and military judges.
Pass instructions to officers at all levels in the army.
Again, you have not clearly defined your position. So what about the players? We are all small soldiers on the battlefield. Which senior commander will communicate directly with the soldiers himself? Orders will not be issued to the soldiers or to the team officers.
That's it. This is a battlefield similar to that of the medieval lords. How powerful a command system do you expect? 'Transportation basically relies on walking, and communication basically relies on shouting' is the reality.
Let me tell you, from the beginning of the battle to the present, I, as a team officer, have only received one order in total, which was just delivered by the military judge. The order only had one sentence - 'strengthen the attack'. I have always been like this.
What orders can the players in the North receive? They don’t even have a player officer. The soldiers can just follow the officer honestly. Who would talk to you so much!
And I don’t think the NPC commander on the opposite side will give the Northland players instructions to stick to cover at all. Don’t think of NPCs as the system. The system knows that players can be resurrected, but the NPCs don’t know this, so the NPCs won’t give the players direct instructions.
"Decision" is a high-level simulation that gives orders to die. Simulation cannot just imitate the graphics. Thinking mode is the key.
In the real Middle Ages, if the miscellaneous troops below ordered them to stick around as abandoned sons, what do you think would be the consequences? It would definitely collapse. NPCs are unlikely to use military exploits to seduce player soldiers. In their thinking,
Military exploits are still useful even after death. At the very least, there must be a high-ranking player to seduce the player with military exploits. This is because senior officials may not die, but in such adversity, pawns will most likely not survive.
PS: After a busy day, I didn’t get home until 7 o’clock. I finally finished coding. I’ll see if I can do three updates tomorrow. Finally, I’d like to ask for a monthly ticket.