Ding Sa, who was busy leveling up, naturally couldn't see this post. Players in the chat channel saw it and couldn't match Yun Xiaohan in the video with Ding Sa's vest in the channel.
Some friends and studios who really know Ding Sa's game ID know that Ding Sa is leveling up. For them, maintaining this information advantage is likely to be helpful to their game journey, so naturally they will not take the initiative to spread it everywhere, and even more
He won't disturb Ding Sa's leveling.
On the contrary, several studios have increased their confidence in Ding Sa and decided to increase their support for Ding Sa when he needs it.
In fact, in the current situation, Ding Sa already has certain advantages.
Its advantage comes from the level that is only slightly ahead of the first line, as well as equipment updates.
Through the sequence of killing pigs first and then doing errands, and decisively switching lines to gain an experience lead, even if it is only 20% of the experience bar, the pursuer will spend 5 or 6 times as long to catch up.
Not to mention equipment updates, Ding Sa is not actually rich, but he has a far less clear understanding of the timing and purpose of spending money than wealthy players.
More importantly, local tycoon players do not have the channels that Ding Sa has, and it is impossible to make preparations in advance. There are many local tycoons, but at this point in time, even if you have money, you cannot buy virtual currency.
Under normal circumstances, during the beta period when the future is unpredictable, it is impossible for professional players and studios to sacrifice their own development to contribute to the rich. Supporting Ding Sa can get development feedback, while selling to local tycoons can only make a fortune.
Fast money.
Not to mention that many rich people don't pay much attention to leveling up. They care more about cool equipment and dazzling pets. At this stage, they don't have much desire to spend money, and naturally they can't sell it at a high price.
The most important thing is that this time is too early. The game server is opened (equivalent to the test server of a regular game) in less than half an hour. There are no orders to sell coins on any trading network. Even if someone wants to make a quick buck,
The inventory on me is too little.
In other words, at this point in time, almost no one can own the same level of equipment as Ding Sa.
In fact, the level must be upgraded to level 2; warrior, knight profession; change more than 3 pieces of armor, at least one of which is the upper body armor with the highest defense; learn to master and equip shields. Without any of these 4 conditions, there is no need to
It is possible to break through the blockade of the long-antlered deer alone.
When Ding Sa's experience bar reached 40% of level 2 experience, a second player finally rose to level 2. This player named Enekawauchi Ku is a mage.
In fact, if there is a level experience list, you can see that, except for Yun Xiaohan, who ranks first, the top ones on the list are all long-range professions. The mage has a higher attack but needs to recover mana, and the archer has a low attack, but has stamina.
The recovery speed of magic is a little faster than the recovery of mana, but since you are basically waiting for monsters to refresh, your mana and endurance are basically unused, so mages are generally still a little ahead.
As for priests, although they can also take advantage of long-range attacks, their attacks are lower than those of archers, so they are naturally not as good as the two major long-range professions mentioned above.
Followed by warriors and knights, without many skills in the early stage, thieves are still at a disadvantage and can only be on the same level as naval professions.
As for merchants who are semi-living professions, their experience acquisition mode is different from other professions. There will be more professional tasks related to merchants, and you can also learn related collection skills to collect monster corpses that do not belong to you (but you have to wait for ownership)
It can only be collected after the player picks it up).
Of course, merchants cannot upgrade entirely by doing tasks, they also need to kill monsters, and their overall ranking of experience gain is roughly at the same level as that of priests.
After Zikawauchiku reached level 2, he sold some materials dropped by wolves to collect 2 coppers and learned the second skill - Flame Arrow.
Flame arrow is the skill with the highest single target damage among the first-level skills of the mage. It has a longer range, which is half as much as the range of the energy ball. It also has a higher chance of having a flammable effect. When it is attacked again with a fire spell,
It will increase the damage by 10%. The only flaw is that as a non-directional skill, the player needs to aim and shoot through the character's crosshair.
After learning the skills, Mikawauchiku can be said to be penniless, so naturally he has no money to replace his equipment.
Then he also tried the long-horned deer area closest to the wolf area, and quickly found that it was difficult to fight. The long-horned deer's charging skills did too much damage to the long-range professional output of the stance, which completely offset the mage's long-range initiative.
Breaking through the herd of deer to hunt porcupines was an impossible task, so he had to look for the third level 3 monster in the other direction - the long-legged rabbit. Soon the long-legged rabbit made Shikawauchi feel extremely melancholy.
The reason for the melancholy is very simple. The long-legged rabbit is small in size and has quick reactions. It can quickly approach the opponent by jumping left and right. This makes it extremely difficult for the flame arrows of Enikawauchi to hit. No matter how high the damage is, there is no chance of missing.
Use it.
Mikawauchiku already regretted learning the second skill without first testing the monster's information, but he quickly recovered his mood. He had already decided to take the fire escape route, even if he tested it in advance.
Monsters, 99% of the time will choose to learn Fire Arrow without knowing the specific casting details of Fire Arrow, so there is no point in regretting it.
When using the farthest range position, Mikawa Neiku can probably shoot 3-4 flame arrows before the long-legged rabbit comes into close contact. Except for the first flame arrow, the long-legged rabbit has not yet entered combat mode and is only in a slow state.
In addition to being in a moving or simply stationary state, it is easier to hit. The next 2-3 shots need to hit at least one shot, otherwise the enemy will definitely be the first to die.
However, when the long-legged rabbit moves at high speed, you can only rely on prediction and experience to improve the hit rate. Even so, whether you hit or not still relies heavily on luck, because no one knows whether the long-legged rabbit will suddenly adjust its jumping direction. Only when you get close can you
Guarantee the hit of the flaming arrow.
This chapter is not finished yet, please click on the next page to continue reading the exciting content! In this case, there is only one countermeasure for Enikawa Neiku. If he can catch the second flame arrow in front of him, he will shoot it. If he can't, he will hit it.
Just turn around decisively and run away until you are out of the battle. Even if you waste some health and time, it is still worth it. It is better than hanging up and running away.
The low probability that it takes almost three battles to get one hit makes the leveling efficiency extremely low, but even so, it is still much more efficient than having too many players crowding out canned human flesh at the same time.
As time went by, more and more players began to upgrade to level 2. Compared with the long-horned deer, which was almost difficult to kill alone in the long-range profession, the long-legged rabbit became the first choice.
As the number of people fighting monsters increased, monster grabbing became unavoidable again, and the difficulty of killing monsters also decreased. At this time, Ding Sa, who was focused on hunting porcupines, finally reached level 3. The gap between him and the second place
It also increased again, reaching as much as 70%.
After killing the porcupine alone for so long, Ding Sa still failed to obtain any equipment or special items, which made people lament the low drop rate in "The Choice".
However, the porcupine will definitely drop a kind of bristle material. The blacksmith shop has a related infinite loop acquisition task of 5 groups. Although the experience reward of the task is very little, the monetary reward is quite a lot. Each group can be exchanged for 50 iron.
currency.
Ding Sa played 8 sets of bristle bristles and received a total of 5% experience at level 3 and 4 copper game currency.
In addition, it must be mentioned that the upgrade experience from level 3 to level 4 has doubled again compared with level 2 to level 3.
After spending 3 coppers, Ding Sa learned the third professional skill: first-level strength attribute growth. This is a passive attribute growth skill. After learning this skill, the strength attribute will receive an additional increase each time it is upgraded (including those that have been upgraded).
Level), this skill is equivalent to a selection bias for adding attribute points in other games.
Ding Sa actually has another option when learning skills, which is to learn the armor-piercing slash that can cause a certain amount of damage and reduce the attacked object's physical defense by 50 points within 10 seconds.
The effect of this skill is extremely prominent in the early stages of the game. You must know that Ding Sa's current total defense is only 68 points. With one skill, he has reduced almost 80% of his physical defense. As the skill is upgraded, this defense reduction data will continue to increase.
Can be improved.
But after some consideration, Ding Sa gave up on this skill.
On the one hand, this skill does not reduce defense by percentage. Even if it is upgraded, it has a limit, and it will be weaker in the later stages. The skill CD is also relatively long, with a duration of 10 seconds, and the skill CD time takes 20 seconds, so it cannot be connected seamlessly.
On the other hand, for the current Ding Sa, the defense of the porcupine killed now is low, and the defense-breaking effect cannot be fully exerted. Increasing the strength attribute can directly increase the damage, and can also produce special effects through the strength test, which is undoubtedly a better