If the enemy did not come up, Yun Xiaohan's team would not be able to attack in turn. Yun Xiaohan commanded the team to retreat steadily in an orderly manner. If it were an ordinary team, some problems would inevitably occur during the retreat, but with Yun Xiaohan personally cutting off the rear.
, all problems are no longer problems.
Realizing that they could not gain any advantage, the Northern Kingdom gave up the pursuit and began to concentrate on collecting civilians and supplies. However, the reinforcements that the Empire expected never arrived. In the end, Yun Xiaohan's troops could only return empty-handed.
In this way, the operation can only be regarded as half completed, and the achievements must be greatly discounted. However, Yun Xiaohan's team performed well in the post-break, and they received certain bonus points, much better than other players in the same industry.
After that, Yun Xiaohan's team participated in 4 more operations. Sometimes they encountered enemy troops on the way to the target territory, and sometimes they encountered enemy troops on the way back. Sometimes they could defeat the enemy troops, and sometimes they couldn't. They succeeded with the signal flare spell.
The probability of asking for reinforcements is not high, and they only came once in total.
In addition, in the last operation, Yun Xiaohan's team did not attack the territory as before, but became a member of the patrol force, carrying out interception and support tasks.
As the battle progressed, player casualties became higher and higher. During the last two operations, several player teams traveling with Yun Xiaohan no longer had 20 full members. Obviously, the number of lives of these players was missing.
It has been used up and you can no longer participate in the second act of the campaign. You can only continue until a new number of lives is added in the next act.
This situation also reminds all players that although this is just a game, life cannot be squandered casually.
The situation of the players in Yun Xiaohan's team is much better than that of other players. They have complete professional configurations, can unite and help each other, and are led by Yun Xiaohan. Coupled with Yun Xiaohan's powerful protective effect, the team
Players in the game generally have more than 3 lives, and they rarely die in the second act.
This situation exists not only in the Empire, but also in the Northern Kingdom. At the time of the last operation, Yun Xiaohan's army of about 20,000 people had less than 1,500 players, which was obviously far lower than the normal ratio.
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The situation of the players in the North was even worse than that of the Empire. In the last action, the two sides had a small-scale conflict. Because both sides were very cautious and did not have a must-win goal, there was no winner like in the first act.
, the North side retreated first after about 15 minutes of fighting. In this conflict, the North side had about 20,000 troops, but the number of players was only about 800, which was nearly half less than the Empire side.
This is the sequelae caused by the collapse in the first act of the campaign. In the first act, the entire army of the North Kingdom was defeated. Players from the North Kingdom died more. Three deaths was considered a small number. Most of them died four times.
There were even many cases where all five lives were lost.
There were too many deaths in the first act, and only two lives were added in the second act. In the second act, the number of lives seemed to be very insufficient. In fact, more than half of the players in the North Kingdom had already exhausted the number of resurrections.
I can only watch other people's battles as an observer.
These players in the ghost state can observe from the perspective of their own team, but they cannot communicate with players who are still alive. They can only communicate with players in the same team who are also in the ghost state.
These dead players can take off their helmets, but their characters cannot leave the battle space. They must wait until the current battle is over before they can leave, and they cannot contact players who are still in the battle, even by practical means.
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Although dead players can take off their helmets, those who are still alive cannot take them off. Once they take off their helmets, they have given up the current battle. Even if there are still resurrection times, the player will immediately transform into a ghost state, and half of the current battle will be deducted.
The number of lives, if there is only one life left, this life will be handed over directly.
For example, a player still has 4 lives, and the second act of the campaign is not over. He could have played again, but he took off his game helmet. Then, even if his second act ends, he still has no lives left.
Next 2, you can only participate in the battle in the third act.
This game rule, officially called the "fog of war protection mechanism", effectively ensures the difficulty of transmitting war intelligence and makes the war more real. Even if the player obtains a certain key information, it cannot be conveyed to the players in the game through real means.
player.
Players who take off their helmets can make calls and send messages, but players who do not take off their helmets cannot answer calls or receive messages. Game helmets have certain scanning capabilities. Once players in the game use any communication device, or
If there is an external linkage action, the game helmet will kick the player out as a "cheater".
The comparison of the combat power of ordinary NPC soldiers and ordinary players in the battle space of "Decision" is roughly like this: 1 to 1 is definitely the player's win, 5 to 5, 10 to 10, or even 100 to 100 is the player's chance of winning.
But 1000 vs. 1000 is hard to say. It depends on the strength of the commanders on both sides. If the order of magnitude is further expanded, the NPC's chance of winning will be further increased.
There is a huge gap between players and NPCs in terms of coordination ability, discipline, etc. The gap between commanders' abilities increases as they go up. Some hero-level NPCs can even perform BUG-level command actions, but it is impossible for players to do it.
It seems that many of the commands Garibaldi did in the Battle of Slatersberg were simply impossible for Yun Xiaohan to do.
Moreover, the strength of NPCs in the battle space is often generated based on the average strength of the players who enter the space. For example, the NPCs in the battle space where Yun Xiaohan is located are stronger than the NPCs in other battle spaces. The average player
The stronger the strength, the stronger the NPC's strength.
In the Battle of Mannheim Delta, the value of players is still great. The value of players does not lie in their combat power, but in their pursuit ability. In the Battle of Mannheim Delta, there are no cavalry units, and there are no light cavalry suitable for pursuit. Players are quite
A crude version of the light cavalry.
This is the dilemma that the Northern Kingdom is facing now. The massive losses suffered by the Northern Kingdom's players prevent them from expanding their results. Even if they gain the upper hand in some local conflicts, they cannot cause greater losses to the enemy.
The situation on the empire side is much better, especially Yun Xiaohan's team, which is now simply used as an ace light cavalry regiment, but the number of people is still a bit small.
Yun Xiaohan and the others cannot make a clear comparison with other players now, otherwise they would know how high their attendance rate is. It is normal for other players to come back and rest for 5-10 minutes before taking action. Only Yun
Xiaohan's team had to go out again as soon as they came back, without giving them any time to rest.
PS: I am too tired, so I posted a scheduled release instead of a direct release. I have no choice but to stop sleeping and finish coding first. I will go to sleep now and write again when I wake up.