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Chapter 799 Learning [Heroic Charge]

Because he planned to use spell skills, Yun Xiaohan's new leveling target was the level 46 Broken Ridge mage. This is a championship-level human mage monster named after the location. Although the name Broken Ridge sounds interesting,

It feels strange, but it is actually a large hilly area near Ivas City. Although it is not a real mountainous area, the terrain is still relatively high.

There are more than twenty kinds of monsters in Broken Ridge, and they are basically named after Broken Ridge. Most of them are humanoid monsters, and most of them are powerful and elite-level monsters, and championship-level monsters.

There are only three types, namely Broken Ridge Militant, Broken Ridge Enforcer and Broken Ridge Mage.

The Militants of Broken Ridge are berserker types, while the Enforcers of Broken Ridge tend to be walking knights, possessing certain magical abilities. Needless to say, the mage of Broken Ridge is a proper mage monster.

These three monsters are all level 46, but the Broken Ridge Executor has the ability to heal itself, so it is quite a waste of time to fight. The items produced are mainly mail armor and knight-type skills, so naturally they are not suitable for leveling.

In comparison, the Broken Ridge Militant is the most suitable monster for Yun Xiaohan to level up among the three monsters. As a physical attack monster, it is very powerfully restrained by Yun Xiaohan. Even if the madness is turned on, it cannot attack Yun Xiaohan.

If it poses too much of a threat, the killing efficiency will be accelerated due to the defense reduction effect brought by the madness. The equipment produced is mainly plate armor and warrior skills.

But who made Yun Xiaohan want to upgrade his mage skills? He had no choice but to choose the Broken Ridge mage.

It is originally a humanoid monster, with a higher explosion rate than ordinary monsters, and a champion-level combat power level, so the explosion rate is quite impressive, not much worse than the Takshaya giant we fought earlier, but it definitely does not have the bloodline materials.

.

With Yun Xiaohan's current strength, it is naturally impossible to defeat a champion-level Broken Ridge mage. It is just a little injured. However, the Broken Ridge mage has relatively little health. Yun Xiaohan should pay attention to using control skills to interrupt after getting familiar with the enemy.

The opponent's more powerful moves can effectively reduce the damage you receive, thereby increasing your endurance.

Yun Xiaohan definitely has many control skills, and he has high attributes, excellent blood quality, high success rate of control skills, and good rhythm control. The Shattering Ridge mage basically cannot use powerful skills, even if

The mage of Broken Ridge uses displacement skills to distance himself, and Yun Xiaohan can immediately use displacement skills to keep up. In addition, he can also switch to [Bronze Mirror Sword] and use its attached [Single Target Reflector] to rebound.

A single-target high-damage spell can not only avoid damage to oneself, but also inflict damage on the enemy. This makes Yun Xiaohan's advantage even greater.

As time went by, Yun Xiaohan's fight became smoother and smoother. Later, he even released Dreadfang to let himself use [Bloodthirsty Howl] to deal damage. Previously, because the Shattering Ridge mage had a range skill, Dreadfang was only level 31.

The level 46 Broken Ridge mage was too suppressed by his level. He was afraid of being seriously injured by a few range spells, so Yun Xiaohan took the initiative to take back the fear fang, but now he can basically prevent the Broken Ridge mage from releasing it.

Even if he cast a range spell, he could only release one at most, so he dared to release Dreadfang.

Previously, he gained 4.1% experience per hour when he fought against the level 43 Atakshaya Giant at level 44. After being upgraded to level 45, if the experience shrinkage caused by the difference in level 2 is not taken into account, only the 30% increase in experience gained by upgrading to level 1 is taken into account.

The requirement should be 3.2% experience per hour.

Originally, Yun Xiaohan thought that it would be good if he could defeat Broken Ridge Mage by about 3% in one hour, but he did not expect that he could defeat about 3.7% in one hour, which was much higher than he expected.

After practicing like this for 4 and a half hours, Yun Xiaohan reached level 46, and then he learned [Heroic Charge].

[Heroic Charge] is a skill that can be used both on foot and on horseback. It can be used in foot combat, and the power of the skill will not be weakened while riding.

This skill can launch a high-speed charge to the target area. The maximum distance of the walking charge is 50 yards, and the maximum distance of the riding charge is 75 yards. It will cause (1.2 force * quantity 1.2 * physical attack power) damage to enemies within a 10-yard radius around the center point.

, and has a 100% probability of conducting a strength vs. constitution test on enemies within a 5-yard radius. If the test fails, the enemy will be stunned for 1.5 seconds.

Within three seconds after the charge is completed, the resistance of the player and the mount to all control skills is increased by 30%, the damage is reduced by 10%, and the physical attack power is increased by 20%. The skill cooldown time is 30 seconds.

[Heroic Charge] is a bit similar to [Lonely Charge]. Of course, the effects are incomparable. It is just a civilian version. However, the CD time of [Heroic Charge] is only 30 seconds, which is much shorter than the CD of [Lonely Charge], so

Can be used as a regular skill.

This skill is still very good. It is both displacement and control, and it can also cause group damage. However, the damage range is 10 yards in radius, but the control range is only 5 yards in radius. This range is very small. In actual combat, it is impossible for players to stand like this.

If you are close, you can usually control one or two people, and as long as the opponent reacts early and runs a few steps, you can avoid them without using any displacement skills.

But the player is not a wooden person, so how can he stand still and let you charge? Therefore, it is very difficult to control the player in actual combat, and the operation is more difficult than the conventional pointing charging skills-the kind where the system locks the single target on its behalf.

Target, the charge skill that automatically adjusts the charge trajectory is too big. This kind of pointing charge skill will not hit the target unless you use the displacement skill to jump out of the charge range.

However, the conventional charging skills are not easy to use when escaping. They cannot be used without a target, and they can only target a single target and have no range effect, so it can be said to have advantages and disadvantages. But for a super PK expert like Yun Xiaohan

Speaking of which, [Heroic Charge] is naturally more valuable.

[Heroic Charge] is especially useful when defeating the Broken Ridge Mage. The AI ​​of wild monsters is inherently limited and the number of skills is relatively small. The Broken Ridge Mage only has a displacement skill, and he also knows how to hide in the non-casting state, but in

It won't move at all when the chanting skill is activated, and it will be accurate every time it is charged.

The status effect of reducing damage by 10% and increasing physical attack power by 20% within 3 seconds after charging is also very useful. Although the time is a bit short, it can significantly speed up the killing efficiency, and it is even very useful as a starting skill for attacking monsters.

The displacement distance of [Flashdance] is only 25 yards, and the warning range of the Broken Ridge mage is about 35 yards. Yun Xiaohan was discovered before he could get within 25 yards; the CD of level 3 [Lonely Charge] is still

It lasts for 2 minutes and 40 seconds and cannot be used as a regular skill; the first two sections of [Fearless Shield Dance] are not very far apart, but it would be too wasteful to use the third section to jump directly over, so [Heroic Charge] is the best

It's suitable to start by rushing out of the warning range. By the time the Shattering Ridge mage reacts, he has already rushed to him.


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