Since [Forced Stealth] doesn't work, then try the next skill. The [Arcane Sphere] I got yesterday only has an E-level rating, [Shadow Blade] has a B-level rating, and [Shadow Dodge] has a B- rating, until
It’s only when you try [Stealth Raid] that you get a C-level rating.
[Stealth Raid] is a rare professional skill with no rank. Its effect is to instantly dodge behind the target, increase the damage of the next attack by 25%, and increase dodge by 30% within 3 seconds. The cooling time is 15 seconds.
[Stealth Raid] increases damage, increases dodge, and can also move. The most important thing is that the CD is very short, only 15 seconds. The CD time of common short-distance displacement skills is generally about 30 seconds. It is not a top-notch skill.
It’s a problem, but in terms of skill effect, it’s at most about the same as [Summon Water Element]. It’s given a C-level rating. This is because the drop rate of [Summon Water Element] is relatively high. Otherwise, in terms of practicality
The value is obviously not as good as [Summon Water Elemental].
But now [Stealth Raid] has a C rating, which is not just one or two points higher. This is obviously because players have high demand for rogue skills and the rating has been raised. [Forced Stealth], [Shadow Blade]
The same is true for [Shadow Dodge]. Who has the most people choosing thieves? There is also Min Zhan who joins in the fun and follows the rogue skills.
This can be clearly seen from the contribution required for redemption. The contribution required for redemption of [Stealth Assault] is only 15,000 points, which is only 3,000 points higher than that of [Downside Assault]. It can basically be regarded as the same level of skills.
, it’s really far behind compared to the 34,000 points exchange required for [Summoning Air Element].
Moreover, the actual effect of the skill [Lower Assault] is actually very good. It is no worse than [Stealth Assault]. It can even achieve excellent results when facing specific enemies. However, it is only rated lower due to the greater limitations of the skill.
and pricing were dragged down.
Yun Xiaohan has pawned so many skills, and now he has almost a clear idea of the pawn shop's rating and pricing rules. The redemption certificate rating is a comprehensive consideration, which takes into account the skill drop rate, scope of application, market demand, etc.
Many aspects of the content are taken into consideration, and a level determination is finally given; the pricing of the contribution required for redemption is not so comprehensive, but more of an evaluation of the practicality and effect of the skills, which means it is more capable
Represents the actual value of the skill.
This rating and pricing model obviously takes into account the relationship between supply and demand and actual value. The effect is not very good. However, there are a lot of people rushing to get the skills after being pawned, which can get a higher exchange evaluation. However, the use is narrow, and the learning and use conditions are relatively low.
Skills that are harsh but actually very effective are also taken care of and can be exchanged for more contributions, so neither will suffer a loss.
The pawn shop is actually a barter exchange platform that changes direction. Players will discover the advantages of the pawn shop as long as they try the pawn shop exchange once or twice.
The first advantage is that it allows people with completely different needs to exchange. Take Yun Xiaohan now as an example. Under normal circumstances, it is basically impossible for him to exchange [Stealth Raid] for [Summoned Air Element].
It's hard to talk about. You can't quantify things like drop rate and market demand. You can only decide what to do. If the other party needs [Stealth Raid], that's okay, but if the other party is not a thief or agility class, you can't convince them.
The other party exchanges with you.
The second advantage is price difference calculation. Even if Yun Xiaohan can persuade the other party to exchange, the price difference is easy to negotiate. He will probably have to add another skill and add money, and will need to waste a lot of time and energy in negotiations.
As convenient as it is now, he only needs to pawn [Stealth Raid], and then make up for the missing territory contribution points to directly take [Summoned Air Element]. Neither party needs to come into contact, and the exchange is complete.
The third advantage is immediacy. The pawn party can directly get the voucher and contribution points. There is no need to wait for the item to be sold before getting the money like the auction house does. It is obviously much faster and more convenient.
The fourth advantage is valuation. Since it is the NPC pawnbroker who performs the valuation, players do not have to worry about losing money when selling something whose value they are not sure about. Moreover, the NPC pawnbroker will consider it comprehensively, so that both parties to the transaction can
Neither of them will suffer too much. And this also shows the huge value of the current 8-star pawnbroker Shaarawi in Ajaccio. Players will definitely choose a pawn shop with a higher valuation level rather than one with inaccurate valuation.
With these four major advantages, Yun Xiaohan believes that pawn shops will gradually become the preferred way for players to exchange valuable items.
However, although pawn shops have many advantages, they also have disadvantages compared to auction houses.
The first is that the audience is narrow. The pawn shop only targets players in the territory, unlike the auction house, which targets all players within the scope of influence. This audience size is dozens or even hundreds of times different.
The second is that the pawn shop can only barter, and things cannot be exchanged for money, but can only be exchanged for territory contribution and exchange certificates, and the liquidity of territory contribution is obviously far less than the gold coins in the game.
The third is that there is an upper limit on the total number of items that can be pawned by a pawn shop and the total number of items that a player can pawn, and this upper limit is also related to the level of the pawn shop. A lower-level pawn shop or a pawn shop with a large number of people
The territory will easily become full of items and you will no longer be able to pawn them. At that time, you will have to go to pawn shops in other cities.
The fourth issue is the handling fee. Although the items pawned into the pawn shop will be contributed immediately, the items pawned by the player will still occupy a pawn position of the player. If this item has not been used for a long time, then in order to re-
To take advantage of this pawn position, players still have to remove this unwanted item, but this removal requires a small amount of territory contribution as a handling fee.
There is no handling fee for withdrawing items from the auction house. Only a 0.5% handling fee will be deducted only if the transaction is successful, which is much smaller in comparison.
The fifth is that some low-value items cannot be pawned. They can only be rated if their value reaches a certain level. Moreover, because market demand must be considered for grading, some items that are too ahead or behind market demand will be priced comparatively.
Big error.
For example, if Yun Xiaohan can get a level 8 skill to pawn now, then because no one can learn it, the rating of this skill will be lowered a lot. Although the contribution required for redemption will be much smaller, it will still be impossible.
What is avoided will be affected.
Because of this, although pawn shops will become the preferred way to exchange valuable items, they still cannot replace the position of auction houses, but are more useful supplements to auction houses.