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865 The deeper purpose of legendary skills

PS: I missed a setting in the previous article. In a certain version update, the game made two adjustments to the use of [Dungeon Drop Free].

1: After territorialization, guilds in the same territory are regarded as the same guild. Although the guild skills of each guild are still studied independently, the lord can choose several skills to share across the territory. (The number of shared skills is determined by the lord's title)

2: As long as players from non-territorial guilds do not exceed 1/3 of the total number of people in the dungeon team, the use of [Dungeon Drop Free] will not be affected, but the usage time of [Dungeon Drop Free] will still be consumed.

PS I modified and added it after I posted the main text, which has a lot of words.

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Although it took some time, Yun Xiaohan still successfully led the team to clear two dungeons.

Since this is still the first time to open up wasteland, 4 bloodline materials must be released. In addition, Yun Xiaohan also received two drops.

One is the [Transformation Fruit] that I have already obtained before, and the other is [Elf Dragon Skin].

[Elf Dragon Skin]: Legendary professional skills, no limit to learning level, magic resistance skills, can be upgraded, pre-learning requirements: have a mana bar, have one rare skill, two legendary skills, and have at least 25 legendary points

, learning this skill will consume 10 legend points. Elf dragons are not real dragons, and you do not need to have dragon blood to learn this skill.

After learning this skill, players will permanently reduce spell damage by 10%. (This effect cannot be improved)

It can be activated for 6 seconds at level 1. The user's skin will be temporarily transformed into colorful elf dragon skin, which can absorb 50% of spell damage. 25% of the absorbed damage will be converted into health, and 25% will be converted into

Of mana, the other 50% will be lost. (The spell damage is absorbed first, and the remaining spell damage is calculated for magic resistance).

Cooling time is 2 minutes.

This skill can be traded, and the skill must be learned within 30 days after being acquired, otherwise the skill will be withdrawn by the system.

[Transformed Fruit] was the first one brought out today, and it was still not favored by other players. Yun Xiaohan bid 6 gold and won it. The last bid for [Transformed Fruit] cost 5 gold.

, and I was given 5 gold as a benefit fee, but the actual expenditure was even more.

[Elf Dragon Skin] This skill is a real super skill. It was released in the second group. Although all the teammates looked at it with envy, no one could compete with Yun Xiaohan. On the one hand, this defensive skill is definitely

They have to be given priority to T. On the other hand, legendary skills consume legend. They don’t have legend, so they can’t learn them even if they take them.

Speaking of legendary skills, Yun Xiaohan originally felt that the emergence of legendary skills was somewhat unreasonable, because except for himself, other players only had one or two points of legend at most, and most people did not have it. Spending 10 points of legend would not

Having said that, you need at least 25 legendary points. This learning requirement is too harsh. In addition, the skills have a time limit. If they exceed the time limit, they will disappear. This is basically a deliberate attempt not to let people learn it. If it is too long, it will be wasted.

But last night, after Yun Xiaohan read a post from a player on another server on the forum, he realized that the design of the legendary skills was not unreasonable, but that he had not discovered other uses for the legendary skills.

The author of that post was lucky enough to get a legendary skill. He couldn't learn it himself, and he couldn't sell it. As a result, when the time limit of the legendary skill was 3 days left, the system automatically triggered a task, and the player could choose to hand it over to the camp.

Skills, or offering legendary skills to a hero-level NPC. Of course, the legendary skills must match them. You cannot donate physical skills to a mage NPC, as the NPC will not accept it.

Legend is something that players don’t have enough, but NPCs do. How can an awesome NPC like Napoleon lack legend? This is obviously impossible.

Just like the [Perfect Casting Gesture Construction] obtained by Yun Xiaohan, it can be dedicated to Napoleon. This is equivalent to an adventure mission that can expand people's network, allowing players to establish relationships with key NPCs.

The key NPC in "Decision" cannot be established by just chatting. There is no way. Players can't even meet the NPC, let alone let the other party listen to your suggestions, so I want to expand the relationship with the NPC.

, some "special ways" must be taken.

It is very clear at this point that legendary skills are not designed for players to learn at this stage. The reason why legendary skills are released now is, firstly, to whet the appetite of players, and secondly, to provide a way for players to establish a good relationship with key NPCs.

The third way is to give players the illusion of developing key NPCs and increase the interactivity of the game.

But it does not mean that having legendary skills will definitely give skills to NPCs. First, you need to find a suitable donation target, and secondly, you need to be able to see the other party. If the other party's status is too high, the player will not be able to see it.

Even if players can't find a way to contribute legendary skills to key NPCs, they can still hand over the skills to the state, exchange them for next-level skills, and receive certain other compensations. The author of this post changed his mind.

A rare-level skill that can be used, and has gained a lot of meritorious service and a certain amount of military exploits (the one used to exchange territories has many other uses besides exchanging territories). Although rare-level skills cannot be compared with legendary skills, players can

In fact, it’s not too much of a disadvantage.

Dedicating it to the country is more of a short-term benefit, while dedicating it to a key NPC may not be of much immediate benefit, but by expanding your personal connections, you may be able to gain a lot of benefits in the future, which is a long-term benefit.

The pros and cons of this need to be weighed by the players themselves. For individuals, of course, they have to learn well. For the guild or the territory as a whole, it is obvious that the benefits gained from making friends with a key NPC may be greater.

Not only will you benefit, but the entire team may benefit from it.

This chapter is not finished yet, please click on the next page to continue reading the exciting content! Because this post has been very popular and many players are paying attention, the official also specially posted a pinned post to provide a supplementary explanation:

"The donated skills are exclusive. Once a heroic NPC has learned a legendary skill, it will be useless for other players to donate the same legendary skill. The heroic NPC will not accept it anymore.

Contributing legendary skills is just a stepping stone. Heroic NPCs have their own independent will and personality and will not be easily influenced by players. It is unrealistic to expect to rely on legendary skills to accumulate the NPC's favor.

In addition, after donating legendary skills, the player will receive a favor from the NPC. The player can make a suggestion by consuming the favor, but the NPC will not 100% accept the player's suggestion. If the suggestion is rejected, the favor will still be rejected.

Consumption. But after the favor is consumed, the expanded connections will not disappear."

As soon as this official post came out, it aroused heated discussion among players. Although not many players have obtained legendary skills at all, this does not prevent them from discussing whether it is more cost-effective to exchange rare skills for their own use, or to donate to heroic NPCs for more upgrades.

Conversion.

Many people said that I am just an ordinary player. No matter how strong the guild is, it has nothing to do with me. Although the rare skills are a bit inferior, I have never seen a rare skill until now. It is good to have rare skills. Finally,

At least I got a bargain.

Another group of people said that it is more cost-effective to dedicate it to the heroic NPC, not to mention the key suggestion right. Even if it is just able to speak to the NPC, or the NPC can take care of the player a little under certain circumstances, it is possible.

It can play an important role. Moreover, the expansion of this network of contacts is not a one-time deal, nor does it mean that if you recognize you this time, the NPC will not recognize you next time. It can benefit in the long term.


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