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Data and skills related to level 49 protagonist

The maximum number of words for a speech is 20,000 words, so it needs to be written separately. This chapter contains the data of the level 49 protagonist and the skills he has learned.

Yun Xiaohan's level 49 blood volume: (490 [Level 49 Standard Physique] * 1.15 [ Extra Large Physique 4 ] * 1.5 [ Fifth-level Physique Attribute Growth ] * 1.95 [ Physique Permanent Increase] 930 [ Equipment Attributes ]) * 1.6 (5%

[Level 43 yellow plate armor pants] 3% [Level 45 yellow plate armor shoes] 10% [Level 41 perfect yellow inner armor] 15% [Helm head keel chain] 12% [Takshaya Giant Ring] 10% [

Sub-Giant Amulet] 5% [Selagis Amulet])*10 [1 point of constitution converted to 10 blood]*1.6 [Vitality Enhancement Level 3]*1.32 (12% of maximum health [Level 43 Yellow Ring], maximum health

Increased by 20% [sub-giant body]) = 87123

Shield Warrior: Level 2 physical attribute growth, hostility improvement (passive, all actions increase threat value by 50%) physical resistance advancement, vitality enhancement, blocking skills (currently level 4, an additional 25% increase in damage reduction effect after successful shield blocking)

, level 3 20%, level 2 15%, level 1 10%). Level 4 is the full experience in the battle on February 7.

Shield blocking comes with the related shield mastery. For example, Yun Xiaohan now has [Shield Mastery] and [Giant Shield Mastery]. The former was learned by himself at level 2, and the latter is native to the giant shield guardian profession. This

This mastery skill cannot be upgraded, and only has the basic effect - [Giant Shield Mastery]. When the player successfully blocks when equipped with a giant shield, the long-range physical attack will be reduced by 40%, and the melee physical attack will be reduced by 20%.

Giant Shield Guardian: 2-turn rare profession, which requires a permanent increase in strength of more than 40% and a permanent increase in physique of more than 45% before you can change the profession. The first-time transfer must be a shield fighting profession, and the physique must be at least extra large.

Profession's own skills: [Dazzling Light] (passive, all actions increase the threat value by 200%, no one, whether friend or foe, can take their eyes away from you), [Physical Resistance Expert], [Spell Resistance Advanced]

, [Giant Shield Mastery], [Vitality Enhancement Level 3], [Seal of Protection Level 1] (Passive, all damage reduced by 5%).

Special professional abilities: Players automatically gain [Two-Handed Weapon Proficiency] and can hold a giant shield with the off-hand (a giant shield is a two-handed weapon). If the player's physique is extra large (the maximum physique when creating the character), the combat effectiveness of the main hand will be reduced by 50%.

If it is extra large size 1, it will be reduced by 40%, if it is extra large size 2, it will be reduced by 30%, and so on, with a maximum reduction of 30% of the negative effects.

For every 25% permanent strength increase and 15% permanent physical constitution increase, an additional 10% reduction in combat effectiveness of the main hand can be avoided, with the same maximum reduction of 30%, but the main hand can still only use one-handed weapons.

"Giant Shield Guardian" is much stronger than "Shield Warrior". First of all, the number of built-in skills of the profession has changed from 5 to 6. If you add [Two-Handed Weapon Mastery], the number will be 7.

In terms of coverage of similar skills, [Physical Resistance Expert] is 2 levels higher than [Physical Resistance Advanced], and [Vitality Enhancement Level 3] is also 2 levels higher than the original [Vitality Enhancement].

[Dazzling Light] Compared with [Hostility Increase], the additional threat value has also been increased from 50% to 200%. In addition, there is an additional [Spell Resistance Advanced], which is an advanced level from the beginning, not the lowest entry level.

In addition, [Seal of Protection Level 1] is also a very practical skill.

Legend level 85 points.

(You currently have 85 legendary points, and 25 legendary points have been consumed. When the rumor is used, it is still regarded as 110 legendary points)

Extra large physique 4.

Large size is 2 meters, extra large is 2.2 meters, extra large 1 is 2.35 meters, extra large 2 is 2.5 meters, extra large 3 is 2.6 meters, extra large 4 is 2.7 meters. The height of the characters in "Decision" is generally higher, 1.8 meters

The standard physique for men is 1.75 meters.

Currently at level 44, Yun Xiaohan, who has completed learning [Extraordinary Growth of Strength and Spirit], has a permanent increase of 125% in strength attributes, 95% in physical attributes, 25% in mental attributes, and 40% in charm attributes.

The permanent increase in intelligence attributes is increased by 10%, level zero.

This does not include the 32.5% strength increase of [Giant Power], and the increase of [Giant Power] also includes equipment attributes.

[Sub-Giant Body]: The maximum health value is increased by 20%, the health recovery speed is increased by 30%, the physical damage resistance is increased by 5%, and the knockdown, knockback, knockback, and stun resistance are increased by 15%.

And this is the permanent attribute increase provided by skills, not including the attribute increase provided by equipment.

However, the permanent attribute increase provided by skills does not include equipment attributes, while the attribute increase provided by equipment and the attribute increase BUFF provided by active skills usually include equipment attributes.

After learning [Arcane Concentration] at level 51, the spell casting success rate is: 70%, the spell casting probability is interrupted or prolonged: 60%, the spell power is increased by 30% (that is, the magic attack bonus is 30%), and the BUFF skill effect is increased by 5%.

(increase directly in percentage).

Physical damage reduction: 10% ([Seal of Protection Level 1] [Sub-Giant Body]), spell damage reduction: 15% ([Seal of Protection Level 1], Elf Dragon Skin])

Physical defense bonus: 20% ([Physical Resistance Expert]), magic defense bonus: 10% ([Spell Resistance Advanced])

Level 1 skill: Level 1 heavy hit. Causes (25 0.6*strength 0.4*attack power) damage, and has a high probability of performing a strength vs. constitution check on the attacked object. The cooling time is 1.5 seconds.

A level 2 critical hit causes (35 0.7*strength 0.5*equipment attack power) damage.

A level 3 critical hit causes (45 0.8*Strength 0.6*Equipment Attack Power) damage.

This chapter is not over yet, please click on the next page to continue reading! Level 4 heavy hits cause (60 0.9*Strength 0.7*Equipment Attack Power) damage. In addition to a certain increase in skill damage, the biggest change is that the skill cooldown time is increased from 1.5 seconds.

It is reduced to 1.25 seconds. This change did not occur when level 1 was upgraded to level 2 or level 2 was upgraded to level 3.

A level 5 heavy hit causes (70 1*strength 0.8*attack power) damage. It was upgraded on February 6th, with an additional imbalance.

Suppression: A heavy hit causes a strength check. Yun Xiaohan's strength attribute roll exceeds 50% of the target's physical attribute roll, triggering a suppression effect, causing an additional 50% of the heavy hit skill damage.

Stiffness: The test value exceeds 60%, causing an additional 60% damage, and causing a stupor effect on the target for 0.5 seconds.

Imbalance: The test value exceeds 80%, causing an additional 80% damage, causing the target to lose balance and fall back severely, causing a stiff effect for 1 second.

Skill 2: Shield Mastery

However, the weight of shields is very high. The weight of regular shields is second only to heavy armor jackets, and the weight of some shields is much higher than that of heavy armor equipment. When the strength attribute is insufficient, equipping a shield will greatly reduce the movement speed and reduce the success of spell casting.

Rate.

The shield itself not only provides a high physical defense attribute, but more importantly, after equipping the shield, a new action will appear in the action bar: raising the shield.

The action of raising a shield will continuously consume stamina during use, and it is impossible to run without learning relevant skills. Players can block frontal attacks by adjusting their direction and movement. The blocking range is directly related to the size of the shield.

, and the ratio between the size of the shield and the size of the body will affect the movement speed. (If the body is small and the shield is too large, the movement speed will decrease)

Once the block is successful, the damage received will be reduced to a certain extent. The reduction rate for long-range physical attacks is the highest, reaching 40%, while the reduction for melee physical attacks is only 20%. Players can learn the shield system by

Skills further strengthen this reduction.

Skill 3: First level strength attribute growth

Skill 4: Shield Bash, use the shield to hit the enemy directly in front. The attack range depends on the size of the shield, causing (10 0.5*Strength 0.2*Attack Power) physical damage, and a 75% (original 60%) probability of stunning the enemy.

For 2 seconds (1.5) seconds, the difference between the strength and constitution of the attacker and the attacked will increase the probability of being stunned. The cooling time is 15 seconds.

Level 2 Shield Bash (general skill bar strengthened by 25%), causes (15 0.6*strength 0.25*attack power) physical damage, and has an 80% probability of stunning the enemy for 2 seconds, with a cooling time of 15 seconds. The attacker and the attacked

The difference between Strength and Constitution checks will increase the chance of being stunned.

Level 3 Shield Bash (general skill bar strengthened by 25%), causes (20 0.7*strength 0.3*attack power) physical damage, and has an 85% probability of stunning the enemy for 2 seconds, with a cooling time of 15 seconds. The attacker and the attacked

The difference between Strength and Constitution will affect the probability of being stunned.

Level 4 Shield Bash (general skill bar strengthened by 25%), causes (100 0.9*strength 0.4*attack power) physical damage, and has a 90% probability of stunning the enemy for 2 seconds, with a cooling time of 13 seconds. The attacker and the attacked

The difference between strength and constitution will affect the probability of dizziness. Upgraded on February 14th.

Skill 5: [Strong Physique]: Level 3, the skill user's physical attributes will be increased by 30% within 40 seconds, and the related maximum health value (including current blood volume) will be increased. During the duration of the status, the health recovery rate will be the original health.

500% of recovery speed. Cooling time 4 minutes and 20 seconds. Upgraded on February 11th

At level 2, the skill user's physical attributes increase by 27.5% within 30 seconds, and the relevant maximum health value (including current blood volume) is increased. During the duration of the status, the health recovery rate is 400% of the original health recovery rate. Cooling time

4 minutes and 40 seconds.

At level 1, the skill user's physical attributes increase by 25% within 30 seconds, and the relevant maximum health value (including current blood volume) is increased. During the duration of the status, the health recovery rate is 400% of the original health recovery rate. Cooling time

5 minutes.

Skill 6: [First-level spiritual attribute growth]

The original skill was forgotten after continuous slashing. Continuous slashing: attacks close targets 2 times in a row. The first attack causes (25 0.5*attack power), and the second hit causes 80% of the damage of the previous one.

Skill 7: First-level physical attribute growth

Skill 8: [Defensive Stance]: You cannot move while activating this skill. You can only change directions and block. You cannot attack or use skills. Physical defense and magic resistance are increased by 50%, and all resistances are increased by 50%. The skill itself does not

It consumes stamina, but using shield raising action or parrying action to block still consumes stamina. The duration is until the player turns it off by himself, and the cooling time is 30 seconds. It cannot be upgraded.

Skill 9: [Mana Mastery (Mutation)] Level 4, the attribute determined by spell skills and magic attack power is strength, and the increase rate of strength attribute is 10%.

10th skill: [Lonely Charge]: Charge at any visible location at extremely high speeds. You cannot cross obstacles with a hardness of more than 500 and more than 3/4 of the user's height. You cannot fly or cross the void. The farther the charge is, the longer the distance.

The higher the damage coefficient bonus to the attack target.

The user will launch a range attack on all enemies within a circle with the target location as the center and a radius of 15 yards, which will cause (50 1.2*Strength 0.8*Attack Power) basic damage to the enemies in the center, the further away they are

The damage received at the center of the circle is lower, and at least half of the damage at the center of the circle is received.

Every time the user hits an additional enemy, he can obtain the [Lone Warrior] state with a duration of (20 seconds 2 seconds * the number of enemies hit). This state increases (10% * the number of enemies hit) all attributes except double defense.

Improves (15%*number of enemies hit) double defense. And causes (1 second 0.5 seconds*number of enemies hit) stun. The enemy will only be able to attack the skill user within (10 1 second*number of enemies hit).

, skills can be used, but range attacks covering the skill user can take effect on other players. (The player's forced provocation time is halved)

This chapter is not over yet, please click the next page to continue reading the exciting content! During the duration of the [Lone Warrior] state, the hatred coefficient caused by the skill user will increase with the number of enemies hit.

However, if the skill user charges and completes the attack range, for each additional teammate, the status duration will be reduced (4 seconds * the number of one's teammates), and all attributes except double defense will be reduced (20% * the number of one's teammates).

(30%*number of your own teammates) double defense, and reduce the stun (1 second*number of your own teammates), the enemy's forced attack time will also be reduced (2 seconds*number of enemies hit). To put it simply, the negative effect is positive

2 times the effect.

The final skill effect is obtained by combining the positive and negative effects.

For example, if Yun Xiaohan hits two enemies with a lonely charge, he will obtain the [Lone Warrior] state for 24 seconds, increase all attributes except double defense by 20%, and double defense by 30%. And cause 2 seconds

Stunned, two enemies can only attack Yun Xiaohan within 12 seconds. If there is an ally in the attack range, then the [Lonely Warrior] state will be offset, causing only 1 second of stun, 10

Seconds of forced attack.

The skill cooldown time is 3 minutes. Before the skill cooldown time ends, an extra-large slogan with the words "Come on me, don't be afraid, just do it" will be hung above the skill user.

The [Lonely Charge] skill has also been upgraded to level 2, and the basic damage of the skill has been increased to (60 1.3*strength 0.9*attack power). The stun time and [Lonely Warrior] status have not changed, but the cooldown has been reduced by 10 seconds.

It is now 2 minutes and 50 seconds, and the attack range has also been increased.

On February 7th, after reaching full experience in the battle, the basic damage of the skill was increased to (200 1.5 strength 1.1 attack power) after reaching level 3. The stun time and [Lone Warrior] status did not change, and the cooldown was reduced by 10 seconds again to 2

Minutes and 40 seconds, in addition, the attack range radius was increased by 1 yard again, reaching 17 yards.

[Lonely Charge] The skill description of this skill says that you can charge to any visible location, but this visual range is based on the field of vision of an ordinary physique, which is the limit distance of about 140 yards. The movement when charging

The speed is about 40.

11th skill: [Lightning Ball] (Level 2 Air System): After chanting briefly, shoot an electric high-speed missile at the enemy. It needs to be guided during casting, causing (60 0.8*Intelligence 0.6*Magic Attack Power) magic damage, with a range of 20 yards.

, cooling time 1 second. Upgraded on February 14th.

Level 1 causes (30 0.7*Intelligence 0.5*Magic Attack Power) magic damage.

The damage of this level 2 spell skill is similar to that of the level 1 spell skill, and is undoubtedly the lower level among the level 2 skills.

But it is a locked spell that does not require players to aim, and the chanting time is very short, and the cooling time is only 1 second. However, the disadvantage is that it requires guidance, and you cannot move or use other skills during casting.

This skill is not actually a powerful skill, it can only be said to be relatively easy to use. But for Yun Xiaohan, a half-assed mage, the most valuable thing about this skill is that it does not require prerequisites, and the [Lightning Ball] skill

It can also become a prerequisite skill for many Qi skills.

Skill 12: [Speed ​​of Wind]: Level 3, increases the movement speed of the casting target by 30% within 3 minutes and 40 seconds, cooling time is 5 minutes. Upgraded on February 8th.

Level 2, increases the movement speed of the casting target by 25% within 3 minutes and 20 seconds, with a cooling time of 5 minutes.

Level 1: Increases the movement speed of the casting target by 20% within 3 minutes, with a cooldown time of 5 minutes.

Skill 13: Second level strength attribute growth

Skill 14: [Tyrant Strike]: Level 3, swing the weapon, causing (50 1.2*strength 0.6*attack power) physical damage to nearby enemies within 10 yards, and heal yourself. The healing effect is damage to each enemy.

40%. When the attack target is a player, the healing effect is 50%. The skill cooldown time is 10 seconds.

Upgraded on February 5th

Level 2, causes (40 1*strength 0.6*attack power) physical damage to nearby enemies within 10 yards, and heals itself. The healing effect is 35% of the damage caused to each enemy. This healing effect is used when the attack target is a player.

It is 45%. The skill cooldown time is 10 seconds.

Level 1, causes (30 0.8*strength 0.5*attack power) physical damage to nearby enemies within 10 yards, and heals itself. The healing effect is 30% of the damage caused to each enemy. This healing effect is used when the attack target is a player.

It is 40%. The skill cooldown time is 10 seconds.

Skill 15: [Bloodthirsty Slam]: Level 3, slams the enemy, causing (100 1.4*strength 1.0*attack power) physical damage, and heals yourself. The healing effect is 90% of the damage caused, and the cooling time is 9 seconds.

Upgraded on February 5th

Level 2, slams the enemy, causing (60 1.2*strength 0.8*attack power) physical damage, and heals itself. The healing effect is 85% of the damage caused, and the cooling time is 9.5 seconds.

Level 1, causes (40 1.0*strength 0.6*attack power) physical damage, and heals itself. The healing effect is 80% of the damage caused, and the cooling time is 10 seconds.

Skill 16: [Hit Improvement]: Second-level professional skill, passive, level 3 increases hit rate by 50%. Upgraded on February 8th.

Level 2 increases hit rate by 40%,

Level 1 increases hit rate by 30%.

Skill 17: [Second-level spiritual attribute growth]

Skill 18: [Concentration Skill]: Level 2, 25% chance of being attacked during combat without being interrupted or extending the casting bar. Upgraded on February 9th.

Level 1: 20% chance of being attacked during combat without being interrupted or extending the casting bar.

Skill 19: [Giant Power]: Can only be cast on the caster himself. Level 3 increases the strength attribute by 30%. The casting time is 2 seconds, the skill duration is 5 minutes, and the cooling time is 5 minutes. Upgraded on February 8th.

This chapter is not finished yet, please click on the next page to continue reading the exciting content! Level 2 increases strength attribute by 27.5%

Level 1 increases by 25%.

[Gigantic Power] The increase of this BUFF skill will include equipment attributes. At level 1, its actual effect is about 35%-40%.

Therefore, the actual combat value of [Giant Power] is still quite high. The only disadvantage is that it cannot be used as a prerequisite for skill learning. It can only have one spell type and one divine spell type with the same attribute increase BUFF at the same time. Those with a low level of increase will

Covered by high ones.

20 Skills: [Innate Divine Power]: Rare skills, prerequisites for learning: permanent increase in strength attribute by more than 30%, permanent increase in physical attribute by more than 20%, warrior-type occupation, physique is the largest model or above that the player can choose

.

After learning this skill, the player's strength attribute will be permanently increased by 30%, and the physical attribute will be permanently increased by 20%. (Increased after the first awakening of the bloodline)

When making Strength checks, the Strength attribute is weighted 20%.

When making a Constitution check, the Constitution attribute is weighted by 10%.

When fighting against creatures of all sizes (non-players), the creature is not immune to the control effects caused by the strength check. Even if the creature is naturally immune to such control effects, it cannot be exempted, but the bloodline level must be higher than the opponent's bloodline level, and the control time will be based on

Its resistance and race are shortened accordingly, and the maximum control time will not exceed 3 seconds. (It increases after the first awakening of the bloodline)

(It should be noted that the skills that are not immune here refer to those skills that require a strength test. Skills such as [Shield Blow] that do not require a strength test and directly calculate the control success probability are invalid.

In terms of bloodline level, although the dragon-related ancient Arkan bloodline that Yun Xiaohan currently possesses is the highest among the sub-giant bloodlines, and is also considered the highest among the sub-dragons of the same level, even the lowest-quality giants or dragons

They are all higher than him, because they are a big level higher than him.)

When fighting against a creature smaller than yourself, for each size of the creature smaller than the player, the player will gain an additional 5% strength effect when attacking the creature.

The player's weight-bearing capacity is doubled. When wearing high-weight plate armor, the negative effects caused by its weight are reduced by half, and [Plate Armor Mastery] is automatically obtained.

The player's physique is permanently improved by one size.

Players can no longer use small or micro weapons, such as daggers and throwing knives.

The damage and attack speed of highly skilled medium weapons, such as scimitars and rapiers, are halved.

Skill Notes: You are gifted and have physical fitness that far exceeds that of ordinary people. You are tall and extremely strong, so you are very good at fighting large and giant creatures. You also have a great advantage against small creatures, but your huge size and hand size make you

Unable to use small and micro weapons, and is not good at using skill-based medium weapons.

You are so unique, almost atavistic. Perhaps if you explore your bloodline, you will find surprising discoveries.

This skill is definitely considered the best among rare skills. If rare skills didn’t have a rare rating, this skill would definitely be considered a rare skill, which is no worse than the chosen skill. In Yun Xiaohan’s opinion

, the value is higher than [Lonely Charge], and it is very suitable for him.

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Faction rare slots:

[Montbrunn Family Taming and Riding Skills]: A rare skill, prerequisites for learning: Viscount title, 2 riding skills, and first-level charm attribute growth.

After learning this skill, the player's movement and turning speed while riding will be increased by 20%, and the resistance to falling off the horse will be increased by 50%. The cooling time required to remount after falling off the horse will be halved, and the intimacy and growth efficiency of advanced mounts will be doubled.

, has special effects on a few rare mounts.

You can use all foot combat skills on horseback that have a [skill priority] lower than that of the riding skill and do not conflict with the riding action, but the skill effect is 80% of the original and will still be limited by the skill attack distance.

Players will automatically have basic riding abilities related to the grade and level of riding, such as charging on horseback, leaping, side splitting, etc. However, the development of related abilities needs to refer to the quality of the mount they are riding.

Skill Notes: The Montbrun family is the most famous horse-taming family in the Yare continent. Maybe their family's riding skills are not the best in the continent, and they may not even be ranked in the top 5, but their ability to tame mounts is definitely the best.

Yes, as the largest mount supplier in the business alliance, they are good at taming all kinds of mounts, even some special mounts.

After the player learns this skill, the hatred of the Montbrun family towards you will be solidified to the level of mortal hatred. When you get close to a certain distance from members of the family, they will find you and attack you first, and they will attack you first.

The damage is increased by 50%, because you secretly learned their family's riding skills, and the hard control skills of the Montbrun family members can increase your probability of falling off the horse by 200%.

[Montbrun Family Taming and Riding Technique] can also double the growth rate of high-level mounts, increase experience gained by 50%, increase the upper limit of intimacy, and has special effects on a few rare mounts.

level 2:

The original movement and turning speed while riding a horse was increased by 20%, and the resistance to falling off the horse was increased by 50%. Now it is 25% and 60%. The original skill effect of using infantry combat skills on horseback is 80%, now it is 82

%.

A basic riding ability has been added. Players can now initially use the emergency stop action. Other basic actions have also been enhanced by 5%.

In addition, the additional experience bonus gained by the mount has also been increased from 50% to 60%, the additional growth rate increase efficiency has been increased from 100% to 120%, and the upper limit of intimacy remains unchanged.

The mount slot is not affected by skill level.

Normally, it comes with one mount, one for the first-level charm growth, three for the third-level charm attribute growth, and four for the fifth-level.

This chapter is not finished yet, please click the next page to continue reading the exciting content! Yun Xiaohan has only mastered the fourth-level charm attribute growth, so he has three mounts, and the third-level charm attribute growth can have three mounts. Five

Level four.

After learning [Montbrunn Family Taming and Riding Skills], the charm attribute growth will increase by one at each level, including the basic 1, the total is 5. Six at the fifth level.

Consider (pending effect):

After reaching a certain level, let the mount operation cool down quickly, and immediately mount the horse a second time; force the CD of the mount summoning ability to be used

After reaching a certain level, special effects will be activated for rare, rare, and legendary mounts.

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Skill 21: [Breaking Roar]: Level 3 rare professional skill, Level 3, sends out an oppressive roar to all hostile targets within 15 yards, causing them to be gutted within 8 seconds, and the movement speed is reduced by 50%, causing

The damage is reduced by 25% and causes (250 2.1*Strength) damage. If the enemy is in a hard control state such as dazed, knocked down, knocked up, or frozen, the damage will be increased by 60% and the cooling time is 25 seconds. February 12

Daily upgrade

Level 2, sends out an oppressive roar to all hostile targets within 15 yards, causing them to be stunned within 8 seconds, reducing the movement speed by 50%, reducing the damage caused by 25%, and causing (100 1.8*Strength) damage.

, if the enemy is in a hard control state such as dazed, knocked down, knocked up, or frozen, the damage will be increased by 50% and the cooling time will be 25 seconds.

Level 1, causing it to be devastated within 8 seconds, reducing its movement speed by 50%, reducing damage caused by 25%, and causing (30 1.5*strength) damage. If the enemy is stunned, knocked down, knocked up, or frozen

When in a hard control state, the damage will be increased by 50% and the cooldown time will be 25 seconds.

Skill 22: [Gentle Wind]: Level 3 professional skill, level 2, gradually restores the target's blood volume in 10 seconds, a total of 12.5% ​​of the blood volume can be restored, and the cooling time is 37.5 seconds.

Updated on February 8th.

Level 1, gradually restores the target's blood volume in 10 seconds, a total of 10% of the blood volume can be restored, and the cooling time is 40 seconds.

Skill 23: [Lightning Strike]: Level 3 rare professional skill, single-target air-like spell, level 2, range 45 yards, chanting time 1 second, after casting, a bolt of lightning will instantly strike down from the enemy's head, causing (

100 1.5*intelligence 1.1*magic attack power) magic damage, and has a certain probability of causing paralysis for 1 second. The greater the difference between the spell-determined attributes and the opponent's mental attributes, the higher the probability of paralysis. The cooling time is 8 seconds. Requires 3 initiative

Air-like skills are used as prerequisites.

Updated on February 14th.

Level 1, causes (50 1.3*intelligence 0.9*magic attack power) magic damage

Skill 24: [Trembling Roar]: Level 3 universal skill, instantaneous, Level 2, roaring loudly at enemies within 15 yards, destroying their spirit, causing a large amount of threat and making the enemy only attack the skill user within 10 seconds.

When attacking, the damage caused is reduced by 22.5%, and the cooling time is 28 seconds. Upgraded on February 9th.

Level 1: Roar loudly at enemies within 15 yards, destroying their spirit, causing a large amount of threat and causing the enemy to only attack the skill user within 10 seconds. The damage caused is reduced by 20%, and the cooling time is 30 seconds.

Warrior occupations can only be learned. Learning this skill requires at least [Level 2 Mental Attribute Growth]. To exert its normal effect, [Level 3 Mental Attribute Growth] or higher is required. In addition, using this skill not only requires stamina, but also requires

Consume mana.

After learning [Level 3 Mental Attribute Growth], the forced attack effect can take effect on the player. The time is 2 seconds, the fourth level is 4 seconds, and the current fifth level is 6 seconds.

Skill 25: [Extraordinary Growth in Strength and Body]: A rare universal skill with no level. It can only be learned in the general skill slot of level 3 or above. Learning this skill is equivalent to learning [Strength Attribute Growth] and [Physique Attribute Growth] at the same level at the same time.

】, and the strength attribute and physical attribute will be permanently improved by 10%.

This skill only counts as an attribute growth skill. Players can also learn 2 attribute growth skills at this level.

Extraordinary growth skills can only be learned once every 2 levels, and extraordinary growth skills with the same name cannot be learned again. Players cannot learn this skill using low-level general skill slots lower than the current level.

Skill 26: [Level 3 Spiritual Attribute Growth]

27 Skills: [Cut the Wind (Mutation)]: Level 3, third-level rare professional skill, instantaneous, super-speed to chop off the weapon in hand, and use air magic and wind pressure to create a strong forward magical impact airflow.

It will cause impact to all targets within a 30-degree fan-shaped range of 45 yards in front, and clear all the air within the fan-shaped range within 6 seconds. All living species remaining within this range, regardless of whether they are friendly or enemy, will suffer 1% of the upper limit of health/second.

Continuous suffocation damage, the skill user is not affected. Upgraded on February 11th

The target affected by the airflow will be tested 100%. If the skill user's strength*0.5 is higher than the attack target (strength and constitution)/2, and the difference in the test is within 50%, the attack target will lean back sharply and freeze for 1 second.

If it is higher than 50%, the target will be blown away, and the distance depends on the difference in the check.

The weapon size and physique of the skill user will affect the attack range. If the weapon and physique are large enough, the fan angle can be increased, and this skill can be used through a shield.

Targets that are taller than the skill user will not receive continuous damage even within the attack range, because the skill user failed to clear the air at that height.

The skill cooldown time is 6 seconds. The continuous blood loss effect of this skill is invalid for BOSS enemies that cannot move.

Prerequisites for learning: Have both endurance and magic slots, 3 air-based active skills, and 3 physical-based active attack skills.

This chapter is not finished yet, please click the next page to continue reading the exciting content! Level 1 will cause (20 0.5*strength 0.5*intelligence) squeezing damage to all targets within a 30-degree fan-shaped range of 40 yards in front.

Level 2 results (30 0.6*Strength 0.6*Intelligence)

Skill 28: [First-level Charm Attribute Growth]

Skill 29: [Strongness]: A level 3 general skill, passive, the player's strength and physical attributes are permanently improved by 15%. Warrior and knight professions can be learned. The player's physique is permanently improved by half a model.

Skill 30: [Fearless Shield Dance]: A chosen skill. This skill can be activated three times in a row. The next stage can also be activated in advance when the action in the previous stage is not completely completed.

Prerequisites for learning: permanent increase of strength and physical attributes by more than 50%, shield fighting or anti-riding occupation, three shield fighting active skills, more than two rare skills or one chosen skill, strength, physical fitness, and spirit.

The main attributes are attributes (shield strike, defensive posture, wind-cutting)

Level 2, the first stage - [Charge forward with shield]: wave the shield and rush forward 20 yards, causing (100 1.8*strength) physical damage to all enemies touched by the shield along the way. Enemies hit will be

The collision will miss the direction and be knocked back a short distance, and there will be a 100% probability of making a strength vs. constitution test on the impact target. If the test fails, the enemy will be stunned for 1 second. Upgraded on February 14th

Increase movement speed by 100%.

Level 1, (30 1.5*Strength)

The second stage - [Shield Rotation]: Hold the shield flat, and then rotate forward at high speed for 3 seconds. The flat edge of the shield will cause (150 2.3*strength) physical damage per second to all enemies, with 35% armor breaking.

Effect, and there is a certain probability of performing a strength vs. constitution test. If the test fails, the enemy will be frozen for 1 second, but the enemy will not be frozen again. The size of the shield determines the attack range of this stage.

[Shield Rotation] can last for 3 seconds and increase the user's movement speed by 50%. Although the speed is not as fast as the rush skill and displacement skill, it is also the slowest among the three skill stages of [Fearless Shield Dance], but it

The advantage is that it lasts up to 3 seconds and is related to the player's own movement speed.

Yun Xiaohan's current movement speed is 14, and the theoretical movement distance in 3 seconds is 51 yards (the basic movement speed is 10, the movement speed plus CD of all skills or equipment is calculated based on the basic movement speed, [Wind Speed]

] 35%, the Ring of Grijas 10%, the air element is not summoned, otherwise there is still 10%), the actual moving distance is the farthest among the three skill stages of [Fearless Shield Dance], and it can also be moved during the movement

It can change directions at will, and can follow people or avoid and run away, which is quite flexible.

Non-teleport skills, displacement skills that involve running on the ground, such as various charges, most of their skill speeds are related to the player's basic movement speed)

Level 1, (50 2*Strength)

The third stage - [Shield Leap]: Leap into the air, then slam the ground with the shield, causing a huge shock wave, causing (150 2.3*strength*height coefficient) physical damage to the enemy, centered on the impact point

, all objects within the surrounding (shield size * 5 yards) will be knocked away regardless of enemies or friends, and the flying time is (1 second * height coefficient).

Level 1, (50 2.0*strength*height coefficient)

This shock lasts for 3 seconds, but the actual time of being shocked is only about 1 second, and the height is not very high. The next 2 seconds are the knockdown time after landing. Dodge will not work when knocked down or in a dazed state.

The finishing movement of [Shield Jump] is very long, jumping so far and so high, the inertia can be imagined. As the last stage of the skill, it is impossible to use other operations to end the back swing in advance.

From the time the shield hits the ground, to the removal of the shock, and then to standing up, 1 second is gone. At this time, the enemies that are knocked away usually fall down, leaving only 2 seconds for Yun Xiaohan to attack.

But because it is possible to land some distance away from the enemy, it often doesn't even last 2 seconds.

Height coefficient = (jump height/1.5 meters) rounded

[Shield Leap] is different from the first two skill stages of [Fearless Shield Dance]. It is a jump displacement, so the jump distance is not affected by the basic movement speed, but is affected by the jump height, and the jump height depends on the skill user's

Height and agility coefficient, [Shield Leap] displacement distance = 3*maximum jump height, maximum jump height = (2*height)*agility coefficient.

Agility coefficient = 1 ([Agility Attribute Growth] rank/20). Yun Xiaohan has not learned [Agility Attribute Growth], so there is no need to calculate the agility coefficient. The calculation is much simpler. His height is 2.7 meters, converted into in-game

The number of yards is 8.1 yards, rounded to the nearest 8 yards, the jump height is 16 yards, the displacement distance is 48 yards, and the maximum height of the jump is 5.4 meters. (1 meter = 3 yards)

The connection time between each stage shall not exceed 3 seconds, and the use of other skills during this period will not interrupt the skill connection.

[Fearless Shield Dance] The damage taken during the use is reduced by 25% (this effect does not exist in the connection phase). Attacks hitting the shield will be regarded as blocked. During the shield dance, you will not be affected by mental control effects.

, immune to slowing effects.

The attack range of this skill is related to the size of the shield, and the skill cooling time is 30 seconds. This skill cannot be used while riding.

Moreover, [Fearless Shield Dance] matches Yun Xiaohan's profession and equipment very well. Take a look at the skill description. The attack range of the skill is related to the size of the shield. There are also clear descriptions in the three attack stages.

Whether the shield rushes forward or rotates at high speed, the larger the shield, the easier it is to reach more enemies.

Shields can be roughly divided into four types according to their specifications: small shield, medium shield, large shield, and giant shield. Small shields are 1, medium shields are 2, and giant shields are naturally 4.

In other words, the attack range of the third stage is 20 yards, which is very large. You must know that the attack range of melee range skills is generally only 5 yards. If it reaches 10 yards, it is considered a large range, such as [Tyrant Strike]

That's 10 yards. The roar skill is a sonic attack with a larger range, but it usually only has an attack range of 15 yards.

[Fearless Shield Dance] can also activate the next stage in advance when the action of the previous stage is not completely completed, so the finishing action of the previous skill or basic attack can be canceled.

Generally speaking, after the player's skills or normal attacks cause damage, they have to complete the entire action. This will definitely waste a little time, but with [Fearless Shield Dance], it is different. As long as the damage is dealt, it will be done immediately.

Using [Fearless Shield Dance], there is no need to complete the finishing move in the second half, which is the "cancel back shake" that is common in competitive online games. This technique can obviously significantly improve the player's damage per second (DPS).

Skill 31: [Tall]: Level 4 professional skill, passive, the player's strength and physical attributes are permanently improved by 5%, and the physique is increased by half a level. Warrior and knight professions can be learned.

Skill 32: [Road of Provocation]: Level 4 rare professional skill, instant cast, prerequisite for learning: having both endurance and mana slots, [Shield Mastery], and having more than 2 active provocation skills.

Level 2, pointing skill, throws a magic rope, forcibly pulls an enemy within 40 yards to the side and provokes it. The provoked target will completely lose control within 4 seconds (out of control provocation), and will continue to use normal attacks.

Attacks the skill user. The skill cooldown time is 23 seconds.

When the target mage has a magic shield effect, he will be immune to the drag effect, but will still lose control for 2 seconds. Upgraded on February 13th

Level 1, pointing skill, throws a magic rope, forcibly pulls an enemy within 40 yards to the side and provokes it. The provoked target will completely lose control within 4 seconds (out of control provocation), and will continue to use normal attacks.

Attacks the skill user. The skill cooldown time is 24 seconds.

When the target mage has a magic shield effect, he will be immune to the drag effect, but will still lose control for 2 seconds.

Skill 33: [Perfect Spellcasting Gesture Construction]: Legendary professional skill, no limit to learning level, prerequisites for learning: have both endurance bar and mana bar, already have 2 rare skills, and at least one of them is the chosen skill.

, with at least 25 legendary points, learning this skill will consume 10 legendary points.

(The main way to obtain legend is to win a plot battle and make the battle story become the evolution history of the game. Legend will be awarded based on the player's participation and performance. Very few tasks may also award legend.)

After learning this skill, players can use perfect gestures to cast spells. Even if they are wearing heavy armor or plate armor or being attacked, their movements will not deform. The success rate of spell casting is increased by 25%, and the probability of interrupted spell casting is reduced by 25%.

The power of spells is increased by 20%, and the effect of BUFF skills is increased by 5% (increased directly in percentage).

This skill is a bound skill and cannot be traded. Please note that after acquiring this skill, you must learn it within 30 days, otherwise the skill will be withdrawn by the system and the time will start from 0 o'clock tomorrow.

The improvement of legendary skills by advanced slots is extremely limited. The better the skills, the smaller the slot improvement.

Skill 34: [Hegemony]: Level 4 rare universal skill, instantaneous. Pre-requisites for learning: warrior profession, physical attributes increased by more than 30%, at least one defensive active skill, and at least one self-recovery active skill.

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Level 2, removes all control effects on the user (excluding continuous blood loss effects such as poison and bleeding, nor effects that reduce defense or attack), is immune to any restrictive skills for a duration of 6 seconds, and becomes immune to any restrictive skills within 2 seconds.

Gain 55% additional movement speed within seconds. During the duration of the skill, the player's physical output is increased by 27.5% (including equipment). The cooling time is 4 minutes and 50 seconds. Upgraded on February 13

Level 1: Immune to any restrictive skills for 6 seconds, and gain 50% additional movement speed for 2 seconds. During the duration of the skill, the player's physical output is increased by 25% (including equipment). The cooling time is 5 minutes.

Skill 35: [Excellent Strength Growth]: A universal skill with no level. It can only be learned in the general skill slot of level 3 or above. Learning this skill is equivalent to learning [Strength Attribute Growth] of the same level, and the strength attribute will be increased by 10%.

Additional permanent boost.

The skill with the same name can no longer be learned. The [Strength Attribute Growth] skill of this level cannot be learned anymore. Players can only learn two more attribute growth skills in this level.

Skill 36: [Wind Spirit Riding Thrust]: Level 4 rare professional skill, riding skill, instant cast, learning prerequisites: having both endurance and mana slots, and 3 active gas skills.

Level 2, summoned wind spirit to possess, the riding speed is increased by 70%, the skill user is temporarily regarded as having no body, and ignores all obstacles during movement, but can still cause charge damage according to the sprint distance, and the charge damage is increased by 40%

, but after passing through a target, the sprint distance will be recalculated using the target as the starting point. Upgraded on February 14th.

Level 1, the riding speed in Wind Spirit state is increased by 60%, and the charge damage is increased to 30%.

In the wind spirit state, it is immune to the deceleration effect, increases resistance to control skills by 50%, and reduces damage received by 25%. However, in this state, the player must continue to ride at high speed, and the skill user can only perform steering operations and cannot slow down.

And perform other riding actions, such as prancing horse, but a very few skills can still be used in the wind spirit state, but the damage caused by such skills to the enemy is also reduced by 25%.

The skill duration is 30 seconds and the skill cooling time is 3 minutes.

Will not harm friendly forces

The skill description of [Wind Spirit Riding Thrust] claims to ignore all obstacles during movement, but Yun Xiaohan did experiments and found that it is not as strong as the skill description said. [Wind Spirit Riding Thrust] only allows the skill to be used

The player is temporarily regarded as having no body, but it cannot allow the player to fly or become completely nihilistic. Obstacles more than 10 yards thick, a few magic obstacles, and the terrain changes caused by skills such as [Trap Technique] cannot pass.

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This chapter is not over yet, please click on the next page to continue reading! Skill 37: [Level 4 physical attribute growth]

Skill 38: [Level 4 spiritual attribute growth]

Skill 39: [Sub-Giant Body]: Legend-level universal skills, blood-related skills, no limit to learning level.

Prerequisites for learning: permanent increase in strength attribute by more than 50%, permanent increase in physical attribute by more than 40%, physical size of 2 or more, already possessing 2 rare skills, and at least one of them is a chosen skill, and possessing at least 25 legendary points

Speed, learning this skill will consume 10 legendary points.

After learning this skill, the player's strength attribute will be permanently increased by 20%, and the player's physical attribute will be permanently increased by 20%.

The maximum health value is increased by 20%, the health recovery speed is increased by 30%, the physical damage resistance is increased by 5%, and the knockdown, knockback, knockback, and stun resistance are increased by 15%.

The body size increases by one size.

40 skills:

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Bloodline rare skill column 1:

[Bloodthirsty Boomerang]: A rare skill, prerequisites for learning: having both endurance and mana slots, agility attributes permanently increased by more than 50%, intelligence attributes permanently increased by more than 30%, and a physique of the smallest model the player can choose and below.

Use magic power to create a boomerang with a bloodthirsty effect. The attack range is 30 yards. It can rebound and attack up to 6 people continuously. The bloodthirsty boomerang can automatically track the target, but the ejection distance cannot exceed 20 yards. Once it exceeds 20 yards, the boomerang will

will automatically return.

At level 2, the skill damage changes from (physical attack power * 0.2) to (physical attack power * 0.4). The damage effect feedback ratio is still 10:1, but the user's attack power (physical and magic attack) is increased by up to 60%.

.Upgraded on February 14th.

Level 1, the bloodthirsty boomerang causes (physical attack power*0.2) damage to all targets. The damage effect will continue to accumulate and be fed back to the skill user at a ratio of 10:1, increasing the user's attack power (physical attack power) by up to 50%.

, French double attack).

The bloodthirsty boomerang does not affect the player's normal operations. After throwing the boomerang, the player can still move freely, attack and use skills, but they need to catch the boomerang when it returns.

The bloodthirsty boomerang will return in the direction of the player. Once the movement trajectory is determined, the trajectory will no longer change. If the boomerang is not successfully picked up, the previous damage accumulation effect will be cancelled, and the increased attack power will also disappear.

Once the boomerang returns to the player's hand, the player must throw it within 30 seconds and cause damage. If the boomerang is not thrown or fails to cause damage after 30 seconds, the boomerang will automatically disappear.

The Bloodthirsty Boomerang cannot be shot down, and other players cannot use their bodies to block the Boomerang.

This skill can be upgraded and has a cooldown time of 5 minutes.

Bloodline rare skill column 2:

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41 skills:

[Complete the growth of low-level charm attributes]: A rare professional skill. There is no limit to the level of learning. After learning this skill, it is equivalent to learning three levels of charm attribute growth skills in a row, up to the fourth level of charm attribute growth, and

The charm attribute will be permanently increased by 20%. This skill does not occupy the learning quota for the three attribute growth skills in this level.

Skills with the same name cannot be learned anymore. Please note that attribute growth and completion skills can only learn one attribute type. Once this skill is learned, other attribute growth and completion skills cannot be learned. This skill cannot be forgotten after learning it.

Rare-level skills are of higher quality than rare-level skills. It is impossible to have rare-quality skills among skills below level five, and most rare-level skills are skills with no level restrictions.

Rare skills are only divided into two types: chosen skills and rare skills. Only professional skills and general skills have the quality classification of legendary > rare > rare. Legendary skills need to consume legendary values ​​to learn. After all, legendary values ​​are too difficult to obtain, like the previous Shaman.

In the battle for Ding Island, most of the players who followed Yun Xiaohan to victory only received a little legendary value. This shows that it is difficult to obtain legendary values, which greatly limits the value of legendary skills.

Legendary skills are actually not much different from rare skills, except for the different learning slots. In most cases, rare skills are the highest quality skills that players can learn.

In addition, there is also a character-specific skill, which does not limit the slot. The skill value can be high or low, with a wide range. The skill effect is also linked to the relationship with the relevant NPC. This special skill naturally needs to be listed separately.

Yun Xiaohan's master's three attributes of strength, physique, and spirit are now at the fourth level. In "The Choice", bloodline awakening is used as a classification, and levels 1-4 are considered low levels.

For Yun Xiaohan, strength has replaced intelligence. He does not need to improve intelligence, and he has no intention of improving the wisdom attribute. Although the shield fighting profession cannot heal teammates, it still has some self-recovery skills, although the effect is not as good as

Use divine magic, but you can use it enough.

Not to mention agility, he now has an Extra Large 3 physique, his agility is reduced by 12.5%, his dodge rate is reduced by 12.5%, and depending on the type of plate armor, his agility attribute is also reduced by 1/3, so there is no point in improving his agility attribute.

.

Then the only thing you can choose is charm. After all, attributes are the basis of players. If you can learn them, you shouldn’t miss them. And Yun Xiaohan happened to have already learned [First-level Charm Attribute Growth], and then learned [Low-level Charm Attribute Growth]

[Complete], it can just be upgraded to the fourth level, which is perfect.

42 skills:

[Skill Identification]: Legendary professional skills, no limit to the learning level, pre-learning requirements: have both endurance bar and mana bar, already have 2 rare skills, have the "scholar" sub-profession, and have at least 15 legendary points.

Learning this skill will consume 5 legend points.

This chapter is not finished yet, please click the next page to continue reading the exciting content! Passive skills. After learning this skill, players can instantly determine what skills the opponent is using or what spells they are chanting. The skill name and part of the skill information will be displayed in the combat information.

It is shown in that the rarer the skill, the more difficult it is to identify it. Whether it can be successfully identified and the detailed level of the skill information depends on the player's scholar level.

This skill cannot identify wild monsters and BOSS skills.

Skill 43: [Khalid’s Riding Formation Essentials]: Character-specific skills can be learned in any slot, but the skill effects will not be strengthened by the slots. Character-specific skills cannot be upgraded. The skill effects will change with the player and the player.

The relationship between the characters changes. Whether it is an increase in hatred or favorability, the skill effect will be improved, but the skill effect has an upper limit.

Note: Learning professional quality skills in the general skill slot will enhance the effect by 25%, learning passive skills will only enhance the effect by 5% (excluding attribute growth skills), and the rare skill slot will also have 50% and 25% effect on professional and general skills respectively.

Enhancement, but low-quality passive skills cannot be learned (rare-quality passive skills can still be learned).

Riding skills, pre-requisites for learning: Kill Khalid once (attack the last one with your own hands), or Khalid's favorability towards the player reaches "Friendship". The occupation is warrior or knight.

When the player uses any cavalry formation, if the player is the leader of the cavalry formation, all effects of the formation will be increased by 18%. If the player is the auxiliary of the cavalry formation, all effects of the formation will be increased by 5%.

Only those with cavalry formation essential skills can become a cavalry formation auxiliary, and both the leader and the auxiliary must activate the formation. The quality of the cavalry formation determines the upper limit of the number of auxiliaries.

After learning this skill, players will automatically master the two basic cavalry formations: [Basic Wedge Formation] and [Basic Inline Formation].

[Khalid’s Riding Formation Essentials] This is the first time Yun Xiaohan has seen this type of skill. It is not limited to ranks or slots. Even the prerequisites for skill learning are different, not to mention that the skill effects are directly related to

The player's relationship with the character is linked.

The positive favorability in "Decision" is divided into ten levels, from low to high: neutral, first acquaintance, friendliness, acquaintance, friendship, reverence, trust, intimacy, life exchange, and belief. The "required" to learn such skills

"Being on good terms" is the fifth level of favorability.

Negative favorability: Neutral, dissatisfied, discord, disgust, hostility, grudge, enemy, deep hatred, mortal enemy, feud.

However, Yun Xiaohan estimates that his relationship with Khalid has probably deteriorated to level 5 or 6, but looking at the 18% skill effect data, it is estimated that level 6 is more likely.

The effect of this skill is still very good. It can strengthen various cavalry formations and is very useful even in the late stage. However, it is not easy to improve this skill.

In addition, this skill also comes with two basic cavalry formations. Although these two formations will not be of much use in the middle and late stages of the game, they are still very useful at this time, and they may also be used as high-quality cavalry.

It is a prerequisite skill for the formation, so it is still somewhat useful, which can be said to be an unexpected surprise.

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[Faction general skill slot (level 5)]:

It may be related to the average level of the players participating in the campaign, or it may be related to Yun Xiaohan's current level. This camp's general skill slot cannot learn professional skills, but can only learn general skills of level 5 and below, or it may be that

Universal skills with no rank restrictions.

[Regenerative Physique]: Level 5 rare general skill, prerequisites for learning: [Strong Physique], physical attributes permanently increased by more than 50%, warrior profession.

Within 3 minutes, the physical attributes are increased by 50%, and the related maximum health value (including current blood volume) is increased. 25% of one's total health value is instantly restored. The health value recovery rate is 10 times the basic health recovery rate. Cooling time 6

minutes (this effect can be increased with skill upgrade). Physical attributes are permanently increased by 10% (this effect cannot be increased)

That is, 50% of the original life limit and 25% of the 150% life limit, a total of 87.5% of the original life limit. With Yun Xiaohan's physique, this amount of recovery is very astonishing.

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Skill 44: [Strength Extraordinary Growth]: A rare universal skill of no level, which can only be learned in the general skill slot of level 3 or above. Learning this skill is equivalent to learning [Strength Attribute Growth] and [Spiritual Attribute Growth] of the same level at the same time.

】, and the strength attribute and mental attribute will be permanently improved by 10%.

This skill only counts as an attribute growth skill. Players can also learn 2 attribute growth skills at this level.

Extraordinary growth skills can only be learned once every 2 levels, and extraordinary growth skills with the same name cannot be learned again. Players cannot learn this skill using low-level general skill slots lower than the current level.

Skill 45: [Giant Shield Shock Wave]: A rare universal skill, no learning level limit, instant cast, use the giant shield to instantly bombard the ground multiple times in succession, forming a high-frequency shock wave, ignoring the enemy and friends, and destroying the circle centered on itself, with a radius of 20

The balance of all targets within a circular range of yards, reduces the movement speed by 50%, and has a 100% probability of making a Strength vs. Dexterity check against all targets.

The skill user's (strength attribute*0.75) is compared with the target's agility attribute. Every time it exceeds 10%, the target's dodge will be reduced by 20% for 5 seconds. If it exceeds 50%, the target will not only reduce the corresponding dodge, but will also be knocked down by 2 additional times.

Seconds, if you are attacked while you are on the ground, you will definitely hit.

Since being shorter helps to stabilize the base, small targets will receive a certain bonus in this test. For extremely small targets, the dodge will be reduced by 20% only if it exceeds 20%. After that, it will still be reduced by 20 for every 10% exceeded.

% dodge, it will be knocked down only if it exceeds 60%. For a very small -1 physique, if it exceeds 30%, the dodge will be reduced by 20%, and if it exceeds 70%, it will be knocked down, and so on.

This chapter is not finished yet, please click on the next page to continue reading the exciting content!


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