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Chapter 88 Business Model

The daily task to gain the bulk of experience has been cancelled. Yun Xiaohan quickly looked at the experience required to upgrade from level 20 to level 21. Compared with level 20, it only increased by 20%. This increase is much better, but I don’t know about level 21.

What is your experience with the above monsters?

I don’t know exactly how the new mode will be opened, but this satiation system is used to recycle game currency. In addition to myself, I estimate that the eight soldiers I will take with me on military missions in the future will also have to eat.

Change to level 20 equipment:

Excellent level 20 purple heavy armor jacket, adds 35 strength, 35 constitution, and 35 spirit.

Level 20 blue heavy armor pants, 30 strength, 30 constitution.

Level 20 blue heavy armor gauntlet, adds 30 points of constitution and 30 points of strength.

Level 20 blue ring, 35 constitution, 25% health recovery speed.

Level 20 blue cloak, 35 strength, 35 constitution.

All the equipment on Yun Xiaohan's body are of blue quality or above, and both defense and attributes have been significantly improved.

After returning to the city and putting all the replaced green clothes in the warehouse, Yun Xiaohan discovered that there was still a piece of level 15 green cloth armor pants with 20 intelligence that he had not disposed of. The cloth clothes could not be sold at a high price, and there were many streaking spellcasters who only changed their weapons.

, Yun Xiaohan simply did it as a favor and gave it to Qie Ting Feng Yin.

In the past two days, Qie Tingfengyin has been presiding over the management of the guild and invigorating the atmosphere of the guild. Although the management of elite guilds is not difficult and he is just a novice in management, Qie Tingfengyin is very serious and does spend a lot of money.

After spending a lot of energy and thought, Lingqiong Pavilion now has close to 400 players. It is quite hard to manage it with only him and Lala Zhu.

Then contact Lala Zhu, who is a food merchant. Yun Xiaohan plans to buy some food from him and exchange for some commercial coins.

There are two types of products made by merchant players in "Decision". One is regular goods, which can only be sold for commercial coins. This kind of goods is often produced in batches and can be sold directly to NPCs to earn profits. The specific selling price depends on

Local prices and demand for such goods.

If a large number of conventional commodities of the same type are sold at a high price difference in a short period of time, there is a probability that the price of this commodity will plummet several times in an instant. Of course, if the price of one type of commodity has plummeted at this time, there will not be a second commodity.

The price of the second-category commodity plummets. However, the price of the commodity will still gradually fall due to the large amount of demand being met, but the rate of decline is relatively slow compared to the plummet. It usually decreases by 10%-20% after each price refresh period.

Because the profit of sea trade in "Decision" is much higher than that of land trade, ships carry more goods, and it is easier to cross regions, and the game's business system design mainly draws on the Age of Discovery, so the plummeting prices of conventional commodities on the exchange have been

It is called port explosion, and the act of taking advantage of the plummeting price of one type of secondary commodity to protect the shipment of another type of major commodity during a price refresh period is called port protection.

In addition, cities will consume a certain amount of conventional commodities based on the urban population at regular intervals. If the demand for a certain type of commodity is not met, the price of that type of commodity will continue to rise, which will eventually lead to the outflow of the city's population.

The number of regular NPCs in the city will decrease, the number of NPCs defending the city will also decrease, and the refresh rate during the battle will decrease.

This is especially true for conventional commodities such as food and weapons. The former will cause the whole city to enter a state of hunger, while the latter will reduce the attack or defense of all conventional NPCs. Whatever is missing will be reduced.

Therefore, economic warfare and investment warfare are very important components in "Decision". If merchant players of a certain camp invest enough in a city, they can greatly increase the proportion of city occupancy. When the occupancy ratio exceeds that of the other camp,

The total proportion of NPCs and players is more than twice, that is, more than 66%. It does not even need to be occupied by force, and the city can change its alignment through a citizens' referendum.

And if the occupancy ratio exceeds 50%, even if the flag cannot be changed, the number and refresh rate of NPCs on the defending side can be reduced by half.

In addition, business activities that satisfy the supply of a certain city for a long time will also increase the share of trace amounts.

Therefore, merchants in "Decision" have a very high strategic position and require a very high level, and their value is much higher than that of real-life players in conventional online games.

The other type is exquisite products, which are mainly sold to players. These products are basically made individually and can only be sold for daily coins. If sold to NPC, you can only get daily coins, and they are very, very expensive. Often they can only be sold for daily coins.

Recovering 1/10 of the cost is the same as throwing the green equipment you found into the store.

Food is more complicated. The higher the quality of the food, the more satiety it will increase, and the cooling time will be relatively short.

Food has a cooling time, and players cannot eat continuously. If the satiety level is very low, you may have to waste a lot of time using low-quality food to restore it to normal levels, which is between 60% and 90%.

During this period, players and NPCs whose satiety levels are at this stage can display their normal attributes.

If it is above 90%, it means you are full, and your attributes will be reduced overall. If it is below 60%, you will be in a hungry state, which will also reduce your attributes.

Regular food is mainly for NPCs to eat. Although players can also eat it, it does not provide additional attributes except providing satiety. In addition to providing higher satiety, exquisite food can also provide some additional attributes.

Properties or additional effects.

The satiety system is not open before level 20, so refined food is of no use. Lala Pig occasionally made some when practicing life skills, but it was very little. As for regular food, he basically threw it to NPCs to sell commercial coins.

Merchant upgrades mainly rely on running merchants to gain experience. The higher the price difference earned, the more experience gained. Of course, the total amount is also critical. However, merchants sometimes need daily coins to learn skills and buy equipment.

Most of the equipment of merchants are made by players themselves. Exquisite goods can only be traded with daily coins, and daily coins are also needed in some other occasions, so merchants still have a certain demand for daily coins.

In the past, Lala Pig used to go to the NPC to exchange for daily currency at an exchange ratio of 20:1, and he suffered a lot of losses. Now that he heard that Yun Xiaohan wanted to exchange it with him, he really wanted it. The exchange ratio was very fair, and it was a compromise of 15 for the land:

1.

Unfortunately, he didn't have many commercial coins on hand, and he still had to keep most of the working capital for business operations, so Yun Xiaohan only used 2 silver to exchange Lala Zhu's 30 silver commercial coins. Then he spent another 1 silver to

He and another food seller in the meeting took away all the food in their hands.

The transaction process is still a little troublesome. Regular food needs to be exchanged for common coins into commercial coins before it can be traded. However, there is nothing you can do about it. Otherwise, merchants have an overwhelming advantage over combat players in terms of making money.

After the transaction was completed, Yun Xiaohan, who continued to explore new modes, also discovered a message that the system did not prompt. After level 20, equipment durability was also enabled. Now, except for sparring, which does not consume durability, all other behaviors consume equipment durability.

Moreover, after the player dies, he will lose up to 20% of the durability of all current equipment in his body at one time. This is indeed the official rhythm of asking for money.

After sorting out the system prompts and some information learned after reaching level 20, Yun Xiaohan sent it to the guild in the form of an announcement.


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