Among the jumping skills that Yun Xiaohan has come into contact with, the jump coefficient of "2" is already the highest, and it is much higher. The player's normal jump has a jump coefficient of only 1.3, which means that for a 2-meter-tall player
, in a normal jump, the top of his head can only reach a height of 2.6 meters (not the touch height, the height of the top of his head). Even with the jumping skills of agility players, a jump coefficient of 1.5 is considered very high.
Even if some players learn the double jump skill, the second jump that follows is a normal jump, using a jump coefficient of 1.3. Therefore, the jump coefficient of [Shield Jump] is really high and a bit scary. It is worthy of the gods.
Choose skills.
At this time, the distance between Yun Xiaohan and the Golden Leopard was less than 35 yards. The attack range of [Shield Leap] was large, so you wouldn't be afraid of missing when jumping it. But it was better to get closer. At this time, Yun Xiaohan was very precise.
His prediction and operation were clearly demonstrated. The landing point of his jump landed right in front of the running leopard, only 2 yards away from its head.
Jump pressure skills like [Shield Leap] do not allow players to directly press on them. They will automatically slide to a certain side of the target according to the direction of the landing point. There is only one situation where players can directly press on the target, and that is this
One blow just killed the target, or the target just surrendered.
Naturally, the Leopard was neither dead nor surrendered, so Yun Xiaohan's jump hit the target most likely, and because the landing point was closer to the Leopard's head, he was slid right in front of the Leopard.
[Shield Leap] knocked out 18650 points of HP of the Leopard. This damage is already quite high. You must know that [Shield Leap] is an area group control skill. It knocked the Leopard away for a full 3 seconds. Of course, it was knocked away.
3 seconds, the actual time it takes to be shocked is only about 1 second, and the height is not high. The next 2 seconds are the knockdown time after landing.
The Golden Leopard is a highly sensitive monster. Normal physical attacks will cause a lot of misses, but dodge will not work when knocked down or in a dazed state.
Through long-term use and testing, Yun Xiaohan has already deduced the height coefficient of [Shield Jump]. The height coefficient = (jump height/1.5 meters) rounded to the nearest 3. (5.4/1.5) rounded to the nearest 3.
Because [Shield Leap] cannot dodge critical points, Yun Xiaohan can even use these data to deduce that the Leopard's physical defense and damage reduction ratio is about 50%.
It is precisely because he knows all kinds of data that Yun Xiaohan can be calm enough in battle and make better tactical choices.
The finishing movement of [Shield Jump] is very long, jumping so far and so high, the inertia can be imagined. As the last stage of the skill, it is impossible to use other operations to end the back swing in advance.
From the time the shield hits the ground, to the removal of the shock, and then to standing up, 1 second is gone. At this time, the enemies that are knocked away usually fall down, leaving only 2 seconds for Yun Xiaohan to attack.
But because it is possible to land some distance away from the enemy, it often doesn't even last 2 seconds.
However, this time the Golden Leopard was close, and Yun Xiaohan could hit it immediately after getting up. First, he hit a [Heavy Blow] that caused (2322 2000) points of damage, and then a [Bloodthirsty Slam] that caused (3013 2000) points of damage.
Then another [Bold Roar] knocked out the Leopard with 4250 HP.
[Bear-breaking Roar] will increase damage by 60% against enemies under hard control, slow down by 50%, and reduce the target's damage by 25%. It is a skill that combines attack and defense.
After using [Bear-breaking Roar], the Leopard also recovered from falling to the ground. At this time, it only had 23827 health (after continuous displacement, [Bloodthirsty Boomer] was not received), and the blood volume was less than 20%. After the Leopard stood up,
Just want to escape.
Yun Xiaohan shot the thunder spear 21 seconds ago. The cooldown time of [Thunder Spear] is only 20 seconds. The cooldown time of [Thunder Prison] has been shortened by another 8 seconds. [Thunder Spear] has already cooled down. He was just testing it.
The skills are useless.
Yun Xiaohan began to condense the thunder spears, and while condensing the thunder spears, he took two steps back slowly. The golden leopard still had a deceleration BUFF on it. If it didn't take two steps back, it wouldn't be able to pull away in one second.
10 yards away.
When Yun Xiaohan gathered the thunder spear, the distance between the Golden Leopard and him was just over 10 yards. The thunder spear was thrown, and the Golden Leopard died.
The entire battle lasted 22 seconds. Yun Xiaohan was only hit once by the Golden Leopard. He deliberately let the Golden Leopard hit him, otherwise there was no injury. Although Yun Xiaohan used two shots of [Thunder Spear] and [Thunder Prison]
] It also takes 1 and a half minutes to CD. But Yun Xiaohan didn't summon the air element, and [Lonely Charge] was useless. He hadn't summoned the Dread Fang to increase his attack power, and the output of the Golden Leopard was not a threat to him at all.
You can use [Rage Amulet] to activate the berserk state and deal 30% physical damage to defeat monsters.
Even if you can't beat a leopard in 22 seconds, there is absolutely no pressure in 30 seconds.
Of course, as a highly sensitive monster, Golden Leopard has relatively little health among championship-level monsters, and its defense can only be said to be average. It may take more than 30 seconds to defeat other monsters. But there are trees in the monster space, Yun Xiao
Han can also use [Forest Summoning Cloak] to summon 3 low-level treants.
Yun Xiaohan tried to summon it. The low-level tree people were all of the same level as Yun Xiaohan, but perhaps because the trees summoned were not rare trees, their combat effectiveness was not ideal. The blood volume was not low, and there were
20,000 health, but the attack power is relatively low. It only takes about 1,000 health when you fight World of Warcraft. The key is that the attack frequency is very low. It takes 1.5 seconds to hit. The physical defense is pretty good, the magic defense is average, and the fire element is vulnerable to damage.
Fire-based skills will take double damage, and the only strong point is the blood recovery speed.
The natural blood recovery of low-level tree people is quite high. It can recover 200 blood per second, which is quite powerful.
These three low-level trees are output after all. It doesn’t cost money to summon them anyway. Even if the monsters attack the trees first, they won’t die easily. What’s more, as a T position, Yun Xiaohan can also use forced provocation to help pull monsters.
It's hard to die. If you fight a championship-level monster, you can definitely kill it within 30 seconds, and even reduce the average time to about 27 or 28 seconds.
But this doesn't make much sense. Monsters with higher combat power levels are more likely to produce good things, so Yun Xiaohan went to find challenge-level monsters to fight.
PS: The jump formula at the end of the last chapter has been greatly modified, and the agility coefficient has been added. I have modified it over and over again about 8 or 9 times. I changed it from 0 to more than 2 points. It is really crazy. Jump height
It will be used later, so you’d better read it. If you read it on your mobile phone before 2 o’clock, it’s best to read the next chapter again. It’s troublesome.
After I finish writing this chapter, I won't write data in such detail for a while. It's too tiring to write.