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952

Yun Xiaohan's long-range attacks are not that powerful. In the city defense battle, long-range physical attacks with entities are more advantageous. Because of the entities, many purely physical long-range skills are even affected by the gravity in the game, so the range

There will be some difference.

In the actual battle of "Decision", the range limit of the physical long-range profession is mainly for horizontal shooting, but in fact, even for horizontal shooting, if it is not a directional skill that locks the target, the player can adjust the shooting angle by himself.

In fact, many high-level archers have discovered this trick. They can shoot farther by raising the shooting angle. This is because the arrow entity will not disappear after exceeding the shooting range, and will continue to fly in the air.

, so you can shoot farther. If you do this, the range will be longer, but because you can't directly aim at the opponent, the difficulty of aiming will increase significantly.

The same is true for long-range physical skills that choose their own landing point (including single-target or range skills, but most of these skills are range skills, and single-target skills are relatively rare). Players can directly choose the enemy's feet to attack, or they can attack on their own.

Raise the shooting angle to increase the shooting range, but the landing point is parallel to the player's shooting angle, and the distance from the landing point to the player will not exceed the skill range.

This means that if the shooting angle is raised, the impact point will be suspended in the air, and the arrow will continue to fly after reaching the impact point selected by the player. Although it hits farther, players also need to judge for themselves that it exceeds the theoretical range.

After the ballistic trajectory is continued, the difficulty is naturally different.

The vast majority of spells have no entity, and they disappear when they exceed the range, so they cannot take advantage of the range.

This is also the compensation for physical long-range professions in "The Choice". As both long-range professions, spells cannot be blocked by shields under normal circumstances, but physical long-range attacks can be blocked, and the damage will be greatly reduced. Therefore, spells cannot be blocked by shields under normal circumstances.

Players of this type take advantage very much, so it is very reasonable to let physical long-range professions take advantage of the range.

Of course, actively extending the shooting range means that the player changes from flat shooting to projectile shooting. The difficulty of operation is obviously different. Players with low level and insufficient self-training will not be able to master this skill.

For this reason, the level gap between players in the archer profession is often very different. Levels and equipment do not mean anything. An archer player with much worse equipment can completely defeat an archer professional player who is two levels higher than him.

It's very normal.

Of course, leveling up with such high-level archer players will not be slow. They have great advantages in kiting wild monsters, and if they want to develop this level of operation, they need a lot of online time to exercise and maintain their status.

If you don't practice for a period of time, your operating status may decline, so the level cannot be low.

People like me, Dragon in the Rain, and Father Watermelon are all very strong in this area. They usually pay attention to training their skills in this area, so they level up quickly, and their winning rate in competitions and PKs is also very high. But Yun Xiaohan

It's too strong, and it's a shield fight. It's too restrained against them, and I can't fight them at all.

In a city defense battle, because they can take advantage of height to attack, long-range physical players defending the city can hit farther than on flat ground, and the projectile advantage is also greater.

This is especially true for the siege side. If you shoot horizontally, if the shooting angle is low, the arrow will be blocked by the city wall. If the shooting angle is too high, the arrow will fly away or simply miss the city wall and fall down in advance. The operation difficulty is high.

Much.

Fortunately, in a siege battle, there are more people both above and below the city, and there is no need to specifically aim at a target. A blind cat or a dead mouse can hit someone.

Strictly speaking, Yun Xiaohan has five long-range attack skills: [Thunder Spear], [Powerful Chain Lightning], [Lightning Strike], [Lightning Ball], [Bloodthirsty Boomer], except [Bloodthirsty Boomer]

] The four other skills are all intangible skills. Using them while standing on the city wall will not increase the range. Moreover, the CD time of the first three skills is relatively long. The only one with no CD, [Lightning Ball], has a too short range.

20 yards, a city wall is 15 yards high, the enemy must be very close to the city wall to hit it.

[Bloodthirsty Boomer] Although it has an entity, because it is a spell-like skill, it will automatically return if the attack range exceeds 30 yards. It is not affected by gravity, and it is a directional skill, so its range will not change.

, the ejection distance remains unchanged.

And if it's not so strict, [Thunder Prison] and [Summon Air Element] can barely be considered long-range attack skills.

The attack range of [Thunder Prison] reaches 25 yards, which is further than [Lightning Ball], but [Thunder Prison] is not suitable for use in city defense battles. On the one hand, the thunder net formed by [Thunder Prison] is based on

The user's height is a standard cylindrical network instead of a spherical network. Enemies higher or lower than Yun Xiaohan's height will not be harmed. On the other hand, the thunder net attacks indiscriminately and will accidentally injure friendly forces. If you want to use

[Thunder Prison] Yun Xiaohan needs to order the surrounding friendly troops to retreat first, which is more troublesome to use.

[Summon Air Element] is more suitable for use in city defense battles. The output of the air element summoned by Yun Xiaohan is quite good, almost equivalent to the regular output of a level 48 player. Of course, this refers to this

A situation where a player does not activate his ultimate move or use powerful skills.

In addition to the air element, Yun Xiaohan also summoned [Fear of Fear]. Yun Xiaohan summoned [Fang of Fear] not for riding, and you cannot ride a mount on the city wall. Summoning [Fang of Fear] is for

It comes with [Bloodthirsty Howl]. [Bloodthirsty Howl] can cause allies within 20 yards to deal an additional 25% physical damage, lasting 10 seconds, with a 15-second cooldown, and can also randomly remove a negative BUFF.

Very powerful. And as a mount, Yun Xiaohan will not accidentally damage [Dread Fang] when using indiscriminate damage skills.

The only disadvantage may be that [Dreadfang] is now relatively large and cannot actually participate in battles, so it takes up a lot of space. However, considering the BUFF and reconciliation status effects it can provide, it is still very, very cost-effective.

Of course, Yun Xiaohan also needs to protect [Fang of Fear] and not let it be killed. Once [Fang of Fear] dies, it cannot be summoned in this battle. After the battle, it will cost a lot of money to resurrect, and it will also drop.

Intimacy (without losing the upper limit of intimacy) is quite a loss.

Yun Xiaohan himself is a shield fighter, and he can also increase the blood of the priest soldiers among the private soldiers, so it is not difficult to protect [Dread Fang].

As for the adjutant Tina, she is currently unable to fight, and she has been invisible since entering the battle. Yun Xiaohan does not even know where she is, so Yun Xiaohan does not need to worry about her safety.

And if it was another adjutant with such a low level, Yun Xiaohan would have to ask the adjutant to hide in the rear, or simply cancel the summons to her temporarily.


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