Chapter 404 Go to the Base StarCraft II Team League
The high-intensity screen suddenly seemed to be flying, and even the screen cuts in the early stage were dazzled by the screen friends.
"Fuck..."
"I am silly."
"I feel so dizzy..."
"Finally serious?"
…
Countless barrages kept popping up on the barrage, and Gao Ran also fully demonstrated the operation speed and amount of operations of top interstellar players in front of the audience!
Gao Ran's game was randomly assigned to the human race, just like Time.
It is a TvT competition between the same races.
Neither of them used any dirty tricks, mainly because this is not a competition and does not need to be so utilitarian.
Time simply wanted to compete with Gao Ran. Gao Ran also said that he wanted to play this game seriously, so naturally he couldn't use some underhanded tactics, as that would be pointless.
StarCraft is not a game where you are guaranteed to win if you are strong. In many cases, it still depends on the pertinence of on-the-spot tactics.
The start of this set is almost a mirror image of Gao Ran and Time. From the mid-term, Gao Ran starts to increase the offensive rhythm!
Time gradually became more excited, and the operating rhythm gradually accelerated. However, because it was the first game that Time had just gone online, his condition was definitely not as good as during usual training or competitions.
Gao Ran constantly uses multi-line offense to harass Time!
Double line, three line, four line.
Time gradually gained some experience in the competition with Gao Ran.
Gao Ran's offensive nature is very strong, and his ability to withstand multi-line pressure has not been wasted because of the disappearance of the past two years. The two of them fought hard until the mid-to-late stage!
Gao Ran seized the opportunity and the spearmen directly injected a shot of stimulant and rushed forward!
Continuous shooting directly ate up Time's troops!
Time also decisively played GG and exited the game.
This ladder competition has also given countless fans who have never been exposed to StarCraft a new experience. It is the first time they know that the game can be played like this...
The operating intensity of the players can be so high!
"Fellow friends, I'll go down first today."
"I will broadcast it when I have time. If I don't have time, forget it. You will see me on the field."
"Thank you to the viewers who sent gifts."
After Gao Ran said this, he cut off the live broadcast source and went out to cook a late-night snack.
While eating late night snacks, I also chatted with Time on my mobile phone.
Time wanted to schedule a training match with Gao Ran, and Gao Ran decisively agreed.
What he lacks now is this kind of high-intensity competition in which he can find his form and feel in actual combat.
Among the top players in the entire interstellar circle, he only knew one, Time, and had no contact with the rest.
Gao Ran also told his assistant that he would not take any unnecessary work in the near future and that he would do restorative training.
Assistant Li Xing is not a fan of Gao Ran's games, but he has learned a lot about Gao Ran in order to be his assistant, and after being in contact with him for such a long time, he probably knows what kind of person Gao Ran is.
Gao Ran puts all his energy into training for StarCraft 2.
In China, both Time and Rocket have become Time's training partners, and both of them are very happy.
On weekdays, they are the only ones training among the national players. The others are not on the same level as them. They train with Korean players, and they are not willing to fight with you for real.
Time once faced an opponent 7-0 in a training match, but was defeated 3-0 in the main match.
Time knows Gao Ran’s strength best.
Not to mention two years ago, in the last two training matches, he had no advantage against Gao Ran, and his record was even slightly inferior.
You must know that this is the stage when Gao Ran has just recovered...
Rocket's strength is slightly inferior to Time, and the Protoss' pressure on Gao Ran is not as strong as that of the Humans.
Time has experience and knows how to play high-burn and try to take the initiative on the field. The human race has this opportunity, but many of the protoss focus on defense.
Rocket was out of breath when he played with high-energy aggression, and his winning rate was only 20%. He could win about 1 game out of 10 games, and his winning rate was much lower than when he played against Korean players.
The level of other domestic players is not up to par, whether they are veteran players or newcomers.
The ladder points are all around 5800. For high-burn players, it is easy to get an A and die.
However, the domestic team competition is probably not very optimistic about Dream.
I even thought Dream would not make it to the playoffs.
Because the StarCraft team competition is too unexpected, why do you say that?
It has something to do with the schedule, and it also has something to do with the mechanics of the game StarCraft.
Especially the schedule.
The format of each round of the regular season of the Golden League team competition is that each team sends 3 players to each game. Each team submits their playing order to the referee 3 days in advance before the game, and the referee announces the matchup.
Each game adopts a BO2 format. If the three games are tied with a large score, they will enter an ACE battle. The ACE battle is BO1.
In other words, it is useless to play 2-0 by yourself with high energy.
If the other two team members are defeated 0 to 2, they will not be able to enter the general battle (ACE battle).
The regular season lasts for five weeks, with three games per week. After 15 rounds, the top 8 teams advance to the playoffs.
The format of the playoffs is different from that of the regular season. The playoffs adopt the KOF format. If one player defeats the opponent 2-0, he can continue to survive and compete in the next round.
If it is 1 to 1, both sides will automatically switch to the next player.
This is due to the competition system.
Another thing is the StarCraft game mechanism. The difficulty of winning a game in this game is completely different from the difficulty of winning a BO3.
Because the game StarCraft has various wave tactics, many players can fight for the ultimate wave.
Even top players can easily suffer. It may be difficult to beat a high-burning 2-0, but it is still possible to fight 1-1.
…
Gao Ran must have wanted to achieve good results in his heart, but the reality is that he has to be a bit Buddhist.
Dream's two new players, except Gao Ran, are both pure newcomers. Their ladder points are only about 5,500, and they have passed several tricks online and Gao Ran.
Basically it's gone in one round.
The two of them have no chance of winning in the team league with their strength. There are three people in a team in the domestic team league, and it is mandatory to have at least one national player.
Generally speaking, teams will look for two powerful Korean players. Although there are many talented European players, due to regional reasons, they cannot compete in cross-regional team leagues, so they are generally not considered by clubs.
The more powerful national players in China and the famous Korean players are all on other teams.
Dream can't forcefully recruit people...
Only a lineup of 3 national players can participate.
However, Gao Ran did not intend to give up. Before the league started, he left home and went to the base of the FIFA Department and the Interstellar Department.
From his usual chats and training, he could still see that these two players were still improving.
If you can give me some advice on Gao Ran, I'll definitely give you some advice, but becoming stronger in StarCraft cannot be accomplished in a day or two.
For example, it took almost two years for Time to evolve from a second-tier player to a semi-first-tier player.