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Chapter 86

"Can……"

Ye Jianing couldn't help but smile when she heard Gao Ran's answer.

It is indeed more in line with the high-burning character. The mid laner Solo position is a position where one can gain an advantage based on personal ability.

Ye Jianing doesn't think Gao Ran can become a very powerful player, even if Gao Ran's e-sports talent is a bit exaggerated.

The DOTA2 project is different from CSGO, FIFA, and StarCraft.

This project should be the most difficult to play among all 7 e-sports projects.

It's easy to know how to play, but difficult to play well.

Because the DOTA2 project has very high requirements for game understanding. A master must not only release his operating skills in place, but game understanding is actually more important.

This requires a long time, even thousands of practice sessions.

It is different from other projects.

In e-sports projects like CSGO and FIFA, it is very easy to understand how to play. The game is more of a test of skills, and game understanding does not account for a large proportion.



If you tell newbies some details or how to play the game at the beginning, it will easily make them confused.

The first thing Gao Ran needs to know clearly is the entire game mode.

What kind of process is this game and how is it played?

Gao Ran also clicked on the homepage game, and Gao Ran also gave Ye Jianing the OB perspective.

Ye Jianing framed the four locations on the map and said:

"These four positions are all bounty points. The first one is brushed at 0 minutes and one every five minutes. This can help the team gain economy."

"After the start, both sides will try to control more bounty symbols. The money of this bounty symbol will increase as time goes by."

After Ye Jianing said that, sure enough after the start, the four players on both sides except the mid laner all controlled the bounty symbols on the top and bottom lanes.

"The mid laner does not need to participate in the fight for bounty symbols. The mid laner will use the collision volume of the hero to slow down the movement of the army line."

"Commonly known as stuck soldiers, because in DOTA2, there are misses when playing on low slopes and high slopes, so the battle line in the middle is very important for masters."

Gao Ran was confused when he heard this, but he still watched the two sides in the middle performing troop blocking operations.

There is a big gap between the skills of masters and ordinary players in blocking troops, which will also lead to a disadvantage at the beginning.

After each side controls 2 bounty symbols, the two sides begin the laning period.

"In the laning period, the length of the game in different segments is different. The higher the score, the shorter the laning period and the faster the rhythm."

"Perhaps the lower-scoring games are still in the laning phase after 15 minutes, but the high-scoring games have already started with ganks and small-scale team battles in the early and mid-term."

Ye Jianing did not say anything too complicated, but simply introduced the overall rhythm of the game to Gao Ran.

Ye Jianing's teaching method of letting Gao Ran watch the game is very good. As long as Gao Ran is not stupid, he can watch and understand the content of the game.

But if you teach from the details step by step, novice players may be confused.

Just like if a player who doesn't know how to play StarCraft goes to watch a StarCraft game, you may not understand how they operate, and you don't understand the game well enough.

But everyone can see and understand how the game goes on.

After the laning phase of this game, the two sides started a team battle in the mid-term, and Gao Ran could almost understand how this game went on.

However, the skills of the more than 100 heroes in the DOTA project, including shortcut keys, etc., still require a long time to learn and understand.

After watching this game, Ye Jianing also opened a stand-alone machine for Gao Ran to practice one of the most basic skills of DOTA.

Last hit.



For DOTA players, last hit is a very troublesome technique.

More than 50% of players are not up to standard in last-hitting skills alone.

The simplest is to fill in the gaps.

In the DOTA2 project, stress-free practice of finishing and controlling the line is available in the game interface.

An ordinary enemy soldier will have gold if he hits the last hit, but there will be no gold if he doesn't hit the last hit.

One difference between DOTA and LOL is that DOTA has denying.

That is, when your own minions are low on health, you can use the forced A button to deny the minions, thereby getting a small amount of money while preventing your opponent from receiving monetary rewards.

This mechanism is so that if there is a gap in the level of the two sides, it will be clearly reflected from the line.

Even the top players will have a gap in their laning skills. In the Ti8 finals, LGD mid laner Maybe completely defeated OG mid laner Topson in the middle lane. In the Ti9 finals, OG mid laner Topson also completely destroyed Liquid mid laner W33.

The technique of last-hitting is only one aspect of laning, but it is very important.

Gao Ran started practicing immediately.

Each hero in DOTA2 has a different shooting feel. After Ye Jianing's explanation, Gao Ran also understood how to operate.

Just like Ye Jianing, try to make up for the last blow.

"It's not that difficult."

Gao Ran thought to himself.

In the case of empty replenishment, the melee hero's shots are still very comfortable, and several soldiers are easily replenished by Gao Ran!

"Have you really never played a MOBA game?"

Ye Jianing couldn't help but say when he saw that Gao Ran's last-hitting skills were much better than those of ordinary newcomers.

"No, but Interstellar also has this kind of A-soldier operation."

"Not much."

Gao Ran also said seriously.

"Generally, players have two operating habits. One is automatic attack, that is, if you don't operate next to the soldier, the hero will automatically attack."

"Many DOTA1 players are used to playing this way, using the S key to cancel the attack before rolling back to the last blow."

"Just like me."

Ye Jianing chose a hero and turned on the automatic attack. As expected, he came to the side of the minion and started to automatically attack, while Ye Jianing kept moving forward to attack.

Let the hero "twitch" constantly, and then accurately make the final blow.

"This is one way, and another way is to never automatically attack in the settings."

"You just need to be careful. You can adjust it according to your own habits when you play games later."

Ye Jianing explained.

Gao Ran tried it himself and roughly understood the difference between the two attack methods.

"Go and try last-hit training yourself."

"good."

Gao Ran exited the stand-alone game and opened the last-hit training in the game interface.

There are a total of 6 waves of soldiers in this last-ditch training. Each wave has 4 soldiers from our side and 4 from the enemy. 100 points are awarded for completing the positive compensation of the enemy soldiers, and 50 points for completing the negative compensation.

The total score is 3600 points.

"How many points are considered qualified? It's average."

"Um, different divisions are different. For us, a score of 3,400 would be considered qualified."

Ye Jianing said.

This is a free training session without any opponent interference.

In theory, players with good skills can complete the front and back, but the health status of many soldiers in the line will make it very difficult for players to deal with.

For example, if there are two minions with residual health at the same time, if you drop one, you will miss the other one...

This situation can only be dealt with in advance, and you must have enough sense of last-hitting.


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