Because their mission destination is not on land... but on a ship quite far away from land.
So if you want to get to your destination, you have to take a boat to approach it, and then perform gang-hopping operations.
——But there is a problem here.
According to the intelligence, the "merchant ship" hijacked by the "Poisonous Hand" was nominally a cargo ship... but as a cargo ship transporting the important "Devil's Blood", a very precious cursed material, it actually had its own unique characteristics.
Pretty high-standard weapons.
This is one of the reasons why no one has gone to crusade.
Specifically... it was actually a steam-powered, ritually enhanced armored battleship.
The ship with nearly 400 people is equipped with twenty 75mm guns and two twin 300mm guns - the main gun is even more powerful. It can greatly increase the damage range of the spell, and can insert a prophet wizard to locate it.
The ceremony stage...
Are players afraid of this firepower?
…Actually, I’m still a little scared.
Fortunately, the 75mm cannon can be effectively intercepted by Lin Yiyi who has added strength buffs, and can use Furious Wine and Delicious Wind Goose. Even Dove's main body can snipe it down in mid-air after using its skills.
But even they didn't destroy the wizard.
The 300mm gun alone is scary enough.
Although it is only a solid shell, not an explosive shell... However, this level of bombardment is basically impossible for a Silver-level transcendent to intercept head-on with physical strength.
Because the self-respect is not enough. Even if the physical attribute is over 50 and he has extraordinary physique, he is really not killed by a direct shot... but at least the person will fly out with the cannonball.
It's like flying in vain. You can fly a long way. When you land, you will definitely have nowhere to stay.
But fortunately it is a solid cannonball. If there is a shield-wielding transcendent who specializes in defense, he may be able to resist it head-on if he activates the skills - such as the unfallen shield of the year. When he was at the silver level, he probably could
He could barely withstand the blow.
Of course, when the Unfallen Shield advanced to gold and gained the power of elements... his defensive power would undergo a qualitative change.
This level of impact could not even shake his shield. Even the shell could not be broken.
However, Lin Yiyi is just a full-sensitivity parry T with very low strength and physical attributes.
The impact of Jiu'er's violent and low-blooded attack was indeed able to intercept the cannonball, but she herself could not withstand that kind of attack power at all - of course, with Ah Dian following her, it was mainly her ax that could withstand it.
I can't stand this kind of attack.
If you really want to restrain this kind of pure kinetic attack, you only need a bronze-level wizard of the incapacitated school.
Just one shot of [Stall Wall] can directly stop the artillery shell.
If you are worried that your wall is not thick enough to stop it completely, you can even put the wall sideways.
However, among this group of players, there is no disabled wizard.
The only thing that can forcibly withstand this kind of thing is Longjing Tea's command spell.
Silver level command spells include [Airspace Restriction] and [Reject Flying Arrow] spells.
The former can curse an area around it, causing all flying objects to turn their speed to "downward". In effect, it is like an invisible force, knocking down all flying objects around it.
Average.
The latter is a powerful interception spell... It is only an instant spell at the bronze level, but it can be used up to the gold level.
Although the name of the spell is [Reject Flying Arrows], in principle, even assassins falling from the sky can be deflected away with this spell.
You need to first lock a group of high-speed flying objects that "do not touch the ground" with your eyes, and at the moment you close your eyes, immediately generate a force in the opposite direction and with the same value as possible on all the locked flying objects.
This spell does not require chanting, you just need to keep your palms pointed in that direction, then recite this spell silently in your mind and perform the momentary action of "closing your eyes".
The higher the level of the caster, the greater the upper limit of this reverse force. Moreover, the spell itself has no cooling and almost no distance limit - as long as you can capture the object with your naked eyes and then close your eyes.
But this is not a force analysis problem.
The moment this strange force is generated, these flying objects can usually explode on the spot.
If there are multiple edict wizards forming a joint defense embankment, even if the opposite side fires a heavy rain of cannonballs from a long distance, these cannonballs may not be able to fly over.
With Longjing Cha's current peak Silver level caster level, the force he can exert is enough to intercept most flying objects... It just depends on whether he can react.
By the time you see the cannon fire, it will definitely be too late to use spells.
Of course, compared to players... they are mainly afraid of ships.
If they just dodge, these melee professions, except Jiure, can easily avoid the cannonballs. But the problem is, they can only resist them on the ship.
Once their hull is shot down, they will be living targets in the sea without the ability to walk on water or fly.
So they can only approach late at night.
Through the ritual of praying to the sky wheel, you can reduce your sense of existence above destiny. This way you can prevent the instinctive warning of the prophets and wizards who are likely to be on the ship.
The spells of the Prophet School are divided into more active "prediction" and more passive "perception".
To summarize simply, prediction is to provide some kind of "future possibility" that "the future self has seen with his own eyes"; while perception is the "fruit of fate" that the future self has experienced.
"Being killed" means the end of one's own destiny, and of course it can be regarded as a "fruit of destiny".
In other words, any attempt to murder a prophet or wizard will be detected by the other party no matter what.
Although the fate is only "perceived", it probably cannot be changed. Because it is impossible to fight against fate with one's own strength... But it is not necessarily the case if you ask for help from others.
——So, when a power meets the standard, they usually hire a prophet or wizard to live in a more critical place. For example, a warehouse where important items are kept, or next door to the room of a powerful person, or on the only way to pass.
Key room.
Level is not important, as long as you have it. More importantly, you must hide yourself as a prophet or wizard, or even as a symbol of transcendence.
In this way, if they may die in the future, they will be sensed in advance - just like the cans and glass bottles placed at the door of the house, acting as early warning devices.
But actually this is easier to deal with.
Players are summoned from other worlds by the Book of Heavenly Cars, and are judged as "alien summons" in this world. They can be dispelled and knocked offline directly by repelling magic.
Because of this, players can enjoy part of the judgment of the crane itself.
As long as this boat is composed entirely of players, and there are rituals that emphasize this feature, their existence can be obscured in the line of fate.
It's like a stealth fighter - the disadvantage is that it can still be seen by the naked eye.
But the speed of their small sailboat is far inferior to that of a stealth fighter. There is no need to be locked by radar... As long as it is seen by the scouts looking over, their ship will most likely be gone with a few shots.
And it won't work if you use a steam ship.
The movement is too great. If you are disturbed, you will die...
So they looked at the ship from a distance on the Antler Watchtower. After discussing it for a while, they decided to find a fishing boat immediately and sail at night.
Once the decision is made, players don't waste any time.
It's three-thirty in the morning, a time when everything is completely silent.
Like a ghost, a small fishing boat floated silently towards the iron armor-clad steel monster floating on the sea.
For the first half of their journey, they relied on the wind flow summoned by Longjing Tea's command spell, and the fishing boat powered by the forcibly blown sail began to surge. This is why they did not waste too much time.
But once you get close enough to be observed by the naked eye, it is very dangerous to continue doing so.
I was not sure who was sleeping soundly, so I opened my eyes drowsily and glanced outside the cabin.
I saw a small fishing boat less than ten meters long, making a loud roar, riding the wind and waves, breaking through a string of V-shaped waves, and started charging towards this side at high speed.
That would certainly startle them—and then sound the alarm.
But Longjing tea and others are in danger.
Therefore, they chose to drift over slowly... just like walking quietly when approaching an enemy in a stealth assassination game.