Chapter 232 Players who start a full-scale business (5K)
The players who were "expelled" together with Annan also followed Annan into the underground city. Several carriages of the subway leaving Denisoya were occupied by their group.
After all, players enter the United Kingdom as "Hand of Winter".
Now when Annan leaves, they will definitely follow him.
In short, it is definitely impossible to stay in Denisaw like this.
However, the players are obviously very familiar with the lifestyle of underground cities... After finding a random place and getting off the subway, they dispersed.
Either take the subway and go to a city you haven't been to to fight nightmares and open a teleport point; or you can teleport directly back to where you want to go and live your usual daily life, or continue their original "quest line".
For example, Husky's business as a toy and game dealer...
During the time when Annan was imprisoned in the nightmare, she had already made the first batch of finished products.
As early as when Annan entered the Lava Forbidden Tower, that is, when he first entered the nightmare, Husky dropped a batch of games into the Lava Forbidden Tower as an "internal test."
——Compared to their initial plan, the Huskies have become much more friendly. At least it is a legal internal beta, not a "physically deleted" closed beta.
But she did gain a number of very important opinions.
The most important thing is... the wizards think the difficulty of the game is too low.
A more accurate statement collected by Husky is that the wizard apprentices believe that the difficulty of the games given to them by Husky is not so difficult that "only they can get started smoothly but their classmates cannot play it."
But everyone can play well, and everyone's winning rate is almost 50-50.
Unlike adult wizards who pay more attention to game connotation, fairness, excavation, expandability and other factors.
A considerable part of wizard apprentices' attention is still focused on reality - or, in other words, because their life field is too narrow, they are mainly focused on the "second social circle around them."
In other words, it is for comparison.
Anyone who has gone to school will definitely know that there are "classes" among students. In any country and in any region, there must be classes based on different division methods.
Because there must be differences among individual students.
There are differences in intellectual factors, and there are differences in non-intellectual factors...With differences, there comes comparison, group division, isolation, and dominance, which ultimately form primitive forms of society and social interaction.
And this situation is exactly the same in the Wizard Tower.
The wizard apprentices in the Wizard Tower are all underage wizards in their early teens.
Studying in the Wizard Tower is another kind of "full boarding system" strongly closed life... Many young wizards enter the Wizard Tower from the age of eleven or twelve until they are seventeen or eighteen, or even repeat a grade until they are twenty-three or four.
Never been out.
Their ideas about the world outside the wizard's tower have gradually become blurred.
They attach great importance to the world in the wizard's tower - mainly the small world inside the wizard's apprentice.
The most typical one is always dragging someone along.
When they fantasize about encountering adventures, it is best to bring their good bear brother Jimei with them; or when they defeat some sudden big devil and "save the wizard tower", they can also teach themselves a lesson.
The guy, or that guy was simply attacked and died.
For adults, this kind of appeal seems a bit small...but the wizard apprentices of this era have not been exposed to the era of information explosion. The wizard tower they live in is their entire world.
For them, the mentor's anger is comparable to the destruction of the world; the distance between friends seems to be able to determine the rest of their lives - and this situation will continue until they are close to graduation.
By the time they reach their senior year, some wizard apprentices have advanced to transcendence early and become official wizards, helping their mentors to collect influence, or leaving the wizard tower to engage in various formal jobs. They have all lifted the influence of the closed circle of the wizard tower and become
He became a reliable wizard... and gradually became alienated from his previous circle.
Unless there are other adult wizards who can follow in their footsteps - enough trust and friendship will be formed between these outstanding young people.
Rather than saying that this trust comes from "friendship", it is better to say that it comes from "understanding" due to knowing each other's dark history.
Of course, this outdated "understanding" may also turn into betrayal.
After all, people change. No one will stay in the apprenticeship stage of a wizard forever, and no one will always hope that they are still the immature apprentice they used to be in the eyes of others.
Therefore, this relationship often does not last for a few years and falls apart.
On the other extreme, some wizard apprentices may even repeat the grade for several years before they can graduate. Their old friends gradually leave and they cannot leave, but they find it difficult to blend in with their new friends, and they will gradually be forced to change.
You have to mature. But this kind of maturity is often distorted.
In this case, the wizard apprentices are eager to "compare".
Because of the strong and closed environment of the Wizard Tower, external factors such as the background of the parents' family lineage, the understanding and application of social rules, the social relationships inherited from the parents' generation, the future prospects affected by talents, etc. have all become much weaker...
If it is at an outside school, perhaps actions such as "bringing rare toys and delicious snacks" or "taking classmates out for a big meal" can gather people's hearts.
But in the wizard tower, only superficial factors such as appearance, physique, social ability, and charisma can determine the "class" of the wizard apprentices.
Therefore, those wizard apprentices who are not taken seriously hope to be recognized and envied, and hope to "become shining" from another level and integrate into the group; and the wizard apprentices with higher status also hope to be able to
Show off your game achievements to gain admiration and praise from others and gain satisfaction from it.
——To be fair, if they don't live in a wizard tower, opening a krypton gold channel can actually satisfy this point.
Even if it is an in-app purchase that does not affect the gameplay, such as opening a skin in-app purchase function - it does not need to be very beautiful, as long as it is "rare", it will be enough to meet the needs of these players.
Because for them, the game itself is also for "real social interaction".
If Annan was still sober at the time, he would have told Husky that she should open up regional rankings and worldwide rankings - this is the simplest and most durable strategy, but the effect may not be that good.
This is still just a sticky trap set up by "motivation", and it cannot fully achieve the purpose of "completely connecting the game and reality" of the wizard apprentices.
——The special status of so-called "high-level" students can generally only be reflected when they are invited by their classmates to train for points...
After all, there are no current Husky games where power leveling can be enabled.
Alternatively, you can also add luck-based ways to obtain liver products - for example, liver games provide boxes and the like, so that these wizard apprentices who cannot earn money can directly obtain differentiated items. Or you can directly make trading cards.
The same goes for games.
In short, it is enough to highlight the "difference".
Power is a difference, ranking is a difference, good-looking is a difference, good luck is a difference, and even rarity itself is a difference.
The difference can be a topic in itself.
They don't even need to get that difference themselves...
Even if others obtain rare props through luck, their envious voices will help them integrate into the community.
The most typical "Famous Painting: Seal Exposed Picture" and "Famous Painting: Seal Killed Picture" are the application of this community theory in the chat platform.
——For an excellent game planner who can be favored by his picky boss, it is reasonable for Annan to have studied education and psychology.
Huskies are obviously a bit more tender in this regard.
She was probably aware of it, but didn't fully understand it. She had probably played some AR mobile games before... so she designed a new function specifically for wizard apprentices everywhere.
That's the defending mode.
In an area where players gather to a certain extent, a "challenge" will be generated. The challenger can obtain a considerable degree of bonuses and regularly generate generous and distributable resources; but at the same time, it also adds 1vsN in various games.
The equal battle mode is the mode of "fighting BOSS online".
It's just that this BOSS is played by their classmates.
Husky tried to use this method to simulate a vertical and horizontal regional struggle, using this method to "improve playability without increasing difficulty."
There is nothing wrong with this idea in itself, and it can even make these children realize in advance the "cruelty of society" and the backstabs they will encounter sooner or later.
But it will obviously damage the relationship between these wizard apprentices, and even form a "less bookish" small society in the wizard tower.
If Annan guessed correctly, within half a year at most, some tower owners or mentors would come over and complain to Huskies...
Excluding the element of "misleading people's children", the Huskies' career is pretty good.
She has been concentrating on research and development, while Shi Sanxiang has taken over the responsibility of "external marketing". In the process, he has become increasingly proficient in grasping people's hearts.
Sold from Lava Forbidden Tower to Swamp Black Tower.
Then they sold the Tower of Black Glory - as the inheritance tower of the soul-stealing and idol schools, the atmosphere inside the Tower of Black Glory was gloomier, harsher and crueler than other wizard towers.
Compared with those interesting games, the "power simulation game" that Husky personally revised later was more accepted by them, and they even became addicted to it in one breath.
The instructors of the Black Glory Tower spoke highly of it - they believed that this game could just test the learning achievements of these future soul-stealing wizards and idol wizards.
If they cannot easily deceive people, see through conspiracies and betrayals, deceive others, and exploit loopholes in rules and people's hearts, then their basic knowledge will be in vain.
The Wizard Tower doesn't just teach spells - the time spent actually teaching spells is less than one-sixth of their class schedule.
Mathematics, rituals, history, ancient languages, armed and empty-handed defense techniques, etc. are the bulk of the teaching content.
In addition, the Jade Tower needs to master several additional languages and very complex theoretical knowledge; the Zedi Black Tower spends more than one-third of its time cultivating practical skills; the Lava Forbidden Tower needs to learn legal knowledge from various countries.
, how to deal with nobles and politicians and make demands correctly and effectively, as well as the ability to see through the weaknesses of the human body and architecture...
For the Tower of Black Glory, psychology, politics, speech skills, and strategy themselves are also the scope of their teaching.
The only exception is probably the White Jade Pagoda.
In addition to idol spells, they also need to learn orthodox medical skills. From the human body to the principles of disease, from the principles of pharmaceuticals to proportions, from rituals to divine arts, from medical practice to hands-on anatomy, they are even taught how to communicate with patients.
Ability, and appropriate means of sorting out one's own psychology.
Starting from the age of thirteen or fourteen, these preparatory Aries girls have to study until late at night every day, and they cannot graduate until they are in their twenties.
They really don't have much energy or desire to play games, and with White Jade Pagoda's strict teachings, they won't be allowed to lose their minds by playing with things.
Husky is not discouraged.
Based on Ah Dian's experience and demands, she took a step back from games - or took a step forward and started asking Shi Sanxiang to invent some stress-relieving toys that people can use anytime and anywhere.
This aspect is not an area that Huskies are good at.
But Shi Sanxiang can use the soul-stealing spell to directly transfer his ready-made ideas into the minds of others. In this way, he found skilled craftsmen in the Cold Wind White Tower to perform "paid OEM work."
In the end, these toys were not only sold to the White Jade Tower, but even the Lava Forbidden Tower also purchased a batch.
Their current goal is to gain the recognition of the Thousand Faces Fantasy Tower - it can be regarded as the authority of this world through some strong competitions involving luck.
Her entrepreneurial wisdom is obviously not in line with her ID... She can indeed be called a "Wise Wolf".
Husky and Thirteen Fragrances are a good start for players.
After getting information from Annan and learning that "the money they make now and the business they run" will become their reality after reincarnation... many players have their own ideas and start to start their own business like Huskies.
Lin Yiyi abandoned her brother and ran back to the United Kingdom.
When she helped Husky build relationships and sell games, she reconnected with her "alma mater", Azure Diamond Tower.
Inside news came from the Azure Diamond Tower - after Denisoa's civil war ends, the vacant forces on the Field Islands must be filled immediately.
Otherwise, after the pirates are cleared, native "bandits" will still form. The result will still be the same.
In order to prevent this situation, Denisoya officially opened up certain permissions - allowing the wizard tower to increase its control over its area. This power was previously tightly controlled, so that young wizards who went out had to
Follow local rules and obey local laws.
And wizards who were born in the local Wizard Tower cannot hold local government positions. They must either go to other islands where they are unfamiliar with, or go to Denisoa.
In this way, Denisoya formed a chain of checks and balances between high-ranking wizards-local lords-low-ranking wizards in the Field Islands.
The purpose is to prevent one party from becoming dominant, and more importantly, to prevent them from colluding together to fight against Denisoya's homeland, and to allow excellent talents to continue to flow into Denisoya. It can be said that under the piracy policy, one stone can be used to achieve multiple results.
count.
After all, if civilians can hold important positions, they must have advanced to the Silver level. The excellent learning ability acquired by extraordinary people at the Silver level allows them to serve in all professions. In view of the general lack of talents in the world, this kind of
Talents will definitely be snatched away by the authorities first.
But the situation is different now.
Denisoya plans to open up some of the powers of the Wizard Tower, including the right and responsibility to "select local lords." However, the final decision-making and removal rights rest with Denisoya.
As a confidant of Archduke Winter, Lin Yiyi is also from the Azure Diamond Tower... This can be regarded as a bonus when Bishop Dmitry, or Pope Dmitri, inspects the Silmarillion Island in the future.
Of course, she had to hide her identity. As a knight recalled by the Azure Diamond Tower, she led a group of "mercenaries" and showed up in the event of expelling the pirates, and was recognized by the public.
In this way, Azure Diamond Tower has a reason to recommend her in front of the public without losing its reputation and trust. If something happens, it will have nothing to do with them; and Denisoya knows her true identity and will definitely agree.
The only requirement is that the person she brings cannot be a wizard.
It is impossible for wild wizards to be accepted by the Wizard Tower, and they will be looked down upon even if they reach the gold level; wizards from other towers who come to the Silmarillion Island to rescue are unlikely to be recognized by the local people; wizards from the Azure Diamond Tower are unlikely to be accepted by Danny Sawyer
admit.
So they found Lin Yiyi.
This couldn't be a better choice.
Of course, this move itself is a use of the name of the Principality of Winter, or Annan.
But Lin Yiyi also asked Annan specifically yesterday.
Annan's response was: "You can use it."
After getting permission and encouragement, I emboldened myself and finally agreed——
She threw away the four dark stones that mastered the destructive spell, and called for wine, citalopram, delicious wind goose, wandering children, Dove and chocolate, and named herself "illegal (meaning no magician) force".
When the subway arrived, they found a corner where no one could see them, changed their clothes (referring to taking off the Hand of Winter's uniform), and teleported back to the Silmarillion Island.
If nothing unexpected happens, they can become the "official force" of Silmarillion Island in the future.
Other players have also begun to launch various forms of entrepreneurship.
If you really don’t have any ideas, most of the time your levels are not full, so you just go and level up with nightmares.
There are dungeons everywhere in the underground city, which is novel and fun, and the income is high.
Si Anke, Longjing Tea and Ah Dian, who had nowhere to go for the time being and whose levels were maxed out, followed Annan to the Sporadic Mill.