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Chapter 27 I am so happy

An hour before the server started, I rushed to make a game on site - if Annan had heard such a request before traveling through time, he would have slapped the keyboard directly on the product manager's face.

Fortunately, there are many things that this system has not done yet...

Whether it's drawing a UI or writing a story, all it takes is "Anan stared" to make it exactly as he imagined it in his mind.

But the Annan people were still almost exhausted.

It is not easy to make a cool and gorgeous UI. He could only copy the UI of a game he was working on before. Then he used his own system as a prototype template and removed several functions.

Permissions.

For example, at the beginning, the user system interface will not display the title, rank, erosion level, personal characteristics, and employment list.

There are only health, attributes, levels, and public experience.

"It turns out that the default attributes of level 1 are really five points..."

Annan sighed.

It's not that he intends to use a castrated version of the system for players.

It’s the parts that players can’t use for the time being. Annan plans to set them up as a leveling mechanism and gradually open them up to form a complete content unlocking cycle.

When the level is raised to a certain level and the main mission is opened to a certain limit, their system will open up new functions. This can encourage players to continue playing actively until perfect functions are enabled.

At that time, it also means that the early guidance is over. As long as the quality of the game itself is strong enough, it will naturally be enough to attract the remaining players to continue playing.

In this way, closing some functions first can keep players' attention focused in the direction that Annan wants them to focus on. It will also provide better user guidance - you won't throw a complicated system at them and make them confused.

force.

After all, not all players can, like Annan, study their personal attributes in detail at the very beginning of the game.

When many players enter the game and see a complex system, they will directly fall into chaos - even madness.

"What is this? What is this? What should I do?"

In order to prevent players from experiencing the above-mentioned confusion, Annan naturally has to do a good job of guiding them.

Annan naturally understands that too many functions and attributes that are temporarily unavailable will distract the attention of shallow players. Players will unknowingly be busy with things that are "meaningless at the current stage."

In particular, this world is undoubtedly the most free "open game".

First of all, in order to prevent tourist players from running away without catching them, Annan had to first build an air wall around the North Sea Territory...

Well, in order to prevent players from going up to the sky and into the earth, the air walls in the sky and underground must also be raised. For the time being, let's set it to within 500 meters of the ground.

In addition, external blocking of hypergame language such as "players" and "games" must also be set.

Annan is very lucky to have such a function.

Otherwise, it is conceivable that the unscrupulous remarks of these players will definitely cause a lot of trouble for Annan...

Because the initial identity written by Annan for them was the escort/servant of "Don Juan Geraint". They accepted the mission given to them by Don Juan. After getting off the ship, they went to various places to inquire about information, and then gathered at the frozen water port.

.

And "Return to the Frozen Water Port and report to Don Juan Geraint" became the first main mission they automatically accepted after landing.

…By the way, there’s also this.

Annan thought for a while and then made a special note:

"When pinching the face, it can only beautify upwards, and the beautification range should not exceed 50%."

This is because Annan is worried about whether there will be players who are particularly good at pinching faces, and after being born, they will turn into strange species or monsters that people can't help but want to fight at just one glance...

After all, the initial identities of the players are all Annan's guards or servants. If they are shockingly ugly, Annan will be embarrassed...

"...Huh?"

Annan was suddenly startled: "Can I set the initial panel and level? It can't be higher than me, um..."

But that cannot be set to level ten.

At least not for the vast majority of players - then there would be too little game content.

"In this way, if they choose guards, let them get a level 3 swordsman profession at the beginning. And activate the employment panel... Well, let's lower the experience of their second profession to 50%, and the experience of their third profession to 25%.

.Let their professional levels be upgraded vertically instead of horizontally, so as to avoid the situation of collective levelless all-professional masters..."

If you encounter a special talent, just give him a main mission and open a separate small area for him.

Annan made up his mind.

The number of players in this world seems to occupy the slot of his Book of Heavenly Cars. In other words, he can only summon a maximum of one hundred players now.

If an inexperienced person gets this ability, they will definitely be recruited in one fell swoop.

But Annan, who has a background in planning, knows that this is problematic.

For online game players, the level gradient needs to be widened to a certain extent so that they can stagger the game content they are experiencing. It can also encourage players of all levels to work hard to upgrade and play actively.

To put it bluntly, if all players start from the same starting point, it will not actually satisfy all players because of "fairness". Instead, it will be because of the inevitable existence of the vast majority of novice players because of an overly fair environment.

Recognize the fact that "it turns out that I am really a noob", thereby losing the initial enthusiasm for the game, and then "accept my fate" and become a light player.

Therefore, in a game that is more entertaining than competitive, the introduction of a ranking system and the balance of various professions are not necessarily healthy.

Annan needs to give them an excuse.

Use a reason "why you are better than others" to divert their attention. Let them focus on improving their own strength instead of blaming others and losing motivation.

Why are veteran players so awesome? Because they played early, have time advantages, and experience gaps. If I had played so much earlier, I would have been so strong...

Why are new players so awesome? Because they have more time and are good at activities. If I had these activities back then, I would be better than them...

——In other words, if new players are not to become the "untouchable" class forever, Annan must provide them with a channel to quickly increase their strength.

However, this channel cannot allow all new players to be promoted simultaneously, otherwise the old players will be dissatisfied.

"...So, I still have to be responsible for organizing activities?"

Annan looked in disbelief: "Am I an NPC, GM, artist, copywriter, numerical planner, system planner, plot planner, and operator?"

Stop for a moment, friend. Stop for a moment.

Although I don’t know which master made me travel through time... but did you really make this game?

"So this doesn't require me to make a game from scratch? Do I still have to play the protagonist of the plot? How about you stop giving me a vest to be the BOSS?"

Annan felt deeply sad that he still couldn't escape the fate of working overtime after traveling through time.

Fortunately, after taking the medicine for an hour, although there were still many things to fill in, he was still able to start taking it.

"That's it, that's it..."

The rest will be done slowly after the server is launched.

The worst thing is updating an expansion pack or DLC or something.

Seeing that the time had reached 23:53, Annan hurriedly opened the Creator's Perspective.

His field of vision instantly reached high in the sky, and he had an unobstructed view of the ground. After zooming in on the map a few times, he mastered this ability.

"Let me choose the place to descend first... huh?"

Annan paused and frowned slightly: "What is this?"

He quickly zoomed in on the map and looked at the area around Frozen Water Port.

From the perspective of the Creator, Annan clearly saw a group of bandits with their faces covered and armed, crawling far outside the city.

They didn't light the torches, so the watch tower at Frozen Water Harbor couldn't see them at all.

"Again?"

Annan frowned slightly.

There is no doubt that this is still the Viscount's man.

Different from the dozen people last time - this time he dispatched more than a hundred people.

And they dragged some black wooden barrels wrapped in cotton, like heavy tires, and rolled them over bit by bit from a distance.

This is... black fire?

Annan quickly identified it.

He narrowed his eyes.

With so many black fires, does that guy want to kill him?

According to Salvatore's description, although these amounts were far from enough to burn down the entire city... it was more than enough to at least burn down Salvatore's house and church.

Although Annan felt calm and even a little happy in his heart.

But he thinks he should be angry now.

"Then...should I be angry too?"

Annan murmured in a low voice, but the corners of his mouth slowly raised.

He squinted his eyes and quickly modified the players' initial missions, and began to set the landing locations one by one.

The location is set next to those "robbers", and they are scattered at a distance of more than ten meters.

In the first wave, only swordsman characters are allowed to be created. Their identities are locked to the escort group on the ship, and their number is set to forty people. The level is raised to level five, and everyone is holding a long sword and wearing leather armor.

The initial main quest is set to...

Join forces with your companions to kill all the bandits in front of you and destroy the "Black Fire".

This is a limited time mission.

"I'll be nice to you. Just open the game and have a good fight first..."

Annan murmured, the corners of his mouth raised strangely.

I wonder what these robbers would think when they saw the "magic weapons descending from the sky"...

Damn it, you should obviously be angry...

But the happy feelings are almost unstoppable!


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