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Chapter 45 Break the inertial thinking!

"It still lacks some meaning."

Seeing this scene, the corners of Annan's mouth rose silently.

Si Anqi still didn't notice...the nightmare called "Spore Mill", what exactly does it foreshadow.

This may also be the flaw of the player's perspective.

Still have to practice.

They will only think about how to conquer this level, but not why it was created.

Nightmares are the projection of history and the materialization of obsessions.

Those nightmares that are close to "real time" indicate that the deceased's obsession is the matter itself; and the more abstract the nightmares are, it means that the other party is not clear about the nature of his obsession and cannot explain what he is really worried about.

——This is especially true for children.

This kind of nightmare full of childlike innocence... must have some kind of unclear metaphor.

Although it is not very clear why a child would have a twisted nightmare after his death. But thinking about Ai Lei, whom he had just met some time ago, and the boy who gave birth to Ai Lei... Annan felt that this was not something particularly lawless.

understanding of the situation.

Most likely some god took action.

And if you trace the details of this nightmare, you will notice something that is difficult to realize from the perspective of a "player".

——For example, the logout point of this copy.

The egg-faced gentleman-humanoid Cheshire Cat once said, "There's no going back from here"; he also said, "It doesn't matter which way you go."

This is actually a hint.

If you choose to turn around and go back when you decide to take a fork in the road, you can leave this instance.

Because this is actually not three roads, but four roads.

Players are preconceived and will ignore the "way they came" when they meet Eggman...that is, the path under their feet. They will think that if they return the same way, they will only end up in the confusing forest.

But in fact, if you choose to go back when you see Eggman, you can log out of the dungeon here.

——This logout point is what Si Anke is aware of.

But at that time, he didn't actually want to log out.

According to Annan's analysis, Si Anke should have been thinking, "Since the messenger came from behind once, why can't there be a second time?"

In other words, "If we go back, will there be a second messenger?" or "Can the dead messenger be refreshed?"

If it is possible, it means that the "Candy House" is indeed the correct path. Then no matter how much experience it takes, the Four Dark Carvings must pass through the Candy House.

As a result, he didn't expect... When he turned back this time, not only did he not meet the second messenger. On the contrary, if he kept walking on this road, he would never reach the end. The moment Si An turned back subconsciously, he suddenly came out of the nightmare.

Got kicked out.

Let's use this as a reference to make inferences.

This shows that in this "taciturn" nightmare, any words that can be heard are most likely some kind of clues.

The destinations that these three roads lead to should be the same.

That's why the egg-faced gentleman would say, "Go wherever you like."

But these three paths are indeed different...

For example, for Jiu'er, the way she arrived at the mill twice was through the "Magic Forest" level. This level was also considered by the three of them to be the easiest level.

There are many strange mushrooms in the forest, including some poisonous mushrooms. Choose any three of them to make a pot of mushroom soup, and then you can reach the mill.

The proportion of poisonous mushrooms seems to be low.

Jiu'er is not from the Wild Fungus Province... but she only chose based on intuition, and she was never poisoned. Even the second time, she was given a "Speed ​​Mushroom" buff, which could temporarily increase her by 5 points.

agile.

If Annan guessed correctly.

These three roads only affect the initial "props". In other words, they are the initial state when entering the "Spore Mill".

In other words...

The meaning of this magic forest is not to "pass without poison" but to "add buff to yourself".

Then other levels must also have their own significance.

——For example, a candy house.

The courier will only choose the candy house, and the candy house will inevitably appear when the courier is alive. Moreover, the first and second levels of the candy house are both "more efficient if you have companions"; but the fourth and fifth levels are all "you will die if you have companions"

"level.

That means the answer to the candy house is "companion".

Therefore, Annan deduces that bringing the "messenger" to the Sporadic Mill is itself a reward given by the Candy House Route!

But how can I pass the customs with the courier?

If the two of them move forward together, they will be unable to stop when they reach the point where they enter the rapids without handrails; they will be thrown into the weight-sensing room at the same time, and then the ceiling will fall and they will be smashed into a pulp.

However, what if one of the people chooses to stay for a period of time in the second level...that is, in the high-temperature room?

——Because the high-temperature room is the only level that is not directly fatal.

The trap in the first level, the sugar pot in the third level, the ceiling in the fourth level, the bottomless abyss in the fifth level...only the high-temperature room in the second level causes continuous damage.

When they got the key and left, they must have been in a hurry. They rushed to leave the high-temperature room without thinking that the correct solution was, "Let one of them not leave."

One person leaves first, removes the equipment, then enters the rapids and rushes directly into the weight induction room. In this way, he can pass through the weight induction room as quickly as possible.

The other person can enter the third level when his patience reaches the limit. If by the time he reaches the fourth level, the previous person has already reached the fifth level, and the weight induction room will not be able to function properly because two people are in the same place at the same time.

Triggered in the room.

Take advantage of the traps caused by thinking inertia.

——This is the idea of ​​a typical escape room game.

After passing the third and fourth levels, which "can only be passed by two people separated", if the person who left first can't wait to leave.

Then the people behind will definitely die.

This "single-plank bridge" will collapse five seconds after being stepped on for the first time.

This is a fixed value.

It is also a very strange value.

The single-plank bridge is only about two or three meters long. Based on the length of the single-plank bridge, five seconds is simply not enough.

Si Anqi thought that this was a rule set up to prevent players from "lying on the single-plank bridge and squeezing over it bit by bit."

But actually it's because...this "five seconds" is actually for [two people].

——After all, in fairy tales, the "Candy House" is also entered by the brother and the sister together.

"Then, what is this room..."

Annan narrowed his eyes slightly.

He watched Si Anqi arrive at a tall and rough - even somewhat abstract "house" from the end of the road.

This house looks like a kindergartener’s stick figure.

Square windows, angular roofs, warm-toned walls that can still remain clean in the forest, and red wooden doors without any decoration.

Si Anji cautiously stepped forward.

He pushed the door gently and found that the door was not closed tightly. With just a slight push, the door opened directly.

Seeing this scene, Annan thought.

Speaking of which, the story of the Three Little Bears... what is it about?


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